Oh, the conundrum of the one, two… eight-shot game!… 😀 The good news is that the players keep coming back. It’s really great to hear where you landed, Liana. I’ve been giving this some thought over the last few days, and I’ll tell you what I wish I could do (because I don’t particularly like making pre-gens…) I’m thinking about the example in the book, and how there were options for goal choices. Maybe an idea is to have two or so choices of goals underneath a character summary on the back of each character sheet. And by summary, I mean a paragraph or two to demonstrate the kinds of character details we like to see in our games as GMs. Proactive, competent, dramatic, goal-driven, with needs, wants, concerns, desires and dramatic poles. The party goals is a great idea, and maybe I will have some for my next one shot as possible examples in case the group is stumped on coming up with their own party goals. My next one-shot is October 14th when the bulk of the GM Academy is in Amsterdam on an RPG-tour. “Gelflings’ Last Stand,” a Dark Crystal: Age of Resistance adventure powered by Fate Core. Then I’ll likely run a one-shot the following week using Mothership.