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Game Master's Laboratory

228 members • Free

42 contributions to Game Master's Laboratory
Developing a Session Plan
When creating a plan for a session, what are some methods you all use and how do you keep things creative? Currently a year into a campaign and I'm trying to figure out how many battles for each session, and how many social encounters, etc. How do you keep encounters entirely unique?
2 likes • Jul 30
@James Willetts Definitely follow the situation instead of plot by Alexandria. Taking a look at scene aspects now.
Creating a New World
Would love some help and input on creating a world that emphasizes the importance of 1. Dragons, and 2. Dungeons. Here's what I have so far: Borrowing this guys Dragon mechanics and lore: https://www.reddit.com/r/DnDBehindTheScreen/comments/3dqb6i/writing_an_adventure_about_fighting_a_dragon/ Grabbing some ideas from Dragonlance. The world is made up of empires, each overseen by a different Ancient dragon. The gods are still Tiamat and Bahamut. But the Ancient Dragons reincarnate when they are killed, retaining their memories, and become harder and harder to kill. The empires rise and fall based off of the lives of the dragons and are largely impacted by the dragon that oversees the empire. As the centuries have gone by, the dragons have become more and more discrete to evade death by both adventurers and other dragons. They all often disguise themselves as humanoids. Now, to the Dungeons. Dungeons serve two different purposes. Either they are a lair of a dragon, or they hide away portals that go to other parts of the world or different planes. Each one of them is highly deadly and rarely used by anyone that isn't a dragon. The name of the world: Verlamden. Thoughts?
1 like • May 31
@Jonah Fishel prepping in advance. Most everything is flexible at this stage.
1 like • Jun 18
@Tristan Fishel This is a brilliant idea. Sentient dungeons.
POTION MASTER
Hi! I'm Trevor, new DM. I have a player who is trying to create a player built around using potions as their primary action. I've found there to not be that much variety in the potions in the dungeon master guide and I haven't had much luck finding mechanics for brewing/ inventing and stockpiling potions. Anybody have any advice for making this rewarding for the player with out breaking the game?
1 like • Oct '24
@Briggs Schneider Wizards have to prepare spells in much the same way. I've always imagined the 'preparation' for the day is essentially the ritual done beforehand so that they could 'pull the trigger' when they need to. There's really not a way to speedily concoct potions in the middle of combat, so they will have to prepare during down time. How they roleplay that is up to them.
1 like • Oct '24
@Briggs Schneider Alternatively, you can find ways to trigger the potions in different ways. Darts laced with the potions, potion bombs, etc.
Best Puzzles you have made?
So I may have spoke about this before but I've made a puzzle map for my current campaign based on a maze at a Pumpkin patch, and then I took it to GenCon this year and people seemed to enjoy it. I am always looking for more puzzles to add to my games to break up the combat, so I am curious what is the best puzzle you have made in a game?
0 likes • Sep '24
@Briggs Schneider I hadn't but now I'm intrigued.
1 like • Sep '24
@Briggs Schneider LOL, I got it from reddit
2 likes • Sep '24
Every book this guy has put out has been fantastic.
1-10 of 42
Tyler Ezell
4
45points to level up
@tyler-ezell-2034
DM for 5e in the PDX area. Interested in learning pf2e, Shadowdark, and the Cosmere RPG

Active 58d ago
Joined Aug 9, 2024
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