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Viral Games
Nope don't be rude, not those sort of games ๐Ÿคญ ! A lot of first game ideas get way too big. Viral games are usually the opposite: - One clear mechanic. - One obvious problem. - One moment people want to show someone else. If youโ€™re building something, ask: - Can someone understand it in 3 seconds? - Does it create funny or surprising moments? - Would someone send a clip to a friend? I've create a Game Virality Evaluation Prompt . Just enter in your game idea in the box on the right, scroll down and click 'Copy Prompt' right down at the bottom. Paste that into your favourite AI chat bot: ChatGPT if you want to feel good... Claude if you want the truth ๐Ÿ˜‰ ! If you want extra points for the 500 member competition, paste the results of the above into your thread.
500 Members ๐ŸŽ‰ Game Giveaway
We have just hit 500 members ๐Ÿคฏ ! To celebrate, Iโ€™m doing a game giveaway ๐ŸŽ‰ If a free member wins: you get 1 game ๐ŸŽฎ If a Premium member wins: you get 2 games ๐Ÿฅฐ๐Ÿฅฐ๐Ÿฅฐ The Games (You get to pick 1 (or 2)) - Resident Evil Village - SteamWorld Build - The Lord of the Rings: Return to Moria - Assassin's Creed Valhalla - Crysis 3 Remastered - Rogue Waters - Nordhold - Nice Day for Fishing (These are PC games, you will need STEAM) THIS IS HOW YOU ENTER THE GIVEAWAY๐Ÿ‘‡๐Ÿ‘‡๐Ÿ‘‡ Drop your game idea in the comments. Funniest / weirdest / most playable idea wins!
500 Members ๐ŸŽ‰ Game Giveaway
Stop learning to code. Start directing. ๐ŸŽฌ
Most aspiring game devs think they need to learn coding first. ๐Ÿ˜ฑ So they buy courses, watch tutorials, learn a bit of Python or JavaScriptโ€ฆ then get overwhelmed, stop, forget half of it, and start again. Months pass. Still no game. But coding isnโ€™t the bottleneck anymore. After 30+ years of coding by hand ๐Ÿ˜ฐ, I now direct AI agents like Claude Code and OpenCode instead. I tell them what to build, review the output, and keep moving. Thatโ€™s how I built Outmine, a Telegram game with 100K+ players. The revenue layer was built entirely with AI in about 30 days. So the real question is: Are you trying to become a programmer? Or are you trying to finish a game? ๐ŸŽฎ
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11 members have voted
Stop learning to code. Start directing. ๐ŸŽฌ
Which AI game dev tool should you use first?
If you're new, don't waste a week comparing tools. ๐Ÿ˜ฑ Pick the path that gets you to a tiny playable game fastest. ๐Ÿš€ Short practical breakdown: - Never coded โ†’ ChatGPT / Claude + tiny browser game - Designer / creative โ†’ sketch the screen, action, fail condition - Rusty dev โ†’ OpenCode / Claude Code - Mobile goal โ†’ web first, mobile later - Steam goal โ†’ web first, Steam later - Money goal โ†’ prototype first, monetise later The Long Boring ๐Ÿฅฑ Explanation: Never coded before? - Start with ChatGPT or Claude and make a tiny browser game. - Clicker. Reaction game. Memory game. Dodge game. Something stupidly small. - Not Unity. Not multiplayer. Not your dream RPG. Designer / creative? - Start with the screen. - What does the player do? - How do they lose? - Sketch that first, then get AI to turn it into a tiny playable loop. Rusty developer? - Use OpenCode or Claude Code. - You probably know enough to get agentic. Just donโ€™t point it at a giant repo on day one. ๐Ÿคฃ - Start with one small web game or one mechanic. Want mobile eventually? - Still go web first. - Build the smallest browser version. If people actually play it, then think about mobile. Want Steam eventually? - Still go web first. - Steam is a great goal, but itโ€™s a rough place to find out your core loop isnโ€™t fun. - Test the tiny browser version first. Then scale it up. Want to make money? - Prototype first. Monetise later. - First question is: can someone understand and enjoy the game in 10 seconds (or 3)? My default advice: If you donโ€™t know where to start, do Mini Quest 1 and ship one tiny browser game before picking a โ€œseriousโ€ tool.
Which AI game dev tool should you use first?
Start tiny: your dream game is not your first build
If your dream game is an RPG, strategy game, murder mystery, sports manager, or FPSโ€ฆ nice. But donโ€™t start there. Start with ONE mechanic: - one battle - one room - one dialogue choice - one match sim - one jump Get that working first. Your first goal is not โ€œmake the whole game.โ€ Your first goal is: make something playable today. If youโ€™re stuck, do Mini Quest 1 first, then use that same workflow on one tiny piece of your real idea.
Start tiny: your dream game is not your first build
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๐ŸŽฎ Build, Launch, and Sell Games with AI ๐Ÿ•น๏ธ No coding needed ๐Ÿค– Learn Claude Code, Codex & Open Code - the most powerful agentic workflows for games
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