Real Life Rewards - Granularity Property
One type of rewards that are frequently present in games we focus on in this community are things/actions we allow ourselves to do as a result of doing desired actions (e.g. working on a project or going to the gym). It can be for example eating something sweet or watching some movie. Let me review some important things about this subject. Today's ๐๐ฟ๐ฎ๐ป๐๐น๐ฎ๐ฟ๐ถ๐๐ property. Best if rewards can be easily granularized - chunked into smaller portions. If reward has no such property then it's more difficult to use it in a gamified scenario. Very good granular reward is time spent on the internet - you can just set how many minutes you can use it and stop when the timer says the time passed. Generally time-based rewards are great - there are so many options to split time. Now consider watching some movie series on Netflix. It's a slightly worse reward as it's not that rewarding (motivating) to watch 20% of the movie. Or drink half of the coffee. There are even rewards that aren't granular at all - for example buying yourself some expensive gift. There are a few ways to make nongranular rewards more granular. You can use in-game ๐ฟ๐ฒ๐๐ผ๐๐ฟ๐ฐ๐ฒ to buy a real-life reward. For example you need to have 1000 coins to watch an episode in Netflix so you need to "earn" in-game money to spend it on this reward. Another way is to use ๐ฐ๐ผ๐น๐น๐ฒ๐ฐ๐๐ถ๐ผ๐ป ๐๐ฒ๐ game technique. For example, to watch an episode on Netflix you need to gather some game cards A, B, C, D and E and you can win them by doing desired actions. You have to have them all to be able to watch an episode. ๐โ๐๐ ๐๐๐ ๐ก ๐ค๐๐๐ ๐๐ ๐๐๐๐๐ ๐๐ก ๐ ๐๐๐ ๐๐๐๐๐ก ๐ก๐ ๐กโ๐ ๐๐๐ข๐๐ ๐. ๐ผ๐ ๐ฆ๐๐ข โ๐๐ฃ๐ ๐ ๐๐๐ ๐๐๐๐๐ก๐๐๐๐๐ ๐กโ๐๐ข๐โ๐ก๐ ๐๐ ๐กโ๐๐ ๐ก๐๐๐๐ ๐๐ ๐ฆ๐๐ข ๐๐๐'๐ก ๐๐๐๐๐ ๐ค๐๐กโ ๐ ๐๐๐๐กโ๐๐๐ - ๐๐๐๐๐ ๐ ๐ค๐๐๐ก๐ ๐ ๐๐๐๐๐๐๐ก ๐๐๐ ๐๐๐ก'๐ โ๐๐ฃ๐ ๐ ๐๐๐ ๐๐ข๐ ๐ ๐๐๐ ๐๐๐๐ข๐ก ๐๐ก.