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Handouts!
“And my top game mastering tip is… Handouts! I love handouts!” - Gareth Ryder-Hanrahan. Post your cool handout experiences and ideas here!
Running Proactive campaigns with published worlds
Hello everyone! Excited to have found this community. I’m a new game master and loved the proactive campaign book when I read it a couple of years ago. So, when I found out a sequel was coming, I started googling and came to this site! Woohoo! I have a practical question that I’d love some collected wisdom on: how do you provide just enough information about your world to give players enough to build interesting and informed goals (as if they have been living in that world). Especially if you are using published settings like Midgard (Kobold Press) or Fearun/Forbidden Coast (D&D). Maybe this will be addressed in the upcoming book, or if this was explicitly handled in the first please let me know! Been a year or two since I last read it.
When it comes to pay to play...
How much would be willing to spend/currently spend per month for one or more hobbies?
Finding Players: How do you build your gaming group?
Hey, gang! I think in the old forum I started a thread on this, and I'm flexing my chops getting this Vaesen game going, so I thought I'd revive it here in 2025. Post your tricks to finding players and building your perfect gaming beast here!
Moving away from Pass/Fail skill checks
Hey folks, I've got the chance to start running games again and I'm looking for advice on moving away from binary pass/ fail skill checks. I have tried toward the"Yes, but" style of managing a failed check, but coming up with consequences has been difficult and taxing on my working memory if lots of checks happen. Do you have any methods to prep ahead of time or make snap decisions?
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Game Master's Laboratory
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Game Masters teaching and learning how to run better tabletop role-playing games. One day we hope this group will host the best games in the world!
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