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2DAnimation101

685 members • $9/month

121 contributions to 2DAnimation101
Trailer
Hello, As some of you know, I'm a composer, and I've been able to animate some of my songs with AI. Here's a short trailer where the animation was done with AI. Thanks for watching! https://youtu.be/BY6DZtZ83Y8?feature=shared
0 likes • 1h
Very cute!
0 likes • 1h
Great characters! I can see their personalities just from their pictures.
0 likes • 1h
Very cute. I especially love the peanut in sneakers. Great imagination!
3D to Panorama to Marble to backgrounds
Still trying to build a solid workflow for backgrounds/rooms and rather than hijacking Timothy's thread I'm going to document it in here. There are two main goals; 1. Control over the output - if I have a vision in my head, I want it to come out roughly as I see it. 2. Consistency - this is the biggest challenge! 3. Not a main goal but really it should be reasonably affordable and time efficient, or what's the point? You could just pay a team to build you a 3D world etc... So Marble has it's control flaws in editing, it's got potential and will likely improve over time but right now getting what you want is proving to be difficult and costly in credits. The plan then is to take back control. I tried giving Marble the 3D model straight off, but it just stuck extra junk in and trying to remove that without it adding extra other junk was a costly problem. Ask for some bottles on the shelving behind the bar and it did that but put extra chairs in and changed the shape of the bar etc... we've all seen it. You could definitely skip the 3D step, it's a skill I already have though (I generally model parts and object for 3D printing and have a couple of product designs I'm working on) so mocking up a room or maybe just object/furniture designs is an easy starter for me. I've also had AI (Nano Banana being the current favorite) generate some good looking rooms, but the goal is not just to get something useable, but to see if I can get something specific. 🤞 So my starter process is; Import my 3D model (untextured) into Blender. Use Blender to render a 360 panorama (still in grey). Give that pano to Nana Banana and have it do the theming, spitting out another panorama that I can feed into Marble. Once I'm happy with a pano (going to shorten this now!) I can spend the credits in Marble to create a world. Once in the world you can change the camera lens length/POV to something more natural e.g. 50mm to use as a background. 🤞🤞 I've used the same simple prompt and seed with NB2 Flash and NB Pro here. Pro changed the stools to chairs, added and extra bar for them, vaulted the ceiling. Both added dirt and litter! NB2 Flash was more faithful though.
3D to Panorama to Marble to backgrounds
2 likes • 1d
Orc Brew! I love it! I have the same Pano/World problem. I get an excellent Pano, and then when I generate a world it ranges from poor to unusable. If you check Discord, you will see a ton of problem reports with incremental fixes. Marble is definitely a work in progress.
My Idea for a fantasy story
Shadows of the Moon: A group of adventurers pushed together through fate must rescue a kidnapped nobleman from a powerful and evil mastermind and save the realm from his dark conspiracy and a web of enemies. Their quest uncovers chilling and unforeseen mysteries and takes them on many dangerous and perilous adventures.
1 like • 1d
I Agree with Mark; this sounds huge. That's great in that it shows your ambition and drive, but it's scary in that in my own experience it's easier and more rewarding to tackle small, short projects. I eagerly await more details on this project.
1-10 of 121
Timothy Masters
5
180points to level up
@timothy-masters-4642
I am a retired computer programmer with a huge hobby interest in video creation.

Active 8m ago
Joined Jan 30, 2026
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