I am building a PvP game based on Rock-Paper-Scissors mechanics. Instead of making it a simple luck-based game, I'm designing it to be more skill-based through strategy, prediction, weapon passives, and ultimate abilities. Progress Update βοΈ The core combat system is now implemented with 4 unique weapons, each featuring its own Passive Ability and Ultimate Skill to create different playstyles and strategies. Weapons currently available: βοΈ Sword β Momentum stacking & Blade Rush πͺ Axe β Critical strikes & Berserk mode π± Spear β Prediction-based counter gameplay π§ Staff β Healing, sustain, and buff removal Combat is based on a Rock-Paper-Scissors style system: π‘ Guard beats Slash βοΈ Slash beats Counter β‘ Counter beats Guard Counter victories deal higher base damage, while weapon passives and ultimates can dramatically change the outcome of each round. Next step: polishing battle flow, matchmaking, and Nimiq Mini App integration. ---wish me luck, im just using claude lol ;v