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Describe your Mini App idea using only emojis 👇
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AGAR.IO TYPE GAME POWERED BY NIMIQ
Hey guys! I’m working on a brand-new Web3 multiplayer game, and the production build is live for testing right now! Entry is free for now you can start without paying anything and earn some nimiq 🤙🏻🤙🏻🤙🏻🤙🏻🪅 (((((Play it here: Circles Arena)))) The rules are simple, fast-paced, and high-stakes. Here is how it works: Game Rules - The Buy-In: Pay 1 NIMIQ token to spawn into the arena - Grow Your Mass: Eat food scattered across the map. Every piece of food increases your mass and adds 0.001 NIMIQ to your current run. - Hunt or Be Hunted: This is a real-time multiplayer arena. If you have more mass than another player and you collide, you eliminate them and absorb 100% of the tokens they collected. But watch out—larger players can do the exact same to you! - The Great Escape (Cash Out): You don't just win by surviving; you have to escape. Head to the Exit Gate at the center of the map to safely leave the game and instantly claim your winnings directly into your Nimiq wallet. ⚠️ Remember: If you die before reaching the Exit Gate, you lose everything you collected during that run! 🛠️ We are in Production! The game is actively being developed and refined. Jump in, test the mechanics, and let me know your thoughts. Are you risking it all to hunt the biggest player, or playing it safe and heading for the Exit Gate? Let's find out. See you in the arena
Where are you joining from? 👇
Hello everyone! I’m Laura, the Project Coordinator for the Mini Apps Competition and i'm super excited to finally launch the Registration Dashboard and the first cycle with more than 17K+ to win! I'm located in Montreal, Canada. 👇 Drop a comment below here are you joining from and what made you join the competition? Can’t wait to see what you create 🚀
Do you already know what you're building? 👇
The Mini Apps Competition community is growing, and the earlier you’re in, the more time you have to find your idea, test it, and show up on July 6 ready to build and ship. Curious where everyone is at right now. Vote below!
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11 members have voted
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I am building a PvP game based on Rock-Paper-Scissors mechanics. Instead of making it a simple luck-based game, I'm designing it to be more skill-based through strategy, prediction, weapon passives, and ultimate abilities. Progress Update ⚔️ The core combat system is now implemented with 4 unique weapons, each featuring its own Passive Ability and Ultimate Skill to create different playstyles and strategies. Weapons currently available: ⚔️ Sword – Momentum stacking & Blade Rush 🪓 Axe – Critical strikes & Berserk mode 🔱 Spear – Prediction-based counter gameplay 🧙 Staff – Healing, sustain, and buff removal Combat is based on a Rock-Paper-Scissors style system: 🛡 Guard beats Slash ⚔️ Slash beats Counter ⚡ Counter beats Guard Counter victories deal higher base damage, while weapon passives and ultimates can dramatically change the outcome of each round. Next step: polishing battle flow, matchmaking, and Nimiq Mini App integration. ---wish me luck, im just using claude lol ;v
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