Small goals help
I've launched my first proactive role-playing campaign with a group of teens and elementary school kids and it's been an absolute blast. The world that they've created feels fun and vibrant and all of the tools that you guys provided worked extremely well.
I want advice on how to help them think about smaller goals that will get them to their bigger ones. They had no problem thinking through their big long-term goals which are:
  1. Recover a magic item that was taken by an abominable yeti in a group of evil paladins.
  2. Overthrow the dominant political force and free a smaller land that's being oppressed by it.
  3. Free and underground Dwarven City that's being oppressed by a giant purple worm.
  4. Defeat an evil druid that is overthrowing powerful demigods of the land and siphoning their power for himself.
Needless to say these are level 14 and up goals as I see it. So where I'm struggling with is where to start them off. We're starting at level one and our first session is on Thursday. I have an idea to start them going towards the abominable yeti but again that's not something I would want them to go up against by themselves.
How do you think I could start things off to help them get to those bigger goals?
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5 comments
Jesse Livingston
3
Small goals help
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