First Course Plan - Initial Draft
The initial draft of the first course I want to add to this community. These are the basics of gamifying life. It's for people who want to design games for themselves. I can create later courses that are "deep dive" - for example deep dive in gamifying tasks or metrics.
This course will recapitulate my actual knowledge about the topic.
Initial Course Title: 𝗚𝗮𝗺𝗶𝗳𝘆𝗶𝗻𝗴 𝗟𝗶𝗳𝗲 𝗕𝗮𝘀𝗶𝗰𝘀
𝗣𝗮𝗿𝘁 𝗜: 𝗖𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿𝗶𝘀𝘁𝗶𝗰𝘀 𝗼𝗳 𝗟𝗶𝗳𝗲 𝘃𝘀 𝗖𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿𝗶𝘀𝘁𝗶𝗰𝘀 𝗼𝗳 𝗚𝗮𝗺𝗲
  • Goals
  • Characteristics of Life - Why is it difficult to achieve things we want?
  • How can the game fix these deficiencies?
𝗣𝗮𝗿𝘁 𝗜𝗜: 𝗥𝗲𝘃𝗶𝗲𝘄 𝗼𝗳 𝗣𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝘃𝗶𝘁𝘆 𝗦𝘆𝘀𝘁𝗲𝗺𝘀
  • Tasks
  • Metrics/Habits
  • Calendars
  • Timers
𝗣𝗮𝗿𝘁 𝗜𝗜𝗜: 𝗗𝗶𝘀𝘀𝗲𝗰𝘁𝗶𝗻𝗴 𝗔𝗽𝗽𝗿𝗼𝗮𝗰𝗵𝗲𝘀 𝘁𝗼 𝗚𝗮𝗺𝗶𝗳𝗶𝗰𝗮𝘁𝗶𝗼𝗻 𝗼𝗳 𝗟𝗶𝗳𝗲
  • Types of gamification: mindset vs gamist
  • Total vs Shallow gamification
𝗣𝗮𝗿𝘁 𝗜𝗩: 𝗕𝗮𝘀𝗶𝗰𝘀 𝗼𝗳 𝗚𝗮𝗺𝗲 𝗗𝗲𝘀𝗶𝗴𝗻
  • Difficulties of designing a game
  • Motivational layer - what game needs to have to motivate people to do stuff?
  • Functional layer - how to make a game help to to achieve the goal
2
3 comments
Wojciech Rembelski
4
First Course Plan - Initial Draft
powered by
Systems of Life Engine
skool.com/gamifying-life-1637
The community collects working self-productivity systems & general patterns that need to be present in all life systems.
Build your own community
Bring people together around your passion and get paid.
Powered by