Hello all, Thanks for developing a community specifically for those of us who are hoping to improve our DM skills. I'm excited to try more of a proactive and collaborative approach with my players. I think if nothing else, it'll make me a better DM. I'm a pretty narrative focused DM, in that on the GNS scale, I'm more heavily into the Narrativism than the Gamifying and Simulation. I really feel that RPGs are a form of storytelling that has a lot of advantages that other storytelling media don't. That there is a game built into the storytelling medium makes it even better. I know that this isn't for everyone, and everyone wants something different from the games they play. But with that in mind, I've lately started studying a lot about how to make my games better and more memorable for my players. Coming across the Gamemaster's Handbook for Proactive RP and the Collaborative Campaign guides was great. My favorite parts of writing adventures are the parts that direclty relate to the character arcs that the players are hoping for. While I love writing the plot and worldbuilding as a whole, the satisfying part and the part that the players are the most invested in are the parts of the world and story that directly effect their characters. On the 6th of next month, I'm going to have a session 0 for an upcoming campaign. I'll be using a lot of the guidelines set forth in the Proactive RP and Collaborative Campaign books, with my own personal twist on it. I find that if you give the players absolute freedom to do anything they want in a game, then they will often do nothing. In my experience, you have to give them a seed of an idea, something to work with first, then they will go further with that than I usually would. Sitting down and asking my group "what kind of story do we want to tell? What kind of game?" would get very few answers. But if I give them a basic milleiu and setting and perhaps some themes, they will go very far with them. For my upcoming (D&D5e2024) game, I've told them that this will be taking place in a city that is occupied by an invading force. I have the name of the city (Chordfall), some of the basic geography of it (in some mountains surrounded by watchtowers) and why the city is there (sits over a series of mines that have a valuable magical resource called Echo-Iron). That is all I know about the city at this point.