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Game Master's Laboratory

381 members • Free

214 contributions to Game Master's Laboratory
Me again looking for campaign advice!
Working on developing my first campaign. Looking for general advice on how to tie it all together, have appreciate the advice I have received so far but I feel like I needed to make some sort of general plot concept to start to look into those resources more. This is long so no need to read or reply but if you have the time and interest I appreciate it! I mostly want to know if my general plot actually makes sense in some way outside my own mind! Started with Dragons of Stormwreck Isle DnD starter set with the idea of having a time portal appear at the end. PC’s include Paladin Aasimar-goal is to find his grandfather (or more likely information) who was allegedly carried away from the island by a dragon a long time ago Tabaxi Rogue-No clear goal yet but following the will of Bast, ((ancient Egyptian goddess of home, domesticity, fertility, childbirth, and protection)) was suggested here to help her find a powerful form of catnip Sword-wielding human Wizard-being chased by a Wizards guild because they don’t like him pursuing training in sword fighting etc. Guild is called The Trust of the Song Warlock with a patron called the Deity Moander, which I’m just learning is an actual deity in DnD materials. Warlock wants to find some dirt on his patron so he can no longer be manipulated by him. How can you find dirt on a deity? Or am I missing something? Can they just kill him in a future time period? Sorcerer-occassionally when he rolls on the wild magic table he gets pulled to the elemental plane, so he would like some type of power to stop doing this. and/or maybe learn additional wizard magic more easily. The idea is they have just defeated a dragon (in a clifftop observatory) that wanted to perform a magic ritual during a celestial event, they have gotten rumors of some type of time portal potentially opening up during this event. So the next scene would be they’re in the observatory with the dead dragon, and they see the celestial event cause the observatory and telescope to glow and they see someone appear holding a large staff. This is a wizard human named Ebeneezer holding a time staff (I found online has certain stats etc.)
0 likes • 5h
From the GM that brought us “Don’t prep plots; prep situations,” friend of the pod Justin Alexander on “The Campaign Stitch,” which I found very helpful for my Star Wars “campaign” of a bunch of stitched together missions. https://youtu.be/EFzQaZlyXHw?si=xgPQKWU48F0v2aAl
Gaming system question
I know Dnd 5.5e is not popular with a lot of folks, just wondering why. Also curious what systems are your favorites and why? I'm in my first year of ttrpg-ing and don't feel I can take on learning a new system yet but I'm just wondering in this group what factors influence your likes and dislikes about various systems. I have played some independent systems at conventions and enjoyed them, and I do like the combat mechanics of Pathfinder, but Dnd is really big where I live and I already have a lot of the physical materials so I'm pretty invested in it for awhile. Open to any thoughts though, thanks!
2 likes • 2d
Oh! And my favorite games!… - Forged in the Dark (Blades in the Dark, Scum and Villainy) - Fate Core (including Fate of Cthulhu) - Fiasco (a must for at least one night in your life) - Powered by the Apocalypse (esp Masks and Epyllion) - Trail of Cthulhu over Call of Cthulhu (for vibes) Honorable mention: - Daggerheart (because it Frankensteined all of those above games and is so far doing pretty well at it. Also, The Quiet Year and Genesys/FFG Star Wars are in the Daggerheart DNA, which are good.)
2 likes • 2d
@Eric Paquette : I’ve heard great things about Honey Heist! One of the managers at our friendly local gaming shoppe got a bunch of us into Kobolds Ate My Baby.
Introduction
Hi I'm Michael. I've been DMing on and off published adventures for the past few years until recently. My wife and I created a campagin for some friends thats homebrewed. This my first time doing a homebrew campagin. I had bought a bunch of gamemaster pdfs off of humblebundle and really like the proactive rpg book. I've basically used that as my blueprint to start and really enjoyed the concept of proactive rpg. We just finshed a story beat of the party closing a portal to another realm in a big trade capitial. The lead up was a cult was trying to grow in influcence for their master to help him achive his goals. He was going to use the portal to take infect the natural realm but now has since retreated after being foiled. I'm trying to figure out now how to transtion to a different faction taking the spotlight.
2 likes • 2d
Welcome, Michael! I have to say I think Oculus was an amazing movie. 😉 The one thing I have to add to what others said is similar, and that’s that when factions are out of the picture it creates a power vacuum. Someone’s going to step in to fill that void.
PBP?!?
