Today I watched a video from a multi-time Skool Games winner—someone with over 11K members—say this:
“𝗡𝗼 𝗼𝗻𝗲 𝗷𝘂𝘀𝘁 𝘂𝗽𝗴𝗿𝗮𝗱𝗲𝘀 𝗳𝗿𝗼𝗺 𝗳𝗿𝗲𝗲 𝘁𝗼 𝗽𝗮𝗶𝗱 𝘄𝗶𝘁𝗵𝗼𝘂𝘁 𝘆𝗼𝘂 𝘀𝗲𝗹𝗹𝗶𝗻𝗴.” He went on to say this would happen to him even with a large community. No one upgraded on their own.
Let that sink in.
If you think more members will make monetization easier… it won’t.The same problem you have at 25, 50, or 100 members will still be there at 11,000.
𝗜𝗳 𝘆𝗼𝘂 𝗰𝗮𝗻’𝘁 𝘀𝗲𝗹𝗹, 𝗻𝗼𝘁𝗵𝗶𝗻𝗴 𝗶𝘀 𝗴𝗼𝗶𝗻𝗴 𝘁𝗼 𝘀𝗲𝗹𝗹.
Here’s the real issue:
𝗬𝗼𝘂 𝗱𝗼𝗻’𝘁 𝗮𝗰𝘁𝘂𝗮𝗹𝗹𝘆 𝗵𝗮𝘃𝗲 𝗮 𝗺𝗼𝗻𝗲𝘁𝗶𝘇𝗮𝘁𝗶𝗼𝗻 𝗽𝗹𝗮𝗻.
It’s more like:
- Set it and hope
- Or set it and whisper about it… and hope
And if that’s not working—it’s time to try something that does.
𝗜 𝘀𝗼𝗹𝗱 𝗺𝘆 𝗳𝗶𝗿𝘀𝘁 𝗼𝗳𝗳𝗲𝗿 (11 courses) 𝗼𝗻 𝗦𝗸𝗼𝗼𝗹 𝗶𝗻 𝘄𝗲𝗲𝗸 𝟲 𝗼𝗳 𝗺𝘆 𝗰𝗼𝗺𝗺𝘂𝗻𝗶𝘁𝘆.
Brand new niche.
No following.
𝗕𝘆 𝘄𝗲𝗲𝗸 𝟭𝟱, 𝗜 𝘀𝗼𝗹𝗱 𝗺𝘆 𝗳𝗶𝗿𝘀𝘁 𝗦𝗸𝗼𝗼𝗹 𝗵𝗶𝗴𝗵-𝘁𝗶𝗰𝗸𝗲𝘁 𝗼𝗳𝗳𝗲𝗿.
Want to know how many members I had?
Less than 50 for the first sales.Less than 100 for the second.
I’ve made around $10K through my Skool communities—and it had nothing to do with audience size.
𝗜𝘁 𝗰𝗮𝗺𝗲 𝗱𝗼𝘄𝗻 𝘁𝗼:
- Offer creation
- Selling
- Launch strategy
And none of it has to feel complicated or salesy.
The other day, a high-ticket client asked me what my funnel looks like.
I told him it’s simple:
𝗜 𝗴𝗲𝘁 𝗺𝘆 𝗺𝗲𝗺𝗯𝗲𝗿𝘀 𝗮 𝘄𝗶𝗻 𝗮𝘀 𝘀𝗼𝗼𝗻 𝗮𝘀 𝘁𝗵𝗲𝘆 𝗿𝗲𝗽𝗹𝘆 𝘁𝗼 𝗺𝘆 𝘄𝗲𝗹𝗰𝗼𝗺𝗲 𝗗𝗠… 𝗮𝗻𝗱 𝘁𝗵𝗲𝗻 𝗜 𝗹𝗮𝘂𝗻𝗰𝗵 𝗺𝘆 𝗼𝗳𝗳𝗲𝗿𝘀 𝗶𝗻𝘀𝗶𝗱𝗲 𝘁𝗵𝗲 𝗰𝗼𝗺𝗺𝘂𝗻𝗶𝘁𝘆.
That’s it.
𝗡𝗼 𝗰𝗵𝗮𝘀𝗶𝗻𝗴.
𝗡𝗼 𝗮𝘄𝗸𝘄𝗮𝗿𝗱 𝗗𝗠𝘀.
𝗡𝗼 𝘁𝗮𝗴𝗴𝗶𝗻𝗴 𝗽𝗲𝗼𝗽𝗹𝗲 𝗶𝗻 𝘀𝗮𝗹𝗲𝘀 𝗽𝗼𝘀𝘁𝘀.
➡ I give people space.
And when the offer is right—and the timing is right—they buy.
𝗧𝗵𝗲𝘆 𝗰𝗼𝗺𝗲 𝘁𝗼 𝗺𝗲.
If you’re stuck…
If you don’t know how to create offers your members actually want…
If you don’t know how to launch in a way that feels good (and converts)…
𝗧𝗵𝗲𝗻 𝗶𝘁’𝘀 𝘁𝗶𝗺𝗲 𝘁𝗼 𝗰𝗵𝗮𝗻𝗴𝗲 𝘆𝗼𝘂𝗿 𝗮𝗽𝗽𝗿𝗼𝗮𝗰𝗵.
The Offer Launcher members and I are ready to welcome you in!