Re-thinking my Marble approach for background consistency
As some of you know, I've been struggling with the output quality when trying to use Marble and have been trying lots of different methods trying to find an approach that works for me and my apparently picky nature. 🤣 I think part of this was that I envisioned possibly creating a half comic/half animated project in the future i.e. a comic with the odd animated segment. Or even using the skills for a full comic (I know I know, it's a video course). So the backgrounds for me are quite important... I have tried Marble as is, Marble with 3D input, 360 panoramas from a 3D input made by nano banana and several other approaches, some of which were better than others. Skipping Marble and just using the 360 panoramas is also actually semi viable but I really want to be able to move the camera. Over the past few days I've had a few breakthroughs in putting together a viable workflow for getting the best out of Marble. I went back to thinking how much better it looked in the hands of Open AI and it comes down to their "magic sauce". That is, they're post processing in AI automatically to clean up the image, this is a simple toggle in their interface. I have not tried it on Open AI but I think that's probably the best way to use it right now generally. I had initially tried to post process with NB but the scene I was working with just wasn't suited to Marble and it was difficult to fix. From this I've created a few guidelines for myself on what does work, these are; 1. Marble works best with open spaces. Bigger spaces are better, treat it almost like a HDRI background in a 3D scene. 2. Populate the outsides and add objects and props in later. In my bar scene I had small tables and bar stools in the area I wanted to shoot in. Where they were in view, Marble's resolution right now really isn't high enough to model these without them breaking up the moment you move an inch in the scene. Plus they obscured the ray casting to the bar or the seating behind and that broke up too. Leave them out in Marble, put them back in later. 3. 3D > NB2 panorama > Marble works well for control but you can just go straight from NB2 or use Marble's own editing, but it's a bit dumb still at this stage. 🙊