Something that has always been a part struggle as I get older is finding a group. Not just a one shot. But a real campaign group. With my schedule and living on the West Coast. And to be honest I am use to a gaming on every other Saturday. I know that might be old school. But beside when I was in grade school for a sleepover. I never played during a week. For my mind set weekdays is for school and sleep and some TV hehe. When Civid happen Before then I never thought of playing during the weekdays. And boy did I do a lot of gaming during that time. But now we are back to a similar normal life. So my weekdays is too busy or too tired to even think of gaming. So besides solo gaming I have tried. But the thrill of a group it is ok. So I have thought about play by post. But my experience with playing what will is beyond zero. I got some serious questions. How does combat and a social reaction work. I have a hard time seeing how that could work well. I feel like I want it to work but I have a hard time seeing how it works. Help me I want this to work.
1 like • 5d
@Doug Peterman : Okay, I’m fascinated. Not because I have any shortage of in-person games, and rather because I am always looking to grow my experience and make things better for others at the table. Do you have any links to a sort of crash course on how it’s done? For someone who’s played a lot and never a play by post? I think I would enjoy adding this kind of game to my vocabulary.
0 likes • 3d
@Doug Peterman : I would love to! I am in the middle of five in-person games and one online game at the moment, so the timing is really tough. I think by summer I will have wrapped one of my Friday games and have some more room.
Daggerheart Trilogy
The latest: With all the parties at level 2, I am now polling how they want to level up going forward. So far one party is purely leaning time-based, so leveling up without merit, just every other game or so. Another group wants to engage in learning about the world as justification for keystone-based leveling, which I’m excited about. Posting my in-person Daggerheart games in three different threads here… Please post accordingly so I know which game you’re commenting on. 🙏 One thing I’ve noticed is that emergent/proactive play is pretty streamlined in the Daggerheart system during world-building and character creation. I’m also taking some of my lessons learned from previous campaigns since reading the PARP guide and gauging ahead of time how proactive and goal-oriented the players want the campaign to be. That means these three different campaigns may have varying levels of proactive versus reactive play. Stay tuned!
0 likes • 3d
4th Session: Relics of Hiraeth I don’t like playing favorites, although this is really my kind of group. 😉 Last night’s session was our first real test of the “system” beneath the world, and the players met it head-on. We picked up in the buried switchboard beneath the Station, with the party facing a prismatic, viscous manifestation of the “misaligned node” (which is what I called my custom environment. It’s a really neat part of the Daggerheart system. Kind of like what I think lair actions are supposed to be). Instead of a straightforward fight, I set up a dual-clock structure: one track for stabilizing the node, and one for escalating system safety lockdown protocols. Attacking the entity didn’t advance the solution, while creative problem-solving did. This created a really satisfying tension between “fight the monster” and “fix the problem.” The players quickly leaned into solving. Across a series of strong rolls (lots of Hope, not much Fear), they experimented with the environment by adjusting mechanisms, interpreting the system, and trying to bring the node back into alignment. I let multiple approaches work: knowledge, instinct, physical manipulation, or anything that felt like engaging with the fiction of the machine. Meanwhile, the environment pushed back. Doors sealed, pressure built, vents opened, strange gases released, and the whole space shifted like a living system trying to correct itself. I also introduced a swarm of gelatinous, scorpion-like creatures (via player input!) pouring from the ducts. Less a threat on their own, more a source of chaos and distraction (though I admittedly forgot one of their key mechanical effects in the moment: swarming and giving players disadvantage). The turning point came when the players nearly completed the stabilization, only one tick away, while one character was still focused on attacking the manifestation. 🙄 Granted, that attack was a crit. And in the end… they managed both. They stabilized the node and overcame the manifestation, bringing the system back into a kind of equilibrium… not restoring it to what it once was, but transforming it into something new.
0 likes • 3d
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James Willetts
6
1,327points to level up
@james-willetts-2216
He/Him. Big time RPGer, sound engineer by trade, improv theater novice, cat lover, father of two, always looking to improve my GMing and PCing. ☺️

Active 4h ago
Joined Aug 10, 2024
Tucson
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