CONCLUSION 1: Kling Motion Control 3.0 can't animate if your video reference is an animation of rigged characters (like those from Cartoon Animator) - it has to be either live footage or 3D (like iClone)
CONCLUSION 2: Kling Motion Control 3.0 struggles in getting the Character to be animated as traditional animation, still kept it 3D - I am attaching both videos here.
When I used only Kling 3.0 (not motion control) to animate an image addint the text "Make this is a 2D traditional Animation animated at 12 fps" - it did a better job.
Also Kling Motion Control 3.0 can't follow Cartoon Animator motions, I assume it is becase 2D motion from rigged characters could be too abstract for Kling - it kept crashing and not doing the job.
- We kept burning credits testing multiple approaches for 1.5+ hrs, and nothing.
- When we used 3D motion from iClone (thanks for providing this simple clip), it worked on the first try.
For this, I followed 5 steps.
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1. Get a motion video
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2. Get the first frame rendered as an image of the motion video
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3. Get the character you need
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4. Create the first frame with your character and your background in the position of the first frame
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5. Use Kling Motion Control 3.0 - have the image move the same way as in the video