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Game Master's Laboratory

407 members • Free

21 contributions to Game Master's Laboratory
Inverse HR Job
I just got a promotion at work and will be transitioning into an HR adjacent job. As I am getting ready, I have been chuckling as I realize how similar proactive GMing is to HR. Character drama comes in, try to hold on to rules and policy to resolve the conflicts. Big difference is that at home I am playing an active role in creating messy and complex conflicts to cause grief at the table. Somehow I think the work version wont be nearly as fun.
2 likes • 16d
Likely not. Congrats on the promotion though.
Writing Music?
Just curious -- I generally have instrumental music on in the background when I write (I find stuff with lyrics distracts me). I tend to listen to Danny Elfman on shuffle when I'm writing. I know a lot of people like Spotify stations but I don't use them because they're evil (you gotta pick your battles). Does anyone else listen to music and -- if so -- do you have a go to artist or album?
0 likes • 23d
I created several of my own playlists for years based on spotify and mostly video game music. REcently I've been doing more direct downloads of audio from sources like Monument Studios. I'm not talented enough to write my own music, but I applaud those who can.
0 likes • 22d
@Alex Newman Oh! Totally misinterpreted that. Sorry. I write to various fantasy music from the same sources. A few playlists I've created just for writing. https://open.spotify.com/playlist/1xDigW3LNS9I2miRgrEemi?si=8848927c87bc4bb0
Gaming system question
I know Dnd 5.5e is not popular with a lot of folks, just wondering why. Also curious what systems are your favorites and why? I'm in my first year of ttrpg-ing and don't feel I can take on learning a new system yet but I'm just wondering in this group what factors influence your likes and dislikes about various systems. I have played some independent systems at conventions and enjoyed them, and I do like the combat mechanics of Pathfinder, but Dnd is really big where I live and I already have a lot of the physical materials so I'm pretty invested in it for awhile. Open to any thoughts though, thanks!
2 likes • May 25
I actually still run my two campaigns entirely in D&D 5.5. I like having the rules there to lay a foundation on while I come up with a more story driven campaign. While I think that D&D definitely has more crunch than other systems, I also don't believe that you have to let that crunch hold you back. You can just...ignore it if you want to. Having said that, I've been playing D&D for so long that I think in those mechanics more than anything else, so it just feels natural to me. I do agree that for beginner players and DMs, there are probably much easier games to learn and get into the swing of things. I just finished playing in a level 1-10 Daggerheart game, and loved it. Love the way that the mechanics are there to support the narrative more than focusing on the characters. I've had fun with Shadowdark, which I think is almost an ideal game to get people started in fantasy RPGs. Played in a Monster of the Week campaign which was really well done. Can be as long or short of a campaign as you'd like, easy to adjust. And I love the mechanic where you can't get better at a skill unless you fail at it. I also had a great time playing in a Cyberpunk RED game last year. Totally different vibe and genre, but the mechanics seem like they match Night City well. Mothership is a pretty fun game, though I think that the space horror genre, while fun, is a little limited in scope of what I like to do. Still, it's a pretty easy system to pick up and learn how to run. I played PF1 for years, but switched to 5e when it came out. I've never run PF2, but I know people who love it. I would love to try playing in a DIE campaign, but man I think you need to have a group that is willing to get deep into character and emotion for that to feel as satisfying as I'd want it to. I'd also love to try a "Tales from the Loop" campaign, but trying to get my group interested in that specific one is a bit of a leap I think.
How do you run interrogations?
Does anyone have a favorite approach to running interrogations? I don't think I have ever run one or played in one that felt like it went well. The players ask a bunch of vague questions expecting lore dumps from a minion. I need something less detailed than a long uncomfortable RP back and forth and more than "you interrogate him for 20 minutes and discover that he really dosn't know much."
2 likes • May 25
I feel like when I'm doing interrogation scenes the biggest thing that I can think of to make it fun is to really think about the character being interrogated. What their motivations are, and how strongly they are tied to those motivations. I know that's not very specific and useful advice, but it helps me think about how hard the party will have to push to get the information they want.
Genere Statements - Examples
For those of us that have tried the Collaborative Campaign Design process, I thought it would be fun to share the genere statements our tables came up with. I'll start with mine. A Mysterious Post-Apocalyptic Dynamic Struggle
3 likes • May 1
Running a resistance against oppression in a city/state under occupation by a tyrannical anti-arcane magic empire.
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Jarrad Maiers
4
89points to level up
@jarrad-maiers-7457
Husband, father, dungeon master, usually in that order.

Active 7d ago
Joined Dec 27, 2025
United States
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