I am building a PvP game based on Rock-Paper-Scissors mechanics. Instead of making it a simple luck-based game, I'm designing it to be more skill-based through strategy, prediction, weapon passives, and ultimate abilities. Progress Update ⚔️ The core combat system is now implemented with 4 unique weapons, each featuring its own Passive Ability and Ultimate Skill to create different playstyles and strategies. Weapons currently available: ⚔️ Sword – Momentum stacking & Blade Rush 🪓 Axe – Critical strikes & Berserk mode 🔱 Spear – Prediction-based counter gameplay 🧙 Staff – Healing, sustain, and buff removal Combat is based on a Rock-Paper-Scissors style system: 🛡 Guard beats Slash ⚔️ Slash beats Counter ⚡ Counter beats Guard Counter victories deal higher base damage, while weapon passives and ultimates can dramatically change the outcome of each round. Next step: polishing battle flow, matchmaking, and Nimiq Mini App integration. ---wish me luck, im just using claude lol ;v