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Game Master's Laboratory

386 members • Free

384 contributions to Game Master's Laboratory
Proactive Adventure Packets Available on DriveThruRPG!
Find Them Here: https://www.drivethrurpg.com/en/publisher/33927/game-master-s-laboratory I've been hard at work on our Proactive Packets---adventure materials specifically made for proactive roleplaying. Before, they've only been available to our Gold members, but some folks wanted the packets without a full membership, and others just wanted a specific packet, so we've made them available there for five bucks apiece (of which we see 60%). If you wanna see what these are like, you can find a free first packet in the Classroom tab. Right now, there are three available, and they're all factions, but we've got a location packet coming next month and some other exciting projects down the line. The best way to get all or multiple packets or support us directly is still to sign up for Gold, since that opens up the full backlog for download, but if you want to show support in another way or pick out some specific packets a la carte, DriveThruRPG is a good option! If you do grab them there, consider leaving us a rating (or even better, a review)---in a smaller space like the TRPG scene, even one comment or rating really does make a huge difference. These are getting a lot more refined as we keep working at them, so you can look forward to more maps, art, and useful materials as we go on (especially starting next month!) and in the future. I hope some of you get some use out of them :)
0 likes • 1h
@James Willetts they’re written with 5e mechanics, but I’ve tried to make them pretty easy to adapt to other systems. The first bunch of pages is mostly random tables, inspirational material, and extra rules. The encounter’s main conflicts should translate to any game, or at least a fantasy one, very easily. I tried reformatting skills and stuff to be more open ended for other systems Probably the main thing that won’t translate are stat blocks, but since D&D is prob one of the most finnicky systems for making stats, it’s probably easier in most other games you run tj just glance at the ones in there and adapt them haha, or choose a rough equivalent from the new system
How do I accommodate for different players note styles?
In my 5e game I have 4 different types of note takers, the traditional minutes taker, the a bag full of memos note taker, a journalist (mix of sketching and writing) and a scrapbooker. I want to add in things that are relevant for each style of notes. The writen note takers are easy to accommodate for as I'm used to the minetes and memo styles. It's the more creative notes I have ideas for. My ideas are: picture puzzle clue rewards for my scrapbooker Symbols and marks for the journalist to sketch down Is there any idea you guys have?
0 likes • 1h
Echoing what folks here are saying, congrats on so many note takers haha Building off of James a bit, this is an interesting and pretty unique way of facilitating a bit of collaborative worldbuilding. If your more visual players can create the appearance of some things, it can benefit the whole table! Definitely gotta be an opt in thing when inspiration hits and not be homework though If you have the time, some handouts would be great for that. Otherwise, just preparing two or three cool and weird descriptions would probably give them something to draw. “The lich’s skull is covered in slimy algae, and a single worm writhes between its teeth” or “the open doorway is completely opaque, a wall of solid shadow surrounded by stone etched with spiral runes” or smth. Gives them something cool to sketch if they want. Doesn’t have to be flowery lagage all the time! That’s the type of stuff I struggle to improvise, or remember to describe in more detail, because I’m always itching to get to the action, the drama, and the dialogue! But it’s important for setting up scenes, and might be useful for this too
Seed Question Concept - public or hidden?
Trying to figure out how to adapt a concept to proactive games ... Edariad just pitched six steps for a great campaign (link) based around the concept of a Seed Question. This is a question is not about the plot, but about how the world works or people work. His example is "who gets to decide what the world looks like". He argues that reasonable people need to be able to disagree about it, and that the villian and PCs all need to have a personal connection with it. The idea really resonates with me and feels compatible with the central conflicts concept. Where I am stuck is his suggestion that it is important that you don't come out and tell the players, but that it is the question they start talking about after the first session without recognizing it. That it looses value and impact if they players are thinking from that lens initially. I see the point of it being a hidden force, but feel like it would need to be part of the discussion of theme and character creation in a proactive game. Anyway, I would appreciate others' opinions...
1 like • 1h
I’m of two minds, but I think I lean towards communicating about it with the players explicitly. On the one hand, I get the idea of using it as a hidden force, especially if the GM is the only one deciding this question. It mitigates some over exertion of one person’s narrative authority, I think On the other hand, if the players help create or refine the seed question, it could help them get more invested in it and make sure that they’re interested in it. I don’t think I’ve ever regretted giving my group more information, especially about a general direction for the campaign. I’ll need to watch the video at some point and come back to this
Teaching Kids through RPG’s in BC!
Hello Game Masters! The name is Jon and I’m a GM from the metro Vancouver area of British Columbia, Canada. I’ve been running games since 2022 starting with D&D but have since converted over to Daggerheart mainly. In the daytime I teach, and this year I decided to do something really different. I wanted to see if students would interact with curriculum and content more meaningfully if it was more than just data to be stored. That’s how “Verdaria” was born: my classrooms home brewed sandbox. Every time we learn a new unit the “Verdarians” discover new details about their world. Unit on Ecosystems? We’ve discovered lush and diverse biomes at each quadrant of our map. Unit on Governments? We’ve now understood the various forms of power distributed across Verdaria’s kingdoms. It’s been revolutionary for me and the kids, and also affords me even more excuses to crack out the dice during regular school hours. I look forward to learning how I can facilitate this educational journey more and share some of my ideas with other like minded storytellers!
1 like • Mar 18
@Jonathan Muller Nice! I would've loved that in middle school haha, excited to hear how the concept is refined and evolves
0 likes • 2h
@Jonathan Muller this is such a cool concept. I hadn’t thought about social development in all of this, but RPGs seem like a great way to work on that with how situations and conversations can be constructed, paused, given feedback, etc. There’s a video with Matt Colville where he talks about designing a system for his game, and he said at its best, a roleplaying game can encourage people to imagine character’s complexly. That’s probably one of the most important muscles we can exercise to apply for real people we meet, especially at a young age
Signups for Open Table Game 4/22
Sign Up Here: https://www.signupgenius.com/go/70A0B44AFA723A2FB6-63304367-blades More info on what this is is available here: https://www.skool.com/game-masters-laboratory/play-with-us?p=0c940865 Can't wait to play with you all!
2 likes • 2d
We play at 7:00 PM ET!
1 like • 2h
@Eric Person totally up to you! Since we have a rotating group of players, there’s no specific “gap” to fill—at the moment, I think we’ve got a leech signed up to play on that day but that’s all. And multiple characters of the same playbook is also fine
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Tristan Fishel
6
940points to level up
@tristan-fishel-9232
He/Him. Co-Author of the Game Master's Handbook of Proactive Roleplaying, GM, TTRPG enthusiast, half of the Quest Brothers. Wiser than Jonah Fishel.

Active 1h ago
Joined Aug 6, 2024
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