Hey folks, I'm about two or three sessions away from wrapping up a massive two year (!) campaign! I'm super excited to see where it'll all go, and to see all my players wrap up their character arcs, explore one last crazy dungeon, and have a giant boss fight to resolve those big old long term goals. Since my table enjoys longer campaigns, we don't have big endings like this often! As my hype grows, I'd love to hear some stories about cool conclusions to campaigns, whether long or short form. What cool stuff did you throw at your players, and what cool stuff did they do? For this one, my group is going through an extraplanar dimension to race a bunch of demigods to the origin of time and remake the world in their image---giants, dragons, elementals, archmages, all sorts of big foes they've made and allies they're bringing along in a weird mind-bendy dungeon! We're a little ways in already and things are looking very cool, I'll make a post or two about how it wraps up and what I learned. How about you?