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New! Live Call Key Takeaways (Feb 10)
Hey everyone! I'm trying something new here. I want to give you a quick recap of what we cover in our live coaching calls, so you can get the key insights even if you couldn't make it. Think of these posts as your cheat sheet for each session. Let me know in the comments if you find this helpful! If you're not part of Audio Artist Rise yet and posts like this make you curious about what we do in the live calls, check out the program. We do multiple live coaching sessions every week covering everything from trailer music production to game music careers, business strategy, and more. You can find all the details on the Audio Artist Rise page. Now let's get into it! 🎬 TRACK REVIEWS, HYBRID SCORING AND CHOIR LIBRARIES Here's your detailed breakdown of the February 10th coaching call. We covered a ton of ground on trailer music structure, layering techniques, choir libraries, game music workflows, and more. Whether you're working on epic hybrid tracks or ambient game scores, there's something here for you. 🎵 TRAILER MUSIC STRUCTURE AND TRANSITIONS The Empty Bar Problem One of the biggest structural issues in trailer music is how you handle transitions between sections. If you build tension with risers and then leave an empty bar with just a fade out, you're killing the momentum you worked so hard to create. The goal is always to build tension toward the next part. Solutions for strong transitions: - Add a proper riser that builds all the way to maximum dynamics - Use a full crescendo that actually resolves into the next section - If you want a gap or breathing space, make it intentional and brief (one beat, not multiple bars) - Let hits ring out naturally, but make sure the build before them is massive - Consider adding taiko rolls or other percussive elements to drive the build Three Act Structure (Actually Four) Technically, trailer tracks follow a three act structure, but in practice it's really four sections:
Trailer Tracks - 'Ending' Toolkit?
Hey Everyone! One thing I've noticed in my own trailer track creation for libraries is that I struggle to naturally think of a good way to end the final act of a cue. I generally go down the route of finishing up with a suspended chord that resolves, held over a long count and constant driving percussion. But it often takes me a while to think up the exact detail to execute that. I'm wondering, do you guys have any 'go-to' methods/tricks/endings that you use frequently in your tracks? If you have any references, I'd love to hear them! I'm really trying to make track endings second nature, but also to discover new variations to try out. Thanks!
Pitch bending strings?
Does anyone have any insights on how guys like this pitch bend strings? I've tried AUNewPitch in Logic but it gives it a really fake sounding pitch bend.. When I use the pitch bend midi automation I can only pitch bend like a half step? Curious how this is done 'professionally'. Cheers https://www.youtube.com/watch?v=vVV37TpJ2a0&list=RDvVV37TpJ2a0&start_radio=1
Trailer cuts?
So I was talking to good ol ChatGPT earlier tonight and had asked it about strategies for contacting publishers. It mentioned using cut versions of my music and that got me thinking as I don’t think I’ve heard of doing that before. Part of its reasoning was my track are too long (2:30-3:00, doesn’t seem too long to me 😂) and people make their decisions within the first 10-15 seconds. I know that’s true. I recognize it’s a bot so I’m skeptical to put all my eggs in that basket. So naturally I came here to see what people think about sending different versions in a demo reel. Would love to hear any feedback in this area as I’m still working to get my first placement!
Trailers…
Hey guys, what do you think about it? https://www.facebook.com/reel/3916254242010586
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