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Owned by Morgan

AI Craft

351 members โ€ข Free

๐ŸŽฎ Build, Launch, and Sell Indie Games with AI ๐Ÿ•น๏ธ No coding needed.

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78 contributions to AI Craft
Turn your game into โ€œDLSS 5 ONโ€ ๐Ÿ‘€ (drop your result below)
โ€œDLSS 5 ONโ€ for my gameโ€ฆ without DLSS ๐Ÿ‘€ I took a screenshot of my small city-builder PinguCity 3D and pushed it through AI like itโ€™s running some insane next-gen DLSS 5. Result: Same layout, same buildingsโ€ฆ but way more detail, lighting, textures, vibes. Kinda feels like: โ€œwhat your game looks like in your head vs. what you actually shippedโ€ ๐Ÿ˜„ If you wanna try this for your own game, hereโ€™s the prompt I used ๐Ÿ‘‰ __________________________________________ Take this game screenshot and recreate it as if it was rendered with โ€œDLSS 5 ONโ€. Important: - Keep the exact same layout, camera angle, UI positions and structure - Do NOT redesign the scene, only enhance it - Make everything significantly more realistic, detailed and high-end - Add ultra detailed textures, global illumination, cinematic lighting, soft shadows - Improve materials (glass, metal, reflections, roughness) - Add subtle particles, atmosphere, depth, ambient occlusion - Sharpen the image like next-gen rendering - Keep it recognizable as the same game, just massively upgraded Style: - AAA next-gen game graphics - slightly over-the-top, visually impressive - vibrant but realistic lighting ___________________________________________ Honestly this is super fun for: - showing your game potential - marketing / social content - visualizing โ€œfuture versionsโ€ If you wanna try the actual game (without fake DLSS ๐Ÿ˜„): ๐Ÿ‘‰ https://pingucity.nootcode.de/
Turn your game into โ€œDLSS 5 ONโ€ ๐Ÿ‘€ (drop your result below)
1 like โ€ข 7h
Oh wow I love this! Although I'm a little trepidatious about doing this to some of my games I must admit... OK I gave in and did it, can you guess which is which? ๐Ÿคฃ
Gamification vs Games
I've never successfully created a game (yet!). I build other kinds of software products. But Skool has really made me think about how powerful gamification is. Have any of you incorporated gamification into other types of products?
2 likes โ€ข 14h
@Nick Hough I guess my point is that you can add gamification to games. Many game developers don't think about doing this and it can add a lot of growth and retention. Most people in here are primarily interested in creating games and part of that is encouraging people to share and come back to the game. Gamification can help a lot with that. Oh I forgot a big one. Notifications. Send out notifications to your players to let them know they are missing out. Helps with reengagement massively. Fomo is a key gamification technique ๐Ÿ˜‰.
3 likes โ€ข 14h
@Derik Jensen there's a good book called 'Reality is Broken' that talks a lot about improving life (mundane tasks unfortunately being part of life) through games and gamification.
Testing a new way to showcase apps ๐Ÿ‘€
Hey builders ๐Ÿ‘‹ I wanted to try a different video format to present apps I build - something a bit more visual and โ€œstory-likeโ€ instead of just showing the final UI. This one is based on a small prototype called Pay2Lose: A satirical mobile game where the goal is basically the opposite of most gamesโ€ฆ๐Ÿ‘‰ spend as little (fake) money as possible and still win. So instead of pushing players to buy more, the whole mechanic is about not paying ๐Ÿ˜„ Curious what you think: Does this kind of format make the idea more interesting to watch? Would love feedback ๐Ÿ™Œ PS: You can test the game here: https://pay2lose.nootcode.de/ - it's in german but your browser will be able to translate it.
0 likes โ€ข 1d
๐Ÿคฃ๐Ÿคฃ๐Ÿคฃ Love the premise P2L ! Really like the drawing bit at the start. I don't think in general, gameplay videos work for 'selling' a game but if this is more a presentation video, then I think it works nicely. I used to just have a Steam pile of shame. Now I also have a Sascha pile of shame! ๐Ÿคฃ Although to be fair I do play most of your games at least a few times ๐Ÿ˜‰ !
Sharing is Caring! ๐Ÿค—
Let's all share our socials and grow together! I'm posting everyday content similar to this video. If you want your game included add a comment with a link to a short video (15 seconds will do, landscape if possible) and I'll make sure I share it in a similar format. Instagram Facebook YouTube X
Sharing is Caring! ๐Ÿค—
0 likes โ€ข 2d
@Andrew Jules oh I'll do a whole video on this process, it's pretty cool how much you can automate nowadays, I've got 50 of these videos done already ๐Ÿ˜‰ .
0 likes โ€ข 2d
@Sascha Ahlers oh you will recognise quite a few of the games featured in these videos ๐Ÿคฃ .
How I'd use Unity + Claude Code to vibe code a game
Background: I've been making games and apps with Unity for 16+ years. I had someone ask a question about how to use Claude Code to make a game and after writing a short novel, I thought, "hey, this could be helpful to others" -- but I'll let y'all be the judge. (note: a lot of this would also apply to making an app or any piece of software with Claude Code) Someone asked me about making something based off an existing game, but also how would he attract programmers to help him / work for him. Below is my response: --- To start... you need Unity (and some basic familiarity with it) and the Unity MCP and Claude Code (the CLI) -- and claude opus. Opus is extremely good at letting you drop the whole vision at once (including screenshots) and tell it what you're wanting to do. In this case, make a game like XYZ. And it'll tell you where to start and how to progress from there. The one thing that AI cannot do is make a game that's fun. Not intentionally, anyway. It's pretty much always going to need tweaks. In your case, wanting to make a game with big monster trucks... The key to ANY game is usually going to be one core piece or mechanic. I would tackle that hardest piece first. You need to get those vehicles rolling and feeling good to play. AI can build something, and it can build something you can tweak, but it cannot "make a fun game" any more than AI can "make a song that moves me" -- it's too subjective to the person interacting. Talk to Claude Opus, tell it the grand plans, ask it where to start, ask it to build a tech spec for the v0.1 -- again, I'd absolutely start with the car. Tell it you're going to use claude code and the unity mcp. It can build a markdown file very specifically for claude code, along with instructions. Then go to a directory with that file in it (probably needs to be an existing but empty Unity project if you're going to use Unity), go into claude's CLI and reference that file with @ saying something like, "I want you to plan out and then build to the specification in the @car_game.md file" (and the @ will bring up a list of files, fyi)
1 like โ€ข 2d
Very cool post, thanks @Greg Dunn ! ๐Ÿš€๐Ÿš€๐Ÿš€ You're dead right about the fun factor. I actually think that this is one major benefit of using AI. You are now freed up to spend way more time on the game mechanics and 'finding the fun', way less time on the coding grind. I like that a lot! Yep I've also been building in Unity way too long ๐Ÿ˜‰. I'm not entirely sold on using AI with Unity. I know they are doing a big AI push but I find the iteration loop with Unity and AI just way too slow for my liking. I remember the days (old man voice ๐Ÿ‘ด๐Ÿผ) when Unity was quick and code changes were snappy. Nowadays, not so much. Whereas JavaScript codes changes are instantaneous so AI + canvas feels so much quicker. I'm interested in trying Godot and AI to see if this is a good halfway house, or the worst of all worlds. Anyway thanks again for the post, be good to get your thoughts on the above!
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Morgan Page
5
129points to level up
@morgan-page-7313
Game developer / designer and AI enthusiast. Working on my skool community, AI Craft. I want everyone with an amazing game idea to release it!

Active 4h ago
Joined Jan 27, 2026
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