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Music Made Easy w/ Andrew Hand

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(NEW VIDEO added) ComposerOS is live. Early access is open.
I've been building something behind the scenes for a while now, and it's ready for you to get your hands on. ADD: New video added: Find companies and let your agent create personalized email for EACH contact. What took days or even weeks, can now be done in minutes! ComposerOS is a course that teaches you how to use AI agents to run your music business. Not chatbots. Not prompts. Actual agents that go out and do work for you: Find clients, write outreach emails, build websites, create content, organize your files, and more. This is the same system I use every day to run GrowBaze, Audio Artist Rise, and this community. I just made it accessible for composers who have zero technical background. It will save you tons of hours during your work week, leaving more time to writing music. What's inside: - Full installation guides for Claude Code and Google Antigravity (the AI powered IDE from Google) - How to set up your personal AI workspace so Claude knows who you are and what you do - The 3 layer architecture that makes agents reliable instead of chaotic - Hands on skill building so you can see real results from day one - Standalone scenario modules for client finding, cold outreach, LinkedIn automation, content creation, and more What early access means: The foundation module is ready now. Scenario modules will be added as I build them. You get everything at the early access price, including all future updates. Once the course is complete, the price goes to $297. Early access price: $97 You can grab it right now from the classroom here in Audio Artist Academy. No external links, no complicated checkout. It's right here. If you have questions, drop them below. I'll answer everything.
(NEW VIDEO added) ComposerOS is live. Early access is open.
1 like • 11d
@Alex Pfeffer is the function of the agent reliant on the pro version of Claude? I’m very intrigued by this offer šŸ‘€
1 like • 11d
@Alex Pfeffer gotcha. Thank you Alex. You’re a genius dude
Live Call Recap 25th Feb 2026
Hey everyone! I'm trying something new here. I want to give you a quick recap of what we cover in our live coaching calls, so you can get the key insights even if you couldn't make it. Think of these posts as your cheat sheet for each session. Let me know in the comments if you find this helpful! If you're not part of Audio Artist Rise yet and posts like this make you curious about what we do in the live calls, check out the program. We do multiple live coaching sessions every week covering everything from trailer music production to game music careers, business strategy, and more. You can find all the details on the Audio Artist Rise page. šŸŽµ TRAILER MUSIC COMPOSITION FUNDAMENTALS One of the biggest lessons from this session was about simplicity. We did a live deconstruction of a Tim Stoney track from his Epic Score album, and it reinforced something crucial: power doesn't come from complexity. The track we analyzed used a straightforward approach. The chord progression stayed on the root chord (A minor) for extended periods, moved to the relative major (F), and back. Nothing fancy, but incredibly effective. The rhythm stayed consistent throughout, which is the anchor that allows for harmonic and melodic variation without losing the listener. The melody followed a simple pattern that repeated with slight variations. It wasn't about introducing new melodic ideas constantly. It was about stating a theme and developing it while keeping the rhythmic backbone identical. When we recreated something similar from scratch, it took about 30 minutes to get close to that level of intensity using only 12 tracks. That's the point: you don't need 50 tracks to create massive trailer music. You need the right sounds and smart arrangement. šŸŽ›ļø ORCHESTRATION AND LAYERING STRATEGY For choirs, a simple but effective technique is to write your main melody in the women's section, then copy it down an octave for the men. This creates an instant wall of sound without complicated voicing. You can refine it later by opening up the lower register if it sounds too muddy (too many thirds stacked in the bass range), but as a starting point, it works.
1 like • 19d
Maybe this is telling for how inexperienced I am. I primarily use nucleus for choir, strings and brass and Cerberus + ferrum and devastator warzone for percussion. I find I have to double and pan to get a nice thick sound. This on top of samples for slams, wooshes booms, sound design, signatures etc. I am typically around 40 tracks. I can appreciate the addage of "do what sounds good" and I think my tracks have recently started sounding MUCH better. But it sounds like there is a way to be much more efficient. Obviously its difficult to really show and tell here but mostly wanted to share where I'm at and that this kind of information is incredibly helpful! Gives great perspective
Trailer cuts?
So I was talking to good ol ChatGPT earlier tonight and had asked it about strategies for contacting publishers. It mentioned using cut versions of my music and that got me thinking as I don’t think I’ve heard of doing that before. Part of its reasoning was my track are too long (2:30-3:00, doesn’t seem too long to me šŸ˜‚) and people make their decisions within the first 10-15 seconds. I know that’s true. I recognize it’s a bot so I’m skeptical to put all my eggs in that basket. So naturally I came here to see what people think about sending different versions in a demo reel. Would love to hear any feedback in this area as I’m still working to get my first placement!
