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2DAnimation101

685 members • $9/month

81 contributions to 2DAnimation101
3D to Panorama to Marble to backgrounds
Still trying to build a solid workflow for backgrounds/rooms and rather than hijacking Timothy's thread I'm going to document it in here. There are two main goals; 1. Control over the output - if I have a vision in my head, I want it to come out roughly as I see it. 2. Consistency - this is the biggest challenge! 3. Not a main goal but really it should be reasonably affordable and time efficient, or what's the point? You could just pay a team to build you a 3D world etc... So Marble has it's control flaws in editing, it's got potential and will likely improve over time but right now getting what you want is proving to be difficult and costly in credits. The plan then is to take back control. I tried giving Marble the 3D model straight off, but it just stuck extra junk in and trying to remove that without it adding extra other junk was a costly problem. Ask for some bottles on the shelving behind the bar and it did that but put extra chairs in and changed the shape of the bar etc... we've all seen it. You could definitely skip the 3D step, it's a skill I already have though (I generally model parts and object for 3D printing and have a couple of product designs I'm working on) so mocking up a room or maybe just object/furniture designs is an easy starter for me. I've also had AI (Nano Banana being the current favorite) generate some good looking rooms, but the goal is not just to get something useable, but to see if I can get something specific. 🤞 So my starter process is; Import my 3D model (untextured) into Blender. Use Blender to render a 360 panorama (still in grey). Give that pano to Nana Banana and have it do the theming, spitting out another panorama that I can feed into Marble. Once I'm happy with a pano (going to shorten this now!) I can spend the credits in Marble to create a world. Once in the world you can change the camera lens length/POV to something more natural e.g. 50mm to use as a background. 🤞🤞 I've used the same simple prompt and seed with NB2 Flash and NB Pro here. Pro changed the stools to chairs, added and extra bar for them, vaulted the ceiling. Both added dirt and litter! NB2 Flash was more faithful though.
3D to Panorama to Marble to backgrounds
2 likes • 2d
One hell of a job!
1 like • 13h
So I guess the smartest thing we can do now is hurry up and wait until it all stabilizes.
3 likes • 1d
@Mark Diaz In the end, the only hard part left for us is having a really clear vision of what we actually want the AI to do.😉
2 likes • 13h
I’m going to try it on Monday.
UtopAI issues
Hi everyone! I'm writing to report a problem I encountered while testing UtopAI. I entered the script and dialogues very precisely and accurately to direct the process. As far as generating keyframes and animations goes, I've been pleasantly surprised. The dialogues, however, are a disaster! I don't know if it's because they’re in Italian (although the platform is multilingual, so it understands what I write perfectly), but it doesn't respect the texts I entered at all and translates them into approximate English that doesn't even slightly match the Italian text. Can anyone who's tried this give me some pointers? Thanks!
2 likes • 2d
Oh yeah, that’s too bad.
1 like • 23h
I’d suggest taking a look at the clip I made with UtopAI, “2 hours with UtopAI Studios.” The text is all in the PDF.
2 hours with Utopai Studios
In less than two hours—and thanks to Utopai Studios—I put together this 1-minute-22-second clip, start to finish. I provided the script and scene breakdowns (see attached), Utopai gave me 14 keyframes, I requested three tweaks, and then it basically directed the film for me. I just had to add the prologue from my original project, plus a title and an ending. It cost me 1368 credits, so under 7 dollars in total.
2 hours with Utopai Studios
0 likes • 1d
It’s true, Utopai really did a great job on this
Finally, success with Marble
After burning through a lot of time and credits, I finally found success with Marble. Here are some of the 'rules' I discovered, at least for my project. Of course, others may have different experiences. 1) Use only one basis image. I created a room in iClone and first tried positioning the camera for four shots: Front, Back, Left, Right. I gave those to Marble and got unwanted multiple additional rooms off of the main room. Marble allows up to 8 files, so I positioned the camera in 8 equally spaced (angular) views and gave those to Marble. The result was total nonsense. The only way I got good results was with a single image. 2) If you have any objects that have a strict requirement for appearance put them in the single basis image. Use 'Advanced Editing' to later insert any additional object. It seems that when you let Marble place them it does a better job than if you try to place them yourself. Advanced editing adds to the cost but does a good job. 3) Place NOTHING in the center of the space. Every object must be against walls, around the perimeter. Any time I tried to put anything, even a simple table, away from the perimeter it got distorted. 4) Hang nothing from the ceiling. Their tech support admitted that this is buggy, and it sure is. I wanted a jewel to hang on a chain from the ceiling, but that was disaster. It broke up into random shards. But when instead I placed the same jewel on the table it was perfect. 5) If you need lots of objects, put their description and location in the prompt, and tweak with Advanced Editing. If anyone has more suggestions, please post them. Thanks!
1 like • 5d
@Mark Burrows Photoshop handles that much better, and at no extra cost 😄
1 like • 5d
Photoshop removed two stools in the middle of the room in under one minute
1-10 of 81
Michel Diamantis
5
265points to level up
@michel-diamantis-1877
Retired math teacher

Active 3h ago
Joined Dec 1, 2025
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