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Game Master's Laboratory

229 members • Free

1 contribution to Game Master's Laboratory
Happy to be here
Hi all! Name’s Jude. Pronouns he/him. I’m 25 years old and have been playing RPGs since I was about 12. I got started with the Old West End Star Wars RPG and AD&D2e, but since then I’ve tried a lot of games and am always looking to try more. Lately I play a lot of PBTA and Resistance System games, though I also enjoy the various Chronicles of Darkness splats and me and my friends design our own games pretty frequently. I’m working on a superhero game myself. Currently, the four campaigns I oscillate between are an FFG Star Wars game (GM) set 200 years after the original trilogy about how the New Republic became corrupted; an Apocalypse World game (GM) about a flooded world presided over by strange monsters created by psychic phenomena; my friend’s Spire game (player) where we’re setting up to take the fight to the High Elf military; and my other friend’s hack of the Lumen Light system (player) where we’re Destiny Guardians in a West Marches game, exploring the planets post-Final Shape! I really enjoy trying odd games, anything off the beaten path and breaks the mold interests me. Crunchy, rules-lite, doesn’t matter as long as it has something interesting to say about its subject matter and pushes boundaries of game design. With that in mind, I guess for my intro question: what system’s rule(s) reinforced the themes of a game you played/ran?
1 like • 7d
@Tristan Fishel Really glad to see a lot of Blades fans here! Like I said in another comment, definitely a turning point for me too, though I think it was probably Monster of the Week that was my first game running a non D20 RPG, and especially playing Apocalypse World now, it’s really rewired how I think about RPGs.
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@Jay George Oh our campaign ran at a pretty fast clip, 9 sessions total. Think you can definitely do shorter or longer depending on group demands and story focus. Plus it’s very expected for characters to, if not die, be permanently altered and retired in a few sessions. Not in a way that loses out on getting attached, thankfully, it’s always pretty devastating.
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Jude Furlong
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12points to level up
@jude-furlong-2928
Jude / 25 / writer and game designer, part time digital secretary

Active 2h ago
Joined Sep 15, 2025
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