Hi all, I'm 6 months or so into my first proactive campaign. I'm doing it for a group of kids (9-14) in my community. Overall it has been a lot of fun and they really loved the collaborative world building component. But I'm noticing is my motivation and creative inspiration has been dropping significantly. Every week when Thursday rolls around it feels like a slog to design the encounters and do the additional worldbuilding. I have a few thoughts that give context to this and I'd love everyone's thoughts. First, one of my main motivations for proactive roleplaying and collaborative worldbuilding is because I love facilitating the creativity of a group. I used to be an orchestra conductor and I loved creating containers for people to play and be creative while I gently nudged them along. This is true in other contexts as well. I love workshop facilitation, group discussions, and anything like that. Thus, I leaned into collaborative worldbuilding because I wanted the creative ideas to come from *them* while I shaped them. What happened in reality is that, no matter how much collaborative worldbuilding we do, it leaves at least 60-70% of quest design, and other details of world building for me to do. There's just SO MUCH detail that goes into even making a small scene interesting that I'm finding there's no way to have the players cover even half of this world we are playing in let alone the actual encounter design. So, the first thing that's contributing to this dip in motivation feels like I'm actually not interested in doing nearly this much world building myself but this approach actually leaves a surprisingly large amount for the DM still to write. Second... the fact that it was *their* ideas that generated the world (and not mine) I think contributes to this dip in creative motivation. It's not that I *dislike* their ideas outright, but they just didn't pop out of my own creative brain. When I did a DM coaching with Deborah Ann Woll, she emphasized the importance of a kind of "scratch test" that writers do to see what inspires them. Like when you get tested for allergies (or used to), they would put certain allergens on you and see what bubbles up. So she encouraged me to do the same thing for writing / DMing. Write all kinds of scenes, tropes, story archetypes and see what moves you.