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256 contributions to Game Master's Laboratory
The [Tucson] Gamemasters’ Academy
Hi, gang! One of our local Dungeon Masters at our friendly local gaming shoppe’s “One-Shot Wednesday” splintered off a group to run a series of games with a rotating DM/GM scheme revolving around what’s called The Infinite Staircase. For those unfamiliar, The Infinite Staircase is a landmark in the Planescape setting, recently unearthed in modern versions of D&D. The premise is we traverse The Infinite Staircase to a doorway to another setting, have some adventure, and when we return to the Staircase, the current DM/GM tags in the next GM, who takes us to the next world and adventure, and so on. Same characters across the multiverse. Meanwhile, we started a private Discord, share exercises with each other and try new things together at the table. I’ll let you know how it goes. And yes, I bought SiG: City of Blades, which is the Forged in the Dark version of Planescape. We’re doing OG Blades in the Dark first.
1 like • 9d
Really loving my approach to making a character: Book + paper. It also helps having a DM that loves my flavor. I mentioned that the app gave me a hard time, and that I asked someone to bring the PHB. I taught an few old-timers a couple of things, like what “light” weapons can do. When they said, “Wow, you’re really showing us a lot from in there,” I got to lean way into my character concept and say, “The power of BOOKS!” 📚 😆 Now I have a digital version of the DMG and going through it. Y’all, that thing has some hott takes which will surely be some good times for all the rules lawyers out there. Safety tools, tips on handling antisocial behavior, overly cautious players… These writers have *baggage*, and I am here for it!
1 like • 6d
First disagreement over the rules last night. Evidently the sleep spell in my 5.5 PHB is different than the version my DMs have in their memory. It’s also hard to use my Diviner’s portents when the DM pushes back on the rules like that. There was also a vitriol about the sentinel feat on the group text. Never have I ever seen that kind of behavior in any other system. When we run too late, people start getting on their phones and the DM resorts to, “Here’s a monster for you to kill.” And my happy little Hobbit asks, “Y tho?”
Horror Campaign Development
Some of you may have heard me talk about wanting to do a 5 week mini campaign this Halloween. I've got my players and I've come up with the scaffolding. I sent out the following questionnaire to them. What I love about this is that I'm giving them the opportunity to actually share their real fears with me to be used as material for the game, but I have stressed that I DO NOT WANT THEM TELL ME IF THEIR FEARS ARE REALLY THEIRS OR JUST FEARS I GET TO USE FOR THE GAME. If they give me their real fears they will have a more intense experience. Once I get their questionnaires back I'll put together the actual sessions. Each session will focus on a different horror element with the guiding principle being that if they can hit it, its combat, not horror. If anyone is interested in my over all story I'm happy to share it. I just dont want to type it all out if no one is intertested. As a setting, Im loosley using a four session module called One for the Sorrow - Whispers in the Mist as my sand box. Its ideal because its already split into 4 sessions. I need 5 but I already know what my fifth session will be
1 like • 10d
@Mark Petersen : Someone somewhere had a formula that stuck with me… For a horror experience in combat, you want the monster to have a fifty percent chance of one-shotting the player dead, and you want a zero percent chance of a player one-shotting the monster. How much horror have you run? I don’t want to tell you a bunch of stuff you already know, like show them a limb or a little of the monster at a time, use the “TOMBS” method from Mothership, and slow down.
2 likes • 9d
@Mark Petersen : Oooooh! Okay, lemme dig some stuff up… Running a horror game: https://www.feartheboot.com/ftb/index.php/archives/178 Numinous fear: https://www.feartheboot.com/ftb/index.php/archives/6373 Dungeon Dudes: Running Horror https://youtu.be/OhtfAg1wWYg?is=HrdE9LwBb1AZ_KDx Val, friend of the pod: https://youtu.be/s08K1AQRMeE?is=zq1zQecZz6QzNEq2 Ginny Di, friend of the pod, horror one-shot: https://youtu.be/R3I4ZPbUhP0?is=27Tk9z41ifzd2vDg Anne Richmond, whom you may also know from Eli Di Lorenzo’s Vaesen podcast: https://youtu.be/j5u6Ov3YAgA?is=fAJWZwcIeuLlYt8L Hot takes on how to use Mothership principles in D&D: https://youtu.be/iVhcFWkBvpU?is=J14eTeNNwQBIYSii More Ginny: https://youtu.be/AUXc8hjaBQw?is=mXrpShwKcGUvKMY7 That should give you plenty to chew on.
Bugs as Beasts of Burden?
