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Game Master's Laboratory

263 members • Free

13 contributions to Game Master's Laboratory
Daggerheart Trilogy
All games zeroed! And game one of “The Ether Frontier”! Posting my in-person Daggerheart games in three different threads here… Please post accordingly so I know which game you’re commenting on. 🙏 One thing I’ve noticed is that emergent/proactive play is pretty streamlined in the Daggerheart system during world-building and character creation. I’m also taking some of my lessons learned from previous campaigns since reading the PARP guide and gauging ahead of time how proactive and goal-oriented the players want the campaign to be. That means these three different campaigns may have varying levels of proactive versus reactive play. Stay tuned!
0 likes • 1d
@James Willetts Warehouse 13 one of my all-time favourite shows.
How ‘bout a big Daggerheart thread?
Anyone running or playing Daggerheart this year? Let’s share our excitement, victories and learning experiences here.
0 likes • 27d
@James Willetts oh that’s cool use of the charging but it being store credit. The store that host my game doesn’t give any fancy chip but charge is €5 and includes a drink. Although the ability to store up and trade in up to a certain amount towards a game purchase would be a good thing business wise for them. it keeps people returning what’s still buying their products rather than just taking up space.
0 likes • 20d
I’m sure just for the sake of having something accessible then people would be happy enough with text and stat blocks rather than going through design as that’s hassle for you. I know if I was to have something for a system I was wanting to run I’d be totally happy with text and stat blocks. Having it that way or not having it at all… I know which I’d choose. And there’s tools out there for doing stat block formatting. And perhaps someone would end up doing the formatting at some point for it. It tends to happen that someone takes it on as a pet project.
Book Recommendations
So I recently finished reading through Jonah and Tristan’s role playing book as well as Return of the Lazy DM. Both excellent reads by the way and you should check them out as a game master, but does anyone suggest other books on running games?
0 likes • Jan 7
I'm currently reading Of Dice & Men which is basically a history of D&D by David M. Ewalt. I'm about 2/3 of the way through the audiobook and quite enjoying it and it's getting me into looking for some stuff mentioned. It's a good listen I have to say. Eg. I just discovered on DMs Guild 'World of Greyhawk Gazetteer Revised' which isn't a WotC publication, it's fan created, but includes the original campaign setting from 1980 plus expanded details of the setting based on previously published sources all the way up through to 5e. It's been made compatible with 2024 rules and also charts the course of Greyhawk's timeline itself through its own years in Oerth. I'm not one to advertise stuff and I've not contributed anyway. I won't post a link as I don't have permission. Just Google the title and you'll find it. It's cheap as chips so I got it. Whether I'll use it or not I don't know. I'd rather not be overloaded with info for my campaign world. But I'm setting my next one in Greyhawk because people don't know it as much as Forgotten Realms, which is a blessing. I can perhaps benefit from just an expanded map. For the players I'll be going a-la Daggerheart and using the map published in the new DMs Guide and let the players map out parts of it because it's nice and sparse.
New Game Master's Book Next Week!
While Jonah and I are proud authors of the Game Master's Handbook Series, we're occasionally also asked to contribute to our great cousin Game Master's Book series (the big hardcovers that the incomparable Jeff Ashworth originated). Next week, the Game Master's Book of Legendary Locations releases! We try not to plug too much business into the lab, but this one is such a big collaboration with tons of extremely talented people, we can't resist---writers, artists, editors, layout, and more were all amazing. If you want some inspiration for your game, consider checking it out!
1 like • Jan 7
I have this book, and the Instant Towns and Cities one. They're both fantastic. Did you contribute to this one? TBH, I don't pay attention to who contributes. My bad.
Introduction of sorts
Hello all, Thanks for developing a community specifically for those of us who are hoping to improve our DM skills. I'm excited to try more of a proactive and collaborative approach with my players. I think if nothing else, it'll make me a better DM. I'm a pretty narrative focused DM, in that on the GNS scale, I'm more heavily into the Narrativism than the Gamifying and Simulation. I really feel that RPGs are a form of storytelling that has a lot of advantages that other storytelling media don't. That there is a game built into the storytelling medium makes it even better. I know that this isn't for everyone, and everyone wants something different from the games they play. But with that in mind, I've lately started studying a lot about how to make my games better and more memorable for my players. Coming across the Gamemaster's Handbook for Proactive RP and the Collaborative Campaign guides was great. My favorite parts of writing adventures are the parts that direclty relate to the character arcs that the players are hoping for. While I love writing the plot and worldbuilding as a whole, the satisfying part and the part that the players are the most invested in are the parts of the world and story that directly effect their characters. On the 6th of next month, I'm going to have a session 0 for an upcoming campaign. I'll be using a lot of the guidelines set forth in the Proactive RP and Collaborative Campaign books, with my own personal twist on it. I find that if you give the players absolute freedom to do anything they want in a game, then they will often do nothing. In my experience, you have to give them a seed of an idea, something to work with first, then they will go further with that than I usually would. Sitting down and asking my group "what kind of story do we want to tell? What kind of game?" would get very few answers. But if I give them a basic milleiu and setting and perhaps some themes, they will go very far with them. For my upcoming (D&D5e2024) game, I've told them that this will be taking place in a city that is occupied by an invading force. I have the name of the city (Chordfall), some of the basic geography of it (in some mountains surrounded by watchtowers) and why the city is there (sits over a series of mines that have a valuable magical resource called Echo-Iron). That is all I know about the city at this point.
2 likes • Dec '25
This is fantastic. Giving each character their own one-shot for their backstory and leading into adventuring is absolutely golden. I’ve seen other players play NPCs before and it always looked fun and you’re right about how much more invested the others would be in this character’s story arc. I’m definitely going to be stealing this.
1-10 of 13
Richard Mills
3
19points to level up
@richard-mills-2962
Musician, neurodivergent nerd of tabletop games and audiobooks. I love 5e, desperately want to run Daggerheart & Discworld.

Active 6h ago
Joined Nov 24, 2025
Ireland
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