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Owned by Morgan

AI Craft

371 members • Free

🎮 Build, Launch, and Sell Indie Games with AI 🕹️ No coding needed.

Memberships

SKOOL PARTNERS ⭐️🚀

1.5k members • Free

Growth Squad Heroes

277 members • $11/month

Claude Code Academy

418 members • $19/month

Remote Income School

183 members • Free

Endgame Devs

311 members • Free

Skooly

277 members • $9/month

AI Artist Lab

568 members • Free

‎Skoolyard 🧃

1k members • Free

Vibe Code Guild

44 members • Free

126 contributions to AI Craft
𝗪𝗲𝗹𝗰𝗼𝗺𝗲 𝘁𝗼 𝗔𝗜 𝗖𝗿𝗮𝗳𝘁!
You want to create video games. You have great game design ideas. You don't want to spend 12 hours a day coding. You're in the right place. --- 𝗪𝗵𝗮𝘁 𝘆𝗼𝘂 𝗴𝗲𝘁 𝗵𝗲𝗿𝗲: - 🎬 Weekly tutorials on building games with AI - 🏗️ Real games built from scratch (you see everything) - 👍 Workflows that actually deliver - 💪 A community to share your work in progress - 🤝 The friendliest game creator community on the internet --- 𝗚𝗘𝗧 𝗦𝗧𝗔𝗥𝗧𝗘𝗗 Head to the Classroom and start with the 𝗦𝘁𝗮𝗿𝘁 𝗛𝗲𝗿𝗲 module. You'll find everything you need to introduce yourself, pick your first game idea, and start building. See you in the threads. — Morgan
Poll
71 members have voted
0 likes • Apr 9
@John Newbegin some cool stuff! Yep I need to play with grok more, mostly use Veo and HeyGen at the moment.
1 like • 3d
@Eddie Tru great to have you here, welcome!
HoMM3 vs Every Failed Sequel — Here's What They Missed
Heroes of Might and Magic 3 nailed turn-based strategy on its first try in 1999 — and after 25 years of failed sequels, Olden Era just proved the original formula was right all along by selling 500K copies in 3 days. Here's why HoMM3's dual-layer loop, asymmetric factions, and snowball mechanics vs Total War and XCOM make it the most resilient strategy design ever made. Have you played these games?
Poll
4 members have voted
0 likes • 3d
@Sascha Ahlers I have it with my PC Game pass subscription, really enjoying it!
1 like • 3d
@Sascha Ahlers yep doing it right now, it's not easy 😅 !
Claude Agents Can Now Dream — And Anthropic Bought 220,000 GPUs to Power It
Anthropic just dropped three massive announcements in one day: Claude Code limits doubled, the SpaceX Colossus 1 data center deal brings 220,000 GPUs online, and Claude agents can now "dream" — reviewing past sessions to clean up memory and self-improve. If you use Claude Code for coding, Cursor vs Claude just got a lot more interesting, and your daily workflow just changed.
Claude Just Became Your Entire Game Dev Toolkit
Anthropic just plugged Claude directly into Blender, Autodesk, SketchUp, Adobe, and Ableton — letting you create and modify 3D models through conversation. This is the biggest creative workflow update for indie game devs since AI coding tools launched, and it reshapes the Claude vs ChatGPT vs Gemini landscape for creative AI tools. Which of these tools do you use?
Poll
5 members have voted
2
0
I Built Games Without an Engine… Until I Tried Godot for 1 Hour 👀
I’ve built all my games so far completely vibe coded — no engine at all. 😅 Finally gave Godot another shot today… and this is the result after just 1 hour. 👀 (you'll get it what game inspired me 😉) Honestly: If you’ve been avoiding engines too, try it. Set up the project, open the folder in Cursor, and keep vibe coding like usual — but now with visual tools, built-in systems, physics, UI, export, and all the advantages of a real engine. Feels a bit like… why didn’t I do this sooner? 😄 Definitely worth testing. 🚀
I Built Games Without an Engine… Until I Tried Godot for 1 Hour 👀
0 likes • 5d
@Sascha Ahlers I'm not very bullish on bolting AI on to an existing game engine like Unity. It doesn't surprise me that you are finding it slow...
0 likes • 5d
@Sascha Ahlers 🤣
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Morgan Page
6
1,425points to level up
@morgan-page-7313
Game developer / designer and AI enthusiast. Working on my skool community, AI Craft. I want everyone with an amazing game idea to release it!

Active 3h ago
Joined Jan 27, 2026
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