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73 contributions to 2DAnimation101
Testing the AI Process
A motions from mixamo, applied to an iClone dummy, exported as an mp4 for motion reference. On the Galaxy platform, used the AI Video generator and the Kling Motion control to create character movement. Then, using the Galaxy AI lipsync generator with the Sync Lipsync option and a separate character audio mp3 file. The two of the three times it worked well. One time, not. The section with the bulls chasing is still animatic. Didn't want to try AI on that until I got the character motion working. Couldn't stop the AI from creating mouth movement with the character motion. But, when I lip synched, the audio file/AI overrode the original unwanted mouth/lip movement.
Testing the AI Process
1 like • 3d
Yeah that works, very solid.
I built a shot compositor and other tools 😮
I did start working on the shots for the storyboard and I found Nano Banana 2 suddenly started producing different results. Same seed and everything from the previous session as it was saved, but a different output, now with some background changes. 🤦‍♂️ They must have changed something again. So I decided to go through and build more controlable tools to stablize my workflow. I've already got a tool to fix up the Marble images, but I noticed their screenshots come out in a weird 1598x910 resolution, NEARLY 16/9 but not quite. It does not care if you are running on a 21:9 monitor or running fullscreen either, you're still getting that output. So I built a simple tool to take those images and match them to the Nano Banana 2 2MP sizing, which is an equally weird 2752x1536 (actually this is really 4MP 🤷‍♂️) and I'm standardizing everything on that for now. That was a quick one. The mask tool workflow I built last week worked quite well but I found myself going out to other image editors to tweak, which is fine, I'll still use it where it makes sense. NB2 still follows the prompts for character positioning and retains the best likeness compared to Flux 2 Klein. I tried cutting NB2 out of the loop but can't get there right now with Klein so I'm doing the characters seperately in NB2 then popping them into my compositor. The compositor has a load more elements off to the side but the screenshot would be silly looking so here I've lumped the staged outputs into one window. With this I can add characters (or props I suppose), size and position them against the background then when I'm happy with the screenspace composition I activate the second part of the workflow and it sinks them into the scene adding lighting and shadows where appropriate. Left is traditional image editing part, the right is the re-lit output.
I built a shot compositor and other tools 😮
1 like • 3d
@Timothy Masters i only noticed it because I was running a fixed seed when I stopped the previous session and the prompt etc was all saved. So I just ran it again when I fired it up and you usually get exactly the same output, except it drastically changed the background over the previous version. Comfy UI can definitely be daunting and I've read a lot of the docs and even paid for workflows to get started but actually, I can recommend a free YouTube course if you'd like. I'm about 4 months in and I'm only now at the point where I'm thinking, hmm, I could build something to do that. 🤔 But I think if I'd started with this other course it would have been a shorter route. 🤷🏻‍♂️
AI ANIMATION MASTERCLASS - Official Update
2 UPDATES: 1. Official Delivery Dates for Modules 5 to 8 2. Confirmation for the AI Animation Coach (my AI Clone + 2 talented directors) to guide you step by step on your filmmaking progress. I recorded a short video for you to explain the upcoming updates. When I launched AI Animation Masterclass I committed to 8 modules delivered weekly. I'm at 4 of 8. Two reasons: 1. I had an original plan for the Curriculum of this program that changed dramatically. 2. I had a computer braking up, and could not edit videos or edit images fast enough. It would take too much time to load anything. The original curriculum was this: - WEEK 1: Becoming an AI Director & Producer - WEEK 2: Shot-by-Shot Production Pipeline - WEEK 3: Character Design & Style Consistency System - WEEK 4: Character Actions & Limitations - WEEK 5: Background Design & Consistency - WEEK 6: Audio Consistency (Voice Acting, Music and SFX) - WEEK 7: Camera Magic (Motion, Timing and Limitations) - WEEK 8: Putting it All Together, Publish, Grow, and Repeat And after teaching classes live and seeing what students were actually struggling with, that changed too: - MODULE 1: Becoming a Good AI Director & Producer - MODULE 2: Shot-by-Shot Production Pipeline - MODULE 3: Consistency Shot-by-Shot - MODULE 4: Take Back Control When AI Won't Listen - MODULE 5: Unlock Maximum Control - MODULE 6: Advanced Image Editing - MODULE 7: Advanced Video Editing - MODULE 8: Advanced Audio Editing - BONUS: Advanced Cinematography That's resolved now. I have a new machine that can actually handle the workload, and I'm back at the desk. Here's the real timeline: - Module 5: May 25 - Module 6: Jun 1 - Module 7: Jun 8 - Module 8: Jun 15 And as a thank you for your patience: Every active AAM student gets lifetime access to all future course updates at no additional cost. Also, we are working on a project to develop a software that guides you step by step on all this AI Production Pipeline, with an AI Clone of me + 2 directors who have together 30 years of experience in filmmaking working with big clients like Amazon, Warner Music, and Universal.
2 likes • 5d
Sounds great, I do love your effervescence and enthusiasm Mark! Even though as you've just said yourself, the modules delivered so far haven't always solved the challenges for everyone (because the AI keeps fighting back with new ones!). I've really been enjoying the course and it's pushed me in the right direction to solve some of the issues myself, which I'm pretty sure I wouldn't have done without being here. So, looking forward to the rest.
Animatic for The Dream Thief
I finally managed to put together the animatic for my story
Animatic for The Dream Thief
0 likes • 6d
Congrats on getting it done, I'm also lagging behind! Conveys the story from your script well, the music also fits very well.
Restults of the Test
@Thomas Jennings @Arlene Dilworth @Ernesto Guerrero @Simona Adelina @Helene J @G. Vern Morris @Nancy Moon CONCLUSION 1: Kling Motion Control 3.0 can't animate if your video reference is an animation of rigged characters (like those from Cartoon Animator) - it has to be either live footage or 3D (like iClone) CONCLUSION 2: Kling Motion Control 3.0 struggles in getting the Character to be animated as traditional animation, still kept it 3D - I am attaching both videos here. When I used only Kling 3.0 (not motion control) to animate an image addint the text "Make this is a 2D traditional Animation animated at 12 fps" - it did a better job. Also Kling Motion Control 3.0 can't follow Cartoon Animator motions, I assume it is becase 2D motion from rigged characters could be too abstract for Kling - it kept crashing and not doing the job. - We kept burning credits testing multiple approaches for 1.5+ hrs, and nothing. - When we used 3D motion from iClone (thanks @Helene J for providing this simple clip), it worked on the first try. For this, I followed 5 steps. ✅ 1. Get a motion video ✅ 2. Get the first frame rendered as an image of the motion video ✅ 3. Get the character you need ✅ 4. Create the first frame with your character and your background in the position of the first frame ✅ 5. Use Kling Motion Control 3.0 - have the image move the same way as in the video
Restults of the Test
1 like • 11d
Of the 3 videos there, what do they each represent in relation to the process?
0 likes • 10d
@Mark Diaz i still can't work out the difference between the first two videos. Perhaps it's something I'm not seeing on my phone and need a bigger screen to view?
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Mark Burrows
5
315points to level up
@mark-burrows-8328
Network and systems engineer, hobbyist maker.

Active 13h ago
Joined Jan 30, 2026
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