Creating a New World
Would love some help and input on creating a world that emphasizes the importance of 1. Dragons, and 2. Dungeons. Here's what I have so far:
Grabbing some ideas from Dragonlance. The world is made up of empires, each overseen by a different Ancient dragon. The gods are still Tiamat and Bahamut. But the Ancient Dragons reincarnate when they are killed, retaining their memories, and become harder and harder to kill.
The empires rise and fall based off of the lives of the dragons and are largely impacted by the dragon that oversees the empire. As the centuries have gone by, the dragons have become more and more discrete to evade death by both adventurers and other dragons. They all often disguise themselves as humanoids.
Now, to the Dungeons. Dungeons serve two different purposes. Either they are a lair of a dragon, or they hide away portals that go to other parts of the world or different planes. Each one of them is highly deadly and rarely used by anyone that isn't a dragon.
The name of the world: Verlamden.
Thoughts?
4
9 comments
Tyler Ezell
4
Creating a New World
Game Master's Laboratory
skool.com/game-masters-laboratory
Game Masters teaching and learning how to run better tabletop role-playing games. One day we hope this group will host the best games in the world!
Leaderboard (30-day)
Powered by