User
Write something
How Do You Get Players Started?
I am sold on moving the games I GM to a more proactive style and I am lucky enough to have plenty of players that would like to play at my tables. My question is how do you get players on board with the proactive style? - Do you ask them to read the book? Just the first chapter? - Do you just discuss/pitch it at the table? - Do you suggest looking for players already on board or converting the players already in my orbit? Any thoughts or experiences are welcome.
Nice to meet you.
Hello! James here. Just another DM/worldbuilder. Mostly spends time developing new systems and lores and adventures. I'm a-o-kay as DM. Better on screen and keyboard. One of those DM who overprepares and loves preparation. Big fan of long-long-long campaign with open-world and minimal to-do. Been doing this for like 10 years. Not always but ons and offs. Been running my own system for a long time now. It's a dark world with martial artist/cultivator concept. Used to do D&D5e, touched Daggerheart, grazed CoC. Mainly does offline tables. Trying to see how I can replicate my games online 0.0
Dr. Dhrolin's Dictionary of Dinosaurs - Campaign Idea (PF2e)
I picked up a crazy roleplaying supplement this summer and am working up ideas on using it for a new proactive campaign. Ultimate nerd supplment: there are journal references on the creature descriptions. Anyway, so far here is the pitch ... In a desperate attempt to stop an imenent appocolypse a powerful NPC conducts a ritual to send a group back in time to stop it. Something goes wrong and the characters end up forward in time in postapocolyptic dinosaur land where they can potentially discover what happened, correct/improve the ritual, and go home to stop it (or they can stay in dinoland). My sense is that because the failed ritual is fixed (out of PC control), this should be the campaign starting point. I would give them the background that there is an impending apocolypse and a plan to correct it, that something went wrong and they end up in a strange place with strange creatures. I would not tell them about forward or back in time? The PCs would then make characters and goals from that information. I might write some ideas on clues they might find, but should focus on the factions, npcs, and locations in dinoland, and be prepared for them not to head home. Am I thinking about setup for a proactive campaign about right?
Happy to be here
Hi all! Name’s Jude. Pronouns he/him. I’m 25 years old and have been playing RPGs since I was about 12. I got started with the Old West End Star Wars RPG and AD&D2e, but since then I’ve tried a lot of games and am always looking to try more. Lately I play a lot of PBTA and Resistance System games, though I also enjoy the various Chronicles of Darkness splats and me and my friends design our own games pretty frequently. I’m working on a superhero game myself. Currently, the four campaigns I oscillate between are an FFG Star Wars game (GM) set 200 years after the original trilogy about how the New Republic became corrupted; an Apocalypse World game (GM) about a flooded world presided over by strange monsters created by psychic phenomena; my friend’s Spire game (player) where we’re setting up to take the fight to the High Elf military; and my other friend’s hack of the Lumen Light system (player) where we’re Destiny Guardians in a West Marches game, exploring the planets post-Final Shape! I really enjoy trying odd games, anything off the beaten path and breaks the mold interests me. Crunchy, rules-lite, doesn’t matter as long as it has something interesting to say about its subject matter and pushes boundaries of game design. With that in mind, I guess for my intro question: what system’s rule(s) reinforced the themes of a game you played/ran?
Welcome to the Game Master's Laboratory!
Welcome to the Game Master Laboratory! This is a place for people who are running (or planning) TTRPG games to brainstorm ideas with other GMs, share ideas and resources, and test their creations with each other. I recorded a short video to get you started, which you can view in this post. It's all about what we do here, but it's also about how to use Skool, so if you're new to Skool, make sure to check that out! If we haven't met you yet, we would like to. Please make a post in the "General Discussion" channel to introduce yourself and tell us... 1. Which systems you like to play/run 2. A bit about the games you're running right now Glad you're here. DM us if you have any questions.
Welcome to the Game Master's Laboratory!
1-30 of 170
Game Master's Laboratory
skool.com/game-masters-laboratory
Game Masters teaching and learning how to run better tabletop role-playing games. One day we hope this group will host the best games in the world!
Leaderboard (30-day)
Powered by