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Coffee Hour with Jonah is happening in 16 hours
Tell Us When You'd Like Events!
I hate to post twice in a row, but just so it doesn't get lost in that last one: here's the form to communicate when events best work for you! It assumes evenings by default, since Jonah's coffee hour has the morning covered: https://docs.google.com/forms/d/e/1FAIpQLSflqZ48v2fJs9eZpWKTUSjsmgfjgee8c2Sxb6COwI5YFEcvlQ/viewform?usp=publish-editor
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Mail call!
260+ pages?! Is there an audiobook? Maybe I’ll wait for the Netflix series ;)
Mail call!
Seed Question Concept - public or hidden?
Trying to figure out how to adapt a concept to proactive games ... Edariad just pitched six steps for a great campaign (link) based around the concept of a Seed Question. This is a question is not about the plot, but about how the world works or people work. His example is "who gets to decide what the world looks like". He argues that reasonable people need to be able to disagree about it, and that the villian and PCs all need to have a personal connection with it. The idea really resonates with me and feels compatible with the central conflicts concept. Where I am stuck is his suggestion that it is important that you don't come out and tell the players, but that it is the question they start talking about after the first session without recognizing it. That it looses value and impact if they players are thinking from that lens initially. I see the point of it being a hidden force, but feel like it would need to be part of the discussion of theme and character creation in a proactive game. Anyway, I would appreciate others' opinions...
Signups for Open Table Game 4/22
Sign Up Here: https://www.signupgenius.com/go/70A0B44AFA723A2FB6-63304367-blades More info on what this is is available here: https://www.skool.com/game-masters-laboratory/play-with-us?p=0c940865 Can't wait to play with you all!
Diary - the proactive concept has made me more interested in learning other systems
I realized this morning that I have become much more interested in what other systems offer since I started thinking about collaborative campaign design etc. I have always been drawn to heroic fantasy, which is well handled by the two systems I know best. Letting players pick a genre instead of me pitching one has got me thinking about how I might run scifi, sci-fantasy, horror, steampunk, ... So, giving players more ownership of the game has changed my interest in other systems and I find myself reading up on other systems and what they do best. I wonder if others have gone through a similar realization that they can do more and move out of their comfort zone.
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Game Master's Laboratory
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For TTRPG GMs to learn & practice running excellent games with D&D, Pathfinder, and More! Hosted by the authors of the Game Master’s Handbook Series.
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