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Game Master's Laboratory

407 members • Free

207 contributions to Game Master's Laboratory
Ashgate - Navigating Intrigue in a Morally Messy Frontier (campaign journal)
The frontier fort town of Ashgate is home to 400 souls, each trying to make a life at the eastern end of Woldarm’s Passage in a strange and unfamiliar land of strange beasts, volcanic lakes, and mud pots. Agents of the Black Hand skillfully manipulate the politics of the many interested factions to hold their control and push down challengers to their strange rule. Wolfram’s Passage is an ancient pathway under the Spine of the World that was hidden for centuries under a pyroclastic flow. Since their discovery a hundred years ago, Kigs and Vess have leveraged their Passage to grow a black market trade between the Manyhorn Traders of The Expanse and the Spicers’ Guild of the Azure Coast. Under the watchful eyes of Black Hands Agents, this trade slowly built a small population of hospitality workers and caravan drivers, most of whom found a new home across the Spine to escape something from their past with the anonymity of a new start. Life is cheap in Ashgate, but it is theirs. A year ago, something notable changed in Ashgate. Unknown to most residents, the Black Hand made a compact with the Arcanum to develop the mining of essential minerals depleted across the Azure Coast: minerals that are rich and untouched in the lava fields of the eastern Expanse. The result in Ashgate has been an influx of prospectors and explorers who venture beyond the Fort in search of buried riches. Some of them come back. Fewer know why they are here in the first place.
2 likes • 18d
SESSION 0: I opened the session with a 200 word story about a lost NPC that passed through the starting town. It started the journey to the town, then some flavor on the town, then heading to Sadee's Public House to meet his contact. I followed up this story asking them who else or where else did the NPC go before his expedition into the wilds left. Seemed like it should work, but they launched into every town needs ... instead of the personal story. Seems like I need to do some player training. That aside, we have a party. An escaped slave (animist) from one of the nomadic tribes made his way to the boarder town. A young noble (fighter) sent to prove herself on an expedition that was destroyed. An ambitious acolyte (witch) of The Arcanum (key faction) that lost loyalty when he learned he was expendible in their eyes. The escaped slave has been working for the Black Hand (criminal smuggling organization) and is supposed to recruit the other two to help spy on expeditions. Next session we jump in with a first job. Still working on ideas here.
2 likes • 2d
SESSION 1: We had our first game session on sunday. They are still struggling on actionable goals, but we are moving in the right direction and I was able to take some of the more motivation / backstory themed attempts and bring them into the story anyway. One of the surprises of the session is the difference in pace between this in-person game with three players and the online game with five. I am not certain if the difference is the number of their players or just their style of wanting to move in the story more. It is also apparent that the prep I need will be very different. Cool moment - Lori is keeping a low profile from her family who thinks she is dead, but decided she needed to meet with an NPC connected to her family anyway. When she found out he would send a letter home, the session became about intercepting the letter without having him find out and send another. Secondary objectives make everything more fun.
Happy Hour Starting Wednesday!
Hello all, since I've been in the process of moving and starting a new job, I haven't had as much time as I'd like to run our weekly game here. For the time being, I'd still like to do some community events, so I'm going to start holding an evening Happy Hour (much like Jonah's Coffee Hour) at 7:00 PM ET on Wednesdays! Even though I don't have a weekly game to prep right now, I have some GenCon prep to do, some freelance work for a few systems, and some personal projects for future campaigns that I'd love to work on and talk shop with folks about. I also have an endless pile of grey shame in unpainted minis that I want to get to. Come grab a beverage of choice and talk about planned and ongoing games! Excited to see you there.
2 likes • 2d
I can probably make it work of the summer at least.
I joined 🎉
Hi everyone! I’m so excited to be here, I have joined the community for a while now 🎉
1 like • 7d
Welcome Danielle!
Introduction
Hello Game Master's Laboratory! My name is Michael (like many of us) and I've been playing RPGs beginning with but not limited to D&D (like many of us) for many years. Although I played in the "good old days" I'm only somewhat nostalgic for them. I like almost everything that has evolved in roleplaying games. I joined Skool to build my own community around teaching the art of being a "Dungeon Master" and I was delighted to find this group because I'm already a fan of proactive roleplaying. It actually comes pretty close to my own philosophies in a lot of ways, and in the past I have had similar thoughts to putting that in a system. "Player-centric" was one term I've played with before. But you guys have done a lot better with proactive, because I realized along the way that we need to involve the players in the creative process, but there is more to game than just satisfying the player's needs. What I think about, these days is in terms of the whole table is working together to serve the needs of the world, itself: a world in which nothing is real (or canonical) until it happens at the table. The GM may have ideas about the lore and background of the setting, they may know about plots and agendas going on behind the scenes, but the output of playing, the living world, is the result of those ideas coming together with the actions of the players, one scene or encounter or adventure at a time. Well, there's my grand philosophical statement. That was the assignment, right? "introduce yourself with a grand philosophical statement on the deep structure of Tabletop Roleplaying Games?" Or did I make that up?
3 likes • 8d
@Tristan Fishel We used to play a campfire game where we would tell a story where you went around in a circle adding one word. Sometimes it fizzled out or got silly, but other times it was super cool.
1 like • 7d
@Michael Van Haney For about two years I have been asking engagement questions intended not to practice RP, but to get players thinking about their questions. Sometimes it is how do you feel about this event from last session. This weeks will be does your character think with their mind, heart, or gut? These have been going over fairly well.
Favorite Character Goal So Far ...
I have been reading through draft character goals for the new campaign and nearly snort-laughted at this one ... "He intends to complete his mission in spite of his assigned party's incompetence, and will succeed in not only identifying sources of arcane power, but in securing them for responsible exploitation." Not quite the format I asked for, but I can completely picture this character now. I am curious what you would pick as a favorite character goal...
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Eric Person
6
1,430points to level up
@eric-person-8885
he/him - player and GM of TTRPGs since the early 80s - playing mostly pathfinder at the moment

Active 6h ago
Joined May 14, 2025
California
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