I actually still run my two campaigns entirely in D&D 5.5. I like having the rules there to lay a foundation on while I come up with a more story driven campaign. While I think that D&D definitely has more crunch than other systems, I also don't believe that you have to let that crunch hold you back. You can just...ignore it if you want to. Having said that, I've been playing D&D for so long that I think in those mechanics more than anything else, so it just feels natural to me. I do agree that for beginner players and DMs, there are probably much easier games to learn and get into the swing of things. I just finished playing in a level 1-10 Daggerheart game, and loved it. Love the way that the mechanics are there to support the narrative more than focusing on the characters. I've had fun with Shadowdark, which I think is almost an ideal game to get people started in fantasy RPGs. Played in a Monster of the Week campaign which was really well done. Can be as long or short of a campaign as you'd like, easy to adjust. And I love the mechanic where you can't get better at a skill unless you fail at it. I also had a great time playing in a Cyberpunk RED game last year. Totally different vibe and genre, but the mechanics seem like they match Night City well. Mothership is a pretty fun game, though I think that the space horror genre, while fun, is a little limited in scope of what I like to do. Still, it's a pretty easy system to pick up and learn how to run. I played PF1 for years, but switched to 5e when it came out. I've never run PF2, but I know people who love it. I would love to try playing in a DIE campaign, but man I think you need to have a group that is willing to get deep into character and emotion for that to feel as satisfying as I'd want it to. I'd also love to try a "Tales from the Loop" campaign, but trying to get my group interested in that specific one is a bit of a leap I think.