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Game Master's Laboratory

262 members • Free

17 contributions to Game Master's Laboratory
Table set up from session 1.
I started DMing my first campaign yesterday. I wanted to share this shot of my set up because I think it's epic and augers good things about how this will go.
Table set up from session 1.
1 like • 9d
@Tristan Fishel lol yeah one of the perks of being established in my career and settled is that I can do stuff like this relatively easily. The downside is I'm 50. However this is the best mid-life crisis EVER!😆
1 like • 9d
@Willowmeana Adams Awesome! Tell Scott I referred you. He won't give you a discount or anything. I just want him to know I'm talking him up. And he's really reasonable on pricing anyway.
Paid DM
Is anyone a professional/paid DM? I'm hoping to write off all my D&D/TTRPG expenses and to do so I have to run enough paid games so that I can tell the IRS I'm serious about making money off this endeavor. I'd love to pick your brains about how you do it.
2 likes • 26d
@Jonah Fishel thanks this is good advice. Thankfully I'm not depending on this as a source of income at all, but as a way of taking what I'm already doing and enjoying anyway and using it to reduce my tax liability. I have a friend who has done it with his hobbies. If I can figure out the games he can help me figure out the process.
1 like • 24d
@Jonah Fishel thanks man....and of course playing the game is the biggest benefit.
Question for old school players
I have a question for those of you who played BECMI1e/2e D&D. The game has undergone some significant changes over the years. Personally I see them as positive as it has a much stronger emphasis on group story telling. While I really enjoy this aspect, I have found there's an incentive for every character to have some tragic/epic back story and for every story to have a fate-of-the-world-hangs-in-the-balance feel. So here is my question. Does anyone miss just a good old fashioned dungeon crawls where the stakes are just the lives of the PCs and the monsters in the dungeon and where modules could be played in 2 or 3 sessions (they were only about 30 pages long) and were truly modular. Modules today are anything but. Getting ready to run my own campaign now is so much more work than it used to be. As this question relates to proactive Roleplaying, it seems to me the modular approach to published materials from the 80s is more amenable to this style of play because the story arcs are much shorter. You can jump from one module to another tweaked for your characters goals. Has anyone run proactive Roleplaying in large published modules currently available and also run the smaller modules? Was there any appreciable difference?
2 likes • Dec '25
@Tristan Fishel at the time I was 8-14 yo. The only thing I was doing was killing the monsters and getting the treasure (and no one had even though of seducing a dragon, bards weren't a thing yet). The way XP was handed out back then (1xp for every GP looted plus XP for killing monsters) turned us all into murder hobos. Now that I'm in my 50s the modules seem perfect as a tool for storytelling
A "show, don't tell" approach to proactive roleplay
I'm getting ready to start my own homebrew campaign in January. Since reading PR I've decided that I will provide the world and how the different factions will operate but my players will set their own goals and dictate where the game goes. However before they set their goals I want them to gain knowledge about the world from inside the game. My plan is to play the first three sessions as a prelude to the world. In these sessions they will learn several things that the average person in this world do not know. They will learn about two secret factions within the theocratic government that oppose each other. They will learn about different forms of magic and get trained in that magic. They will have an opportunity to join a secret underground organization and meet several key NPCs. They will meet the BBEG in a vision and have an invitation to join him and they will be invited a secret faction that are working against him. With all that knowledge they can then make informed choices. Have any of you tried this approach to proactive roleplay?
1 like • Dec '25
@Eric Person that kind of organic flavor is priceless, and makes the world seem real.
1 like • Dec '25
@James Willetts for my campaign I'm basically ripping off Skyrim as far as how it starts. The players all meet each other because they've been arrested and are being taken into a wasteland to be judged by the God Om for daring to use arcane magic. It's kind of like how the Mighty Nein started too I guess.
Howdy
Nice to meet everyone, my name is Anthony! I have been playing RPGs consistently since 2020, mainly in one campaign that was running "Castles and Crusades" but switched to Dnd 5e 2024 last year. This year, I decided to try my hand at DMing and I have run a total of three one shots, though I am preparing for a few more one shots and an actual campaign in the nearish future. The systems that I'm either actively using or wanting to use are Dnd 2014/2024, Cosmere RPG, Daggerheart, Draw Steal, and Blades in the Dark for non magical style campaigns (there are others, but I primarily want to use these systems for now). My first campaign will hopefully be the time travel one of Zaman's Guide to the End of Time, though that setting is mainly around one city with limited time traveling to other areas, I'm kind of curious how to do a proactive campaign within this kind of setting that essentially requires the users time travel to the location, though I have some general ideas (establishing "what" should happen and not "which faction" will do the action as of late). I'm about halfway through the Proactive Roleplaying book, but I heard about this group from Ginny Di :)
2 likes • Dec '25
@Eric Person good point. As much as I'm a fan of the idea of proactive Roleplaying I think it can be taken too far, so there need to be some givens. Gms need to have fun at the table too and if the GM wants to play a time travel game but the players want to open a pet store then there is a fundamental disconnect, so some things need to be explicitly agreed upon from the start.
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Mark Petersen
4
65points to level up
@mark-petersen-6595
My name is Mark. I got back into playing D&D after a 35 year hiatus. Now I'm going from player to DM with a ton of over ambitious ideas!

Active 9d ago
Joined Nov 12, 2025
Provo, Utah
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