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Game Master's Laboratory

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3 contributions to Game Master's Laboratory
Need Advice on Creature Adjustments
What are good weaknesses or bonuses for a creature possessed by an extraplanar being? My players have added a magical 'storm' of mysterious origin to the world. This storm transforms people, beasts, and plants caught outside, causing them to become violent. They have punted some details to me to be uncovered during the game. I have decided that the storm is actually a remnant of a power extra planar being trapped in the world and just grouchy and angry about it with its emotions bleeding into others. I want to create a creature adjustment to add on top of monster stat blocks, giving them a consistent flavor (rat -> transformed rat; vinelasher -> transformed vinelasher; guard -> transformed guard; etc). There is a nice blurb in D&D 4e DMG2 p101 and several examples in our system of PF2e (e.g. mana wastes mutant). I have tons of ideas for appearance, abilities, and effects. I am looking for ideas on (a) damage resistances and weaknesses, and (b) adjustments to AC, saves, and perception. We are playing PF2e, but I can likely translate ideas from other systems. I am really looking for storytelling ideas.
2 likes • 5d
For weaknesses, you can make them vulnerable to illusion magic, since their perception may be skewed at the moment, and you might be able to make the area around them more volatile with energy spikes or maybe more explosive? For resistances/adjustments, I think they may be able to be resistant to bludgeoning and/or slashing damage which goes very well with the storm making them angry, similar to Stormlight (you mentioned this in a previous post). You could also make them very intimidating when they are angry and force others who are inexperienced at fighting them to have to make saves or be frightened?
Howdy
Nice to meet everyone, my name is Anthony! I have been playing RPGs consistently since 2020, mainly in one campaign that was running "Castles and Crusades" but switched to Dnd 5e 2024 last year. This year, I decided to try my hand at DMing and I have run a total of three one shots, though I am preparing for a few more one shots and an actual campaign in the nearish future. The systems that I'm either actively using or wanting to use are Dnd 2014/2024, Cosmere RPG, Daggerheart, Draw Steal, and Blades in the Dark for non magical style campaigns (there are others, but I primarily want to use these systems for now). My first campaign will hopefully be the time travel one of Zaman's Guide to the End of Time, though that setting is mainly around one city with limited time traveling to other areas, I'm kind of curious how to do a proactive campaign within this kind of setting that essentially requires the users time travel to the location, though I have some general ideas (establishing "what" should happen and not "which faction" will do the action as of late). I'm about halfway through the Proactive Roleplaying book, but I heard about this group from Ginny Di :)
2 likes • 6d
@Eric Person @Mark Petersen thanks for the tips! I was gonna do the first like 1-3 levels in one area and use pulls my character wanted, but I will let them know that this is a time travel setting ahead of time and to keep in mind. I suspect most of the people I will play with will want to have a few sessions before coming up with too may ideas for their characters 😁
Hi Folks
Hi there everyone. I'm Richard, pronouns he/they. I started playing RPGs in 2018 with 5e after seeing a group playing it on a camping trip and thinking "I want to get in on that". So I started going to a local meetup. I played in an online campaign for a few years. The dreaded 2000 plague hit and I was in 5 online games a week. I also DM, now regularly, but didn't get on with pre-written modules as it's just too many words to get through and my memory to retain. A wall of awful for my brain. So far I've stuck to one-shots but will be running a homebrew 5.24e campaign using the Proactive approach next year. While I've mostly played and DMd DnD 5e, I own several other games that I'd love to run at some point. Although I'm better off learning as a player first. I've the original West End Games Star Wars & the FFG version. Daggerheart (I soooo want to run this and think I could right off the starting line). Alice is Missing (an unusal one as it's 100% by text message yet still around a table). Goblin Quest (because it's zaney and fun). I also have both of the diceless RPGs by Guy Sclanders from the How to be a Great GM YouTube channel (they're BountyHunter and Mage Hunter) that I'd like to run as they're nice and simple and you can drop them into any sci-fi or fantasy setting. Anyway, I'm delighted I found this platform by chance via a podcast. I'm halfway through the Proactive book and have the new book on order. I look forward to learning more for people here.
0 likes • 7d
@Richard Mills ah, sorry for the confusion, I was referring to the homebrew option though. And cool, the dice less option seems like something I definitely might wanna try later then
0 likes • 7d
@Richard Mills I'll do that a bit later, just asked a question and don't wanna spam too much...I just joined 😅
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Anthony Williams
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@anthony-williams-6451
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Active 5h ago
Joined Dec 4, 2025
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