Where might my players encounter giant bugs that can be domesticated? Which species would you pick as mounts and beasts of burden? What might the players provide that they need... In my Beyond the Wall game, we have ended up with a bit of a plot hole. We need some mounts and beasts of burdent to move mateirals, but the storm requiring that everyone take shelter means that there would be precious few in the outer city. I asked the players and their pitch was bugs, giant bugs. I can see them reacting differently to a storm and not being affected by the curses etc. I can see them not directly competing for paturized land. Sometimes I think they come up with these crazy ideas to see if I can figure out how to make it work.
1 like • 20d
Centipedes, beetles, locusts… My Daggerheart campaign is full of them. They traverse the desert, mostly. One kaiju-level beetle of fire came down from the mountains out of the volcano. A lot of insects lay lots of eggs, so the burrow of giant mantis mother, queen bee, spider mommy, ant mound… Great source of big bugs.
Running a proactive one shot?
Hi all! First time DM here - although I have been a D&D player for over 4 years now, where I've been in multiple campaigns and one shots. I've also ran a couple very very elaborate but successful murder mystery parties that my group said felt a lot like larping/irl d&d if that counts 😂. I discovered Jonah and Tristan's book on proactive roleplaying in my local bookstore a couple months ago, and it CHANGED my life! So many of the things that I had struggled with as a player seemed to be addressed in this alternate DM style, and after discussing it with my group everyone seems really excited to try and give it a go. I am running a one shot (although I'm calculating it will be about 3+ sessions with my group) to try and test the waters a bit for possibly DMing our next campaign. I am using a published homebrew adventure (Fey Fayre by r-n-w), although I am changing lots of it to make things more mature and increase the content + difficulty. We are still doing a session 0 (this Sunday 30th August, eek!) so that everyone can finalize their characters together, do the goal creation, and contribute to the world building. Then, I'll have about a month before we are supposed to have our first session, which should hopefully give me enough time to plan everything out. Most of the examples in the book have been written for more long term campaigns, so I was wondering if anyone has any tips specifically for running it for a one shot? Particularly one that will be adapted from an existing game? How much information should the players have about the world prior to session 0? How many goals should they realistically set for this one off game with characters they likely won't be using in a future campaign? I was thinking it would make sense for the players to have a mid term goal for the overall duration of the one shot, and then maybe two short term goals although I don't know if that's too much/too little. How many factions should I worry about creating and including (other than the obvious ones relating to the feywild courts).
2 likes • 28d
Oh, the conundrum of the one, two… eight-shot game!… 😀 The good news is that the players keep coming back. It’s really great to hear where you landed, Liana. I’ve been giving this some thought over the last few days, and I’ll tell you what I wish I could do (because I don’t particularly like making pre-gens…) I’m thinking about the example in the book, and how there were options for goal choices. Maybe an idea is to have two or so choices of goals underneath a character summary on the back of each character sheet. And by summary, I mean a paragraph or two to demonstrate the kinds of character details we like to see in our games as GMs. Proactive, competent, dramatic, goal-driven, with needs, wants, concerns, desires and dramatic poles. The party goals is a great idea, and maybe I will have some for my next one shot as possible examples in case the group is stumped on coming up with their own party goals. My next one-shot is October 14th when the bulk of the GM Academy is in Amsterdam on an RPG-tour. “Gelflings’ Last Stand,” a Dark Crystal: Age of Resistance adventure powered by Fate Core. Then I’ll likely run a one-shot the following week using Mothership.
Proactive Campaign Notion Template available in "Classroom"
I created a proactive campaign note-taking setup in Notion for our workshop members last year. I posted a link to the template for you to copy in a new course in the Classroom tab, plus two videos on how to use it. I'll be using it myself in the next few weeks as I start my new campaign, so I'll be uploading new videos as I do that, to illustrate how it works in practice. If you have questions, feel free to post them here or on the video itself. Hope this helps!
2 likes • 29d
Dipping my toe into the Notion game here. I started with my own and will fly in some things from Jonah’s template as I get comfortable using those features. I’m also predominantly on a phone, so that slows me down a bit. So far It’s just information from our Session Minus One, and I’m using it to catch up one player who missed it. Eventually I’d like to keep the link public and create private, GM-facing data, like faction goals. Not sure how I’m going to tick a clock in a Cypher game. I’ll figure it out. Happy to get some feedback! https://app.notion.com/p/Old-Gods-of-Prosperity-3c5f383c0c75800b98a7c2bc53370131?source=copy_link
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James Willetts
6
1,196 points to level up
@james-willetts-2216
He/Him. Big time RPGer, sound engineer by trade, improv theater novice, cat lover, father of two, always looking to improve my GMing and PCing. ☺️

Active 3d ago
Joined Aug 10, 2024
Tucson
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