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54 contributions to 2DAnimation101
3D to Panorama to Marble to backgrounds
Still trying to build a solid workflow for backgrounds/rooms and rather than hijacking Timothy's thread I'm going to document it in here. There are two main goals; 1. Control over the output - if I have a vision in my head, I want it to come out roughly as I see it. 2. Consistency - this is the biggest challenge! 3. Not a main goal but really it should be reasonably affordable and time efficient, or what's the point? You could just pay a team to build you a 3D world etc... So Marble has it's control flaws in editing, it's got potential and will likely improve over time but right now getting what you want is proving to be difficult and costly in credits. The plan then is to take back control. I tried giving Marble the 3D model straight off, but it just stuck extra junk in and trying to remove that without it adding extra other junk was a costly problem. Ask for some bottles on the shelving behind the bar and it did that but put extra chairs in and changed the shape of the bar etc... we've all seen it. You could definitely skip the 3D step, it's a skill I already have though (I generally model parts and object for 3D printing and have a couple of product designs I'm working on) so mocking up a room or maybe just object/furniture designs is an easy starter for me. I've also had AI (Nano Banana being the current favorite) generate some good looking rooms, but the goal is not just to get something useable, but to see if I can get something specific. 🤞 So my starter process is; Import my 3D model (untextured) into Blender. Use Blender to render a 360 panorama (still in grey). Give that pano to Nana Banana and have it do the theming, spitting out another panorama that I can feed into Marble. Once I'm happy with a pano (going to shorten this now!) I can spend the credits in Marble to create a world. Once in the world you can change the camera lens length/POV to something more natural e.g. 50mm to use as a background. 🤞🤞 I've used the same simple prompt and seed with NB2 Flash and NB Pro here. Pro changed the stools to chairs, added and extra bar for them, vaulted the ceiling. Both added dirt and litter! NB2 Flash was more faithful though.
3D to Panorama to Marble to backgrounds
3 likes • 1d
I think I'm still stuck on moving around (dollying) in a fixed scene. But for right now I'm going to settle for being able to pan left/right and zoom to get my storyboard completed. It's probably enough movement for this particular story anyway and I'm waaay behind on the process. I will however be trying to solve this problem as it's rather fundamental to shot direction/variety.
2 likes • 17h
@Timothy Masters Yeah, I've been active on the discord and with support directly. They refunded my pro upgrade as I only got it for the high quality 3d export but it's not hq, it's actually quite a low poly count for a room. There is a lot of potential, it's just not especially useful as it stands at the moment. They were I have to say, very friendly and appreciative of my feedback.
6 Steps to Animate with a Prompt Guide
This is something I talked about in the live class of AI Animation Masterclass. @Thomas Jennings - I never got around it on animating your scene during the live call, but here it is! MY REDEMTION! NOTE: If you are interested in the PDF guides, answer the poll below. POLL: Would you like me to create a YouTube Video tutorial where I teach how to save credits by maximizing the precision of your prompts using Prompt Guides?
Poll
30 members have voted
6 Steps to Animate with a Prompt Guide
2 likes • 2d
This is great @Mark Diaz , I'll give that a try for LTX when I get to doing the animatic.
0 likes • 20h
@Mohammed Alshamrani Ah I see. I think the thing with monetising AI workloads is that it's very heavy compared with many other web based systems. If you run a command that say takes 30 seconds on nano banana, that's probably a 600w power draw for 30 seconds. 10 minutes of video creation, same is electricity usage over time. AI causes the underlying hardware to basically run flat out and that has a per second cost so that's how they charge, plus charges for api/model usage. There's obviously a margin on top but I don't think the platforms themselves are making a lot so it only really makes sense for them to charge by actual usage. Are there not top up credits you can add so you're not thinking about hitting a limit?
