If you're new, don't waste a week comparing tools. ๐ฑ Pick the path that gets you to a tiny playable game fastest. ๐ Short practical breakdown: - Never coded โ ChatGPT / Claude + tiny browser game - Designer / creative โ sketch the screen, action, fail condition - Rusty dev โ OpenCode / Claude Code - Mobile goal โ web first, mobile later - Steam goal โ web first, Steam later - Money goal โ prototype first, monetise later The Long Boring ๐ฅฑ Explanation: Never coded before? - Start with ChatGPT or Claude and make a tiny browser game. - Clicker. Reaction game. Memory game. Dodge game. Something stupidly small. - Not Unity. Not multiplayer. Not your dream RPG. Designer / creative? - Start with the screen. - What does the player do? - How do they lose? - Sketch that first, then get AI to turn it into a tiny playable loop. Rusty developer? - Use OpenCode or Claude Code. - You probably know enough to get agentic. Just donโt point it at a giant repo on day one. ๐คฃ - Start with one small web game or one mechanic. Want mobile eventually? - Still go web first. - Build the smallest browser version. If people actually play it, then think about mobile. Want Steam eventually? - Still go web first. - Steam is a great goal, but itโs a rough place to find out your core loop isnโt fun. - Test the tiny browser version first. Then scale it up. Want to make money? - Prototype first. Monetise later. - First question is: can someone understand and enjoy the game in 10 seconds (or 3)? My default advice: If you donโt know where to start, do Mini Quest 1 and ship one tiny browser game before picking a โseriousโ tool.