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Owned by Anna

The MVB Lab

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63 contributions to AI Craft
Claude Agents Can Now Dream — And Anthropic Bought 220,000 GPUs to Power It
Anthropic just dropped three massive announcements in one day: Claude Code limits doubled, the SpaceX Colossus 1 data center deal brings 220,000 GPUs online, and Claude agents can now "dream" — reviewing past sessions to clean up memory and self-improve. If you use Claude Code for coding, Cursor vs Claude just got a lot more interesting, and your daily workflow just changed.
1 like • 2d
Whaaat? I didn't know this @Morgan Page Hope my AI doesn't dream about me... That would be weird.
Vibe Jam Shoutouts šŸ’ŖšŸ•¹ļø
Congratulations to @Sascha Ahlers and @Pete Clarke ! They both rose to the occasion and released their amazing games in time for the Cursor Vibe Jam 2026 deadline. @Sascha Ahlers released Ship It a meta game jam game (amazing idea!). @Pete Clarke released Anomaly Arcade a trippy arcade experience (yep beautiful moments, def!) I highly recommend you play both!
Vibe Jam Shoutouts šŸ’ŖšŸ•¹ļø
2 likes • 9d
Congratulations, @Sascha Ahlers & @Pete Clarke!!
DeepSeek V4 Costs 1/10th of Claude — And It's Good Enough
DeepSeek V4 just launched, showcasing a million-token context window and 384K output at one-tenth the cost of Claude Sonnet. This is significant for indie developers and anyone using AI coding agents, as it presents a powerful new option in the DeepSeek vs ChatGPT vs Claude landscape — and it's fully compatible with the Anthropic API for a 30-second migration.
0 likes • 9d
šŸ¤“ need setting up with it then!
L A N D E R: Neon Vector Arcade Game crafted over 3 months
Hi Everyone, I would like to introduce myself, I'm Pete and I craft games that feel like they belong in the classic arcade era of the late 70's / early 80's. But with modern flourishes / music / online leaderboards / global ghosts etc. My childhood was spent half finishing creating games on my beloved Commodore 64 and I've tried a few times since then...so many ideas but never the time needed to invest. So I'm very excited to be here. Here is my first fully featured game which took 3 months or so, it has 5 games modes (survival runs on a different engine to the other 4), 60fps gameplay, an absolute ton of settings you can mess with, gamepad (with haptics), keyboard and touch controls etc. It's designed for keyboard or gamepad play but does also support configurable touch controls too but that makes the game a lot harder. It is inspired by the game Lunar Lander but is anything but a clone, but the core mechanics of physics and momentum based gameplay, landing on surfaces and conserving fuel all remain intact. You can enable ghosts and global ghosts that can be challenged in some modes, and there are all kinds of surprises as the levels continue. The key thing to know is collecting the 3 items of space junk on a level gives you a shield that carries over to the next level, which is important as you only get one life. Also the abort button acts as an emergency brake and stabilizer at the cost of fuel which is handy early on. Play the beta now at https://neonlander.com . Would love some feedback and I'm excited to be part of the group. I also have an updated version but just ironing out some kinks..... Thanks for reading and I would love at least a few people to give this a go, after all that's why I created it :) (and I'm several hundred hours into play testing now lol, so I can almost play it blindfolded so need some real world feedback)
L A N D E R: Neon Vector Arcade Game crafted over 3 months
1 like • Apr 4
@Pete Clarke I love your games, super cool!
My take on Asteroids 1 shot prompt (with 10 prompts, fully featured game with boss levels, powerups etc))
Hi All, Here is my take on Asteroids. This was done mostly in one prompt, with another 8 or 9 prompts refining things, adding sound, tweaking a little bit of the gameplay and making the menu screen more appealing. It has 11 different asteroid types, many weapon and other power ups (some really cool ones, wait until you try the TESLA lightning bolt), 3 boss levels and boss rush mode, smart bomb, a particle lab for experimentation, high scores, touch controls and more. I have been actively creating neon vector arcade games which helps massively as creating something new within the context of my previous games has massive upside in terms of what I'm able to achieve in a single pass.https://hyper-friendly-shapes.lovable.app Anyway, it's called Hyperoids (temp name, sounds a bit too close to hemorrhoids so need to change that) and was really just an experiment done on the sofa while watching a movie. But I do think it has potential and the speed of getting it to this level was astonishing. It does need more spectacular particle effects (that's why I added the particle lab, so I can experiment with effects without burning through credits) as I want it to be the Asteroids equivalent of Geometry Wars for those who remember that game on the xbox360.
My take on Asteroids 1 shot prompt (with 10 prompts, fully featured game with boss levels, powerups etc))
3 likes • Apr 3
@Pete Clarke I looked at your game and I simply couldn't believe that this is done with AI. What a masterpiece. You've nailed the retro aesthetic and it looks super authentic. I can't believe that this has been done with Lovable, either. Well done!
1-10 of 63
Anna Stoilova
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343points to level up
@annastoilova
You're great at what you do, but invisible online. I fix that. 3x founder, 100k+ users, $0 loud marketing. AI is the tool, YOU are the brand.

Active 52m ago
Joined Jan 28, 2026
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