Story Script for fantasy adventure Story
Setting: A meso-American step pyramid under a full moon. A wooden bridge that connects a cliff face cave entrance to a pyramid. Ophelia, Sebastian, Kit Pau, Zaveben and Adam are at the cave entrance cautiously spying the bridge that will get them to the pyramid from where they come up to this cave. Ophelia: "We need to destroy these soul stones as soon as we can, there is still so much energy inside.." Sebastian: "I agree I can still feel the evil radiating from them." Kit Pau: "Those poor souls...." Ophelia: "We will liberate them Kit.." Adam: " At least we've broken the power they had over the people and removed the source of the dark magic." Zaveben: "That's great guys but the serpent won't be stopped by that rubble forever we need to keep moving.." Adam: "I've checked and the bridge is empty lets move!" ...... Sebastian: "We need to await atop this pyramid for the ship. Send a signal up Kit.." Kit Pau: "Sure but will they even see it?" Sebastian: "They should yes.." Adam: "They'd better..." Zaveben: "Fuck we've got company!" Sebastian: "How many warriors.." Zaveben: "Shit... I'd say all of them..." Sebastian: "Adam! Zaveben! let's move to the top of the steps! we must hold them off as long we can! Kit Pau stay just behind us and protect our flanks" Ophelia: "Has anyone seen the ship yet??" Adam, Zaveben and Kit Pau in overlapping sequence: "Nope!".. "Can't see it!"... "I haven't seen it!" Kit Pau: "Adam! On your right!" Sebastian: "There's too many.. don't let them push us back!! ...." Adam: "Arrows incoming!! Zaveben: "Ophelia! Are you alright?" Ophelia: "Ugh ohhh.. ugh....I'm ok! I'll drink a healing potion.." Kit Pau: " Ophelia look out!" Sebastian: "Zaveben! Adam! pull back.. Ophelia fireball them!!!" Kit Pau: "Fuck! Well, that gave us a breather." Adam: "Shit! Look! He's coming back!" Sebastian: "Everyone, get ready! Ophelia, you need to.." Ophelia: "I know!! He's fast.." Evil Aztec Sorcerer: "You can't leave yet! I haven't thanked you for visiting our island!"
1 like • 1d
That sounds like a mix of dungeons and dragons and Indiana Jones. Or 🤔 a bit like the new Jumanji movies. Should be fun anyway.
My Idea for a fantasy story
Shadows of the Moon: A group of adventurers pushed together through fate must rescue a kidnapped nobleman from a powerful and evil mastermind and save the realm from his dark conspiracy and a web of enemies. Their quest uncovers chilling and unforeseen mysteries and takes them on many dangerous and perilous adventures.
1 like • 1d
Sounds like a series!
Finally, success with Marble
After burning through a lot of time and credits, I finally found success with Marble. Here are some of the 'rules' I discovered, at least for my project. Of course, others may have different experiences. 1) Use only one basis image. I created a room in iClone and first tried positioning the camera for four shots: Front, Back, Left, Right. I gave those to Marble and got unwanted multiple additional rooms off of the main room. Marble allows up to 8 files, so I positioned the camera in 8 equally spaced (angular) views and gave those to Marble. The result was total nonsense. The only way I got good results was with a single image. 2) If you have any objects that have a strict requirement for appearance put them in the single basis image. Use 'Advanced Editing' to later insert any additional object. It seems that when you let Marble place them it does a better job than if you try to place them yourself. Advanced editing adds to the cost but does a good job. 3) Place NOTHING in the center of the space. Every object must be against walls, around the perimeter. Any time I tried to put anything, even a simple table, away from the perimeter it got distorted. 4) Hang nothing from the ceiling. Their tech support admitted that this is buggy, and it sure is. I wanted a jewel to hang on a chain from the ceiling, but that was disaster. It broke up into random shards. But when instead I placed the same jewel on the table it was perfect. 5) If you need lots of objects, put their description and location in the prompt, and tweak with Advanced Editing. If anyone has more suggestions, please post them. Thanks!
1 like • 4d
@Michel Diamantis Pretty good but it did alter the tile lines. Also, I don't have photoshop. Well, I've got CS2 somewhere on a disk from many years ago. 🤣 I'm working on a new workflow. Exporting a basic 3D model as a panroramic shot from Blender, passing that through Nano Banana to add the theming and then bringing that into Marble. Only really need Marble for altering the camera lens length for the shot, so that doesn't need world creation. I've spent a bit of time on this but not enough to see how it behaves to give me shots from different positions yet, it may well run into the same end problems. Either way, NB or Photoshop or any other method, editing outside of Marble looks like a better way to go currently.
1 like • 4d
Here is a free 360 image viewer that you can use to quickly compare panoramic views. https://urbandecoders.github.io/360-Viewer/ It allows you to load several to compare and keeps the viewing angle between them which is awsome. The only downside is for some reason it brightens the image.
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Mark Burrows
5
354points to level up
@mark-burrows-8328
Network and systems engineer, hobbyist maker.

Active 17h ago
Joined Jan 30, 2026
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