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Game Master's Laboratory

374 members • Free

154 contributions to Game Master's Laboratory
Links shared at Coffee Hour today
Hey everyone, we had a great chat today at the coffee hour. People shared a lot of great resources, and I wanted to collate them here for everyone interested. * Game Recs* - Goblin Quest: rowanrookanddecard.com/product/goblin-quest/?v=0b3b97fa6688 - Goblins with a Fat Asshttps://tombloom.itch.io/gwafa - The Ultimate Micro-Rpg Book has 40 tear out games. All kinds of themes and ways to playing: https://worldbuildersmarket.com/products/ultimate-micro-rpg-book - The Quiet Year: buriedwithoutceremony.com/the-quiet-year *Adventure Recs* - Granny's Apple Pie: https://media.wizards.com/2018/dnd/dragon/21/DRA21_GrammysCountryApplePie.pdf *GM Resources* - Inspiration for characters - whothefuckismydndcharacter.com - A great ai tool for transcribing notes: GMassistant.ai - An example of the previous tool in action: gmassistant.app/sessions/0839a366-f4d0-4a80-a830-e819f1454974/public/d98c7c5b-1e0c-4c66-857f-bd7f0f7e5207 @Richard Mills , @Eric Person , @Phil Hollecker , @Chris Lock , @Sara Gly , @Mark Petersen , @Chuck Theobald
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It was nice to chat and get to know each other a little bit.
GML West Marches Campaign Journal
Last night was our first session of our open table Blades in the Dark game! Thanks to @James Willetts @Richard Mills and @Beth Bachuss for taking the plunge and pulling off some daring heists! I’ll update this each week with an overview and quick summary of the session, the prep, the post-game accounting, and some insight into the proactive process, to hopefully make the motions of running a proactive game a little more open and approachable. This week, we kicked off by choosing some pregenerated characters (to my great disappointment, no one picked “Jon’ah the Pungent”) and learning a few basics of the system. Then we got right into the action! I haven’t had the chance to make a poll and decide crew type (look out for that tomorrow!) so I chose cult to get us started and the group decided they wanted to steal the shiny ancient obelisk described on their crew sheet. In Blades, every crew type has a bunch of Claims—valuable turf, places, or objects currently held by other factions. Since we’re just starting, I substituted the claims sheet for goals to get the ball rolling quickly. I’ll talk more about my plans to make this a bit more proactive in my post-game section. The heist was good fun! The players decided that the Church of Ecstasy probably had the obelisk, and that it was being brought to their large temple by the Gondoliers. Meanwhile, the Keepers of the Flame infiltrate the church for cultish purposes… Highlights include James’ leech unleashing an unknown horror from a prison to wreak havoc and destruction, Richard’s whisper unleashing an indoor hailstorm to spook off some guards and loot the organ loft, and Beth’s lurk pretending to be a wealthy donor and strongman the delivery men into moving the obelisk for her. We opening and closed with critical successes, so things were mostly in a pretty safe position thanks to great rolls and clever plans! Downtime included pissing off the yet-unnamed rival gang, who have vowed revenge and will return at a later time. Also some training and some inventing of dangerous anti-ghost substances.
GML West Marches Campaign Journal
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My two cents: 1 Cult has a reputation of being a more difficult crew type to GM, but I think part of that is that it requires more story and context, which could be good for proactive gaming. 2 I've only played three sessions of BitD, but I would be cautious about moving downtime out of the in-game rotation. It has been valuable for me understanding how to play and what is going on. 3 Should I bring a character or grab a pre-gen already in the crew to play next week?
Join a Free Game With Us on Wednesdays!
This is our final call for our first Blades in the Dark game on Wednesday at 7:00 PM ET! You can read more about it in this post. Sign up here: 3/25 Game: https://www.signupgenius.com/go/70A0B44AFA723A2FB6-63028606-blades 4/1 Game: https://www.signupgenius.com/go/70A0B44AFA723A2FB6-63029032-blades Relevant links and info (like the link to our Roll20 page) will go out tomorrow!
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So how did it go last night? Did you pick a crew type and drive? Any gaps I might target in picking a playbook?
Introduction!
Hello all! Glad to be here. I've been playing and GMing since the late 1970s - DnD, HERO, Ubiquity, a bit of GURPS. And that HARP game that didn't work out so well. :-) I'm currently running two long-running Middle-earth setting games, with the One Ring ruleset (Cubicle 7). I love my players, they are are all new to roleplaying games and so they don't know what they should and shouldn't be doing. The result has been some amazing roleplaying and some interesting experiences. I enjoy world-building and story-crafting, but I'm also interested in how games can be used to provide experiences that are emotionally or psychologically "nourishing". I'm not necessarily talking about "therapeutic", I have no training or experience in that area. But I do believe that stories and settings can provide healing and comfort.
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Welcome Trevor.
Beyond The Wall (campaign journal)
I pulled together a group of story focused players to try an emergent campaign (collaborative+proactive). I am going to use this thread to share periodic updates on how it is going and what is working. Meetings will be sparse this fall and then weekly after the new year. It is five players from my in-person games who had to move out of town.
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SESSION 12 - The party rushed back to the city expecting the storm to arrive at any time. I ran a race-to-the-finish skill challenge to escape their pursuers parallel to the hexcrawl navigation checks to mechanically move across the hexes. The characters were all worn out, out of spell slots, drained, ... They did great at making decisions in character, all expecting that they would get caught and at least one would die in the storm. So many bad rolls, but each time it really mattered they barely passed. My favorite moment was encountering a wandering monster just as they were about to be caught by a scout. The sorcerer inerupted me before I finished my sentance and said "I try to draw the bulls attention to the scout using Figment (spell) to make a loud noise at his feet" and another player finished "and we run". The deceptioon check (create a diversion) barely passed. After that intensity in the first two hours, I am afraid the second half fell flat. I was a bit bummed, but while we did the debrief experience questions at the end we got some of the energy from the first half back and some of the second half got reframed a bit.
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Observation on goals ... I think it may be even better when a character's goals are not something he is suited to doing himself. The party is worried that the adversary faction will come looking for them. The rogue wants to pin it on another faction to take the heat off of the party (totally in character). Problem is he doesn't have the skill to do it. The sorcerer has the Sow Rumors feat. The barbarian has a contact from the inner city. The frame job isn't particularly a goal of either of them, but it will bring the characters and party together when they do this little thing for Vil.
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Eric Person
5
108points to level up
@eric-person-8885
he/him - player and GM of TTRPGs since the early 80s - playing mostly pathfinder at the moment

Active 11m ago
Joined May 14, 2025
California
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