1 like • Feb 2
@Alex Pfeffer that completely makes sense. And with reelcrafter it’s nice the wave form is displayed. Thanks for helping to clear things up! I assumed it was particularly normal or standard to send a bunch of chopped tracks but Chat was leading me astray šŸ˜‚ Not to brag but I DID get my first denial email last week! Which was very exciting. Most of the time I just get nothing back but for the first time had a trailer house listen and respond! I never thought I’d be so happy to read the words ā€œupon review your music is not a fit for usā€. Giant thanks to Alex and this community for that!!!
0 likes • Feb 2
So for context, this was for a company that had ninjas in its name so I tried to play off that (and stole some verbiage from what other folks had shared šŸ˜‰) Subject: This playlist is so heavy it'll blow your Tabi off 🧨 Body: As quick footedĀ andĀ stealthy ninjas, you may not like how heavy handed and loud this playlist is! Much like ninjas however, it is EPIC. My name is Zach, a composer who lives in the world of gigantic, heavy and dramatic world of action music. From the first whisper of my motifs to eclipsing, roaring climaxes, my tracks cut to the heart of the audience and establish immersive, sonic worlds. If your next project is in need of music that punches as hard as your scenes do I would love to talk *pops smoke* https://play.reelcrafter.com/n1kyUgAsTJ6tyvkpekuzFg Zach Broberg It felt a little silly and the self critic in me feels a little stupid for being so confident and then not getting anywhere and then of course comes some doubt and fear of not being good enough but just trying to stay confident in my music! Thanks for the info on ai. I remember in your recent video about websites you said you don’t use gpt anymore and I can see why!
Your Website Needs to Speak Their Language
I just finished building a website for a composer who wants to focus on video games, and I want to share the thinking behind it. Here's the thing: Video game developers are nerds (in the best way). They spend their days building worlds, characters, and stories. If you want to work with them, you need to fit into that world. So instead of a generic "hire me" composer page, we built something that feels like it belongs in a game. What we did: The headline doesn't say "Professional Composer for Hire." It says: "Your players will pause the game just to listen to this." Instead of a boring bio section, we created a Character Profile — complete with "proficiencies" like Orchestral, Ambience, Combat, Sound Design, Adaptive. You know, like the stat sheets you'd see in an RPG. The call-to-action buttons? "Begin Your Quest" and "Summon Character." The music section is called The Chronicles with a custom player that keeps people ON the page (not sending them off to SoundCloud where they disappear forever). And at the bottom? "Accept the Quest" with a booking calendar. Why this works: When someone clicks a button and starts an action, they psychologically want to finish it. A pop-up form after "Summon Character" feels like the next logical step — not an interruption. Everything stays on ONE page. No maze of subpages. No "click here for film, click here for ads, click here for games, oh and also I do pottery." If you want to work in video games, dress like a video game composer. Go deep into ONE industry instead of spreading yourself thin across everything. If you want a landing page like this - targeted to your specific niche, no monthly fees, no hosting costs, no "powered by" logo anywhere - I will create and set it up for you. $147 one-time. That's it. You own it. Drop a comment, DM me if you're interested, or check out this link to see my services. https://risewithalex.com/ (scroll down to "Your Industry-Specific Landing Page")
Your Website Needs to Speak Their Language
2 likes • Jan 27
Dude. The website looks so good! @Ozan Turgay You're about to be drowning in leads! Congrats on the new site and well done to the man @Alex Pfeffer
šŸ’„ 24 Hours Left! Then gone forever! šŸ’„
Hey everyone! šŸ‘‹ Hope you all had an amazing Christmas and are getting ready for an incredible 2026! As we close out this year, I wanted to share a quick update about some changes coming in the new year. Starting January 1st, 2026: Courses are going subscription-only Right now you can still grab individual courses or get the full bundle, but from January 1st onwards, courses will only be available through a $27/month subscription. No more one-time purchases. If you've been thinking about picking up any courses, now's the time. I've also put together an all-access bundle at $497 - that's all 11 courses, lifetime access, one payment. (For context, that's 18 months of the subscription price, but you own everything forever.) Audio Artist Rise pricing update for NEW members Current members, you're locked in at your rate forever (nothing changes for you!). But for anyone joining fresh in 2026, the monthly rate will be $197/month instead of the current $97/month. Again, if you're already in Rise - you're good. Your price never changes. This is just for new folks coming in. No pressure, just a heads up! I wanted to make sure the community knew about these changes before they happen. If you want to lock anything in at 2025 pricing, you've got until December 31st. Here's to an amazing 2026 for all of us. Let's make it a breakthrough year! šŸš€ Drop a comment and let me know - what's your #1 music goal for 2026?
šŸ’„ 24 Hours Left! Then gone forever! šŸ’„
3 likes • Dec '25
For 2026 I want to get a placement. This is of course a large goal especially having none but I feel like I'm really starting to understand the compositional aspect. Now its a matter of really applying what you've taught in terms of "peddling my wares" Merry Christmas and a Happy New Year!
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Zach Broberg
4
63points to level up
@zach-broberg-5155
Classically trained musician and aspiring game/film composer!

Active 5d ago
Joined Jul 26, 2025
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