Restults of the Test
CONCLUSION 1: Kling Motion Control 3.0 can't animate if your video reference is an animation of rigged characters (like those from Cartoon Animator) - it has to be either live footage or 3D (like iClone)
CONCLUSION 2: Kling Motion Control 3.0 struggles in getting the Character to be animated as traditional animation, still kept it 3D - I am attaching both videos here.
When I used only Kling 3.0 (not motion control) to animate an image addint the text "Make this is a 2D traditional Animation animated at 12 fps" - it did a better job.
Also Kling Motion Control 3.0 can't follow Cartoon Animator motions, I assume it is becase 2D motion from rigged characters could be too abstract for Kling - it kept crashing and not doing the job.
  • We kept burning credits testing multiple approaches for 1.5+ hrs, and nothing.
  • When we used 3D motion from iClone (thanks for providing this simple clip), it worked on the first try.
For this, I followed 5 steps.
โœ… 1. Get a motion video
โœ… 2. Get the first frame rendered as an image of the motion video
โœ… 3. Get the character you need
โœ… 4. Create the first frame with your character and your background in the position of the first frame
โœ… 5. Use Kling Motion Control 3.0 - have the image move the same way as in the video
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Mark Diaz
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Restults of the Test
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