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30 contributions to Game Master's Laboratory
"the world is on a clock"
We did Stars and Wishes at the end of the last session. One of the players shared that he enjoys that "the world is on a clock" and how that adds tension, meaningful choices, and a planning element to the game. The settings has a dangerous eldrich storm roll through every 5-9 days. They need to time their expeditions and projects around these storms. Sometimes the storms leave new problems for them to solve. Sometimes when they are out, something goes wrong, and they are worried about getting back in time. At the moment, this is a need to gather resources several days from shelter. What I wanted to share is that this world clock is powerfully synergistic with the proactive structure. The decisions of what goals to pursue next turn into a planning not just on sequence of the goals, but on how much time is left and how confident they are in their estimate of the next storm [see code]. It is creating both a player and story need to understand the storm so they can accurately predict time for the next storm. It is creating a motivation to use the hexploration rules to speed travel and make it more predictable. The player's comment was that it is so much more than wanting to get back to town for a ball two weeks away. Context: The storm is a cuthulu-ian eldrich being trapped in between planes. The time between storms and the duration of the storms is a tap-code spelling out messages. When the broke the code they had "_are yo" [Who are you?] They had a lot of confidence the next storm was a u [8 days, 10 hours]. Right now they only have "Re_" and have a lot of uncertainty of what is next. It also created a goal of getting access to records from the academy of prior storms.
2 likes • Aug 9
@Eric Person What a fun concept. I like the idea of the clock in the world also being the puzzle that the players are trying to figure out. My first idea is that the eldritch being is trying to communicate its own version of the story. Why it was imprisoned there, and how it wasn't its fault. It's trying to get the players to have sympathy for it so they can work to free it. Then in the end, if they do manage to free the eldritch monster, it can attack the players and show that it was manipulating things the entire time, and now that it is free, it can just be a monster again and start killing everything. Another idea: The code is explaining a warning. As an eldritch being, it can see things from a different view of reality. It knows that a new disaster is coming, something that will tear the city/world apart. This is the disaster that the eldritch being was created to destroy in the first place. But this disaster (another monster, a world ending eclipse, a hellgate opening up...) will happen and destroy the city/world if the eldritch being is not freed from its prison. It was imprisoned by the same devils that are going to open up the gate. This way, the party has to find a way to free the monster from it's prison just in time to join it in the fight against the devils coming out of the gate or something.
GenCon 2026 Megathread
GenCon is upon us! This thread is for organizing social and gaming meetups for everyone who will be in Indy for GenCon this year. If you'll be attending this year, post in this thread! Let us know what you're playing, what you WANT to play, and connect with other forum members who will be there this year. See you all there!
1 like • Aug 1
How is Gen Con going? I've been watching videos to try and be there vicariously through you all.
Intro
Hi! I'm Michelle. I've been playing TTRPGS for over 10 years at least. In my first DnD group, we would swap turns being the DM. I love worldbuilding and collaborative storytelling. I have some ideas but not really anyone to implement them with. I'm not looking for a group though, lol. I'm in too many already. I am curious to learn from other DMs. Nice to meet you all!
2 likes • Jul 31
Welcome! It's a pretty cool community here, and I enjoy the online coffee hours and stuff when I get a chance to join them. People are pretty supportive and throw ideas off each other. Feel free to join in.
Evergreen Tables
In preparation for a game recently, I ended up using a bunch of the random tables from Shadowdark RPG. Like a third or more of that book is just really, really useful tables that I can use in pretty much any fantasy RPG (or even a few non-RPG ones) and get a lot of use out of them. I've also gotten some great use out of Knaves 2e, some Kevin Crawford games like Scarlet Heroes, and 13th Age. Outside of rulebooks, the GoblinPunch blog has some really great articles with tables. Rolling on these things is addictive. Does anyone have any favorites they use a lot? Bonus points if it's useful in multiple RPGs
1 like • Jul 18
These are the kinds of tables I enjoy using. I’m not usually a fan of many of the tables that are presented in a lot of the main books, as I’m not someone who likes to use tables for random encounters on a hex map. But the GoblinPunch table is great. Another fun place to find these is DNDspeak.com , which can give you everything from a list of drinks that a tavern has, to a list of bard songs etc. Many of them are quite clever and memorable.
Group discussions
Hey everyone. I just wanted to plug the group chats that are happening twice a week now. I'm in the Friday one right now and Alex is leading a great discussion on how to have inter character (not inter player) conflict as a way to bring intensity to a game. On Wednesday we got to reminise a little about old school TTPRGs. Long story short there is a wealth of experience in this group. Come, learn, teach and have learn how you can improve your games.
3 likes • Jul 11
Agreed, it's a cool group of people who are all passionate about the game and how to be a game master. I'm enjoying learning new ideas from everyone when I get a chance to sit in on one of the chats.
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Jarrad Maiers
4
76 points to level up
@jarrad-maiers-7457
Husband, father, dungeon master, usually in that order.

Active 25d ago
Joined Dec 27, 2025
United States
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