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Owned by Wojciech

Systems of Life Engine

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The community collects working self-productivity systems & general patterns that need to be present in all life systems.

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36 contributions to Systems of Life Engine
Rebranding to Systems of Life Engine
I rebranded the community name from "Games of Life Engine" to "Systems of Life Engine". I always felt that the previous name was too limiting - it put too much attention to the "game" part: gamification, game techniques etc. Although gamification is an important part of the equation, it shouldn't be placed in the foreground. It's rather a background detail. Here is a meaning of each words in the name: System - a group of interrelated, interdependent elements or components that work together as a unified whole, often with a common purpose or function. Life - the focus is put mostly on self-development, that is "single-player" systems that you use for your own benefits. Higher-level "multi-player" systems can also be part of this community but not right now. Engine - there are several system patterns that works. You can apply these patterns to create a system with a specific goal e.g. losing weight or master certain skill. Finding and describing such system patterns is an important goal of this community.
Reactivating the Community
I reactivated the community. The community contains the following courses in Classrom section (far from being finished - I will be improving them steadily when I will have some inspiration). - Gamifying Life Theory - very abstract articles how gamification of life can be divided: task games, metric games and what gamification method should contain to be motivating & effective - System Designs - overview of some life gamification systems, pages & apps - Rewards - how to gamify granting yourself rewards for doing things in real life
Todoist + BuJoRPG Demonstration Video
I made a video demonstrating game/system described in my previous post
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BuJoRPG game/system review
There are interesting gamifications of life around BuJo. BuJo mean ๐—•๐˜‚๐—น๐—น๐—ฒ๐˜ ๐—๐—ผ๐˜‚๐—ฟ๐—ป๐—ฎ๐—น - a method of personal organization written in a physical journal. One is a BuJoRPG developed by Emerald Specter. You can see a description of this game in this PDF. ๐—š๐—ฎ๐—บ๐—ถ๐—ณ๐—ถ๐—ฐ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—ฆ๐˜๐˜†๐—น๐—ฒ Scattered Gamification - the game mechanics don't directly balance each life area. You select what you want to improve but the game doesn't specify what exactly it needs to be. In reality you could also use the game for only one part of your life (e.g. fitness) which would fall into the category of limited gamification. ๐—š๐—ฎ๐—บ๐—ถ๐—ณ๐—ถ๐—ฐ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐——๐—ฒ๐—ฝ๐˜๐—ต More shallow gamification. Mechanics of the game are simple and there are not much dependencies of each element. ๐— ๐—ฎ๐—ถ๐—ป ๐—š๐—ฎ๐—บ๐—ฒ ๐—˜๐—ป๐˜๐—ถ๐˜๐—ถ๐—ฒ๐˜€ - Musts (habits with a penalty) - Dailes (habits with rewards) - Achievements (metrics rewarded with boosters) - Quests (levelled tasks) ๐— ๐—ฎ๐—ถ๐—ป ๐—š๐—ฎ๐—บ๐—ฒ ๐—Ÿ๐—ผ๐—ผ๐—ฝ Filling a journal page with numbers and creating a new page. ๐— ๐—ผ๐˜๐—ถ๐˜ƒ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—ฆ๐˜†๐˜€๐˜๐—ฒ๐—บ - Only In-Game Rewards - the game incentivises to work purely based on in-game rewards: reaching milestones and new levels. - The only urgency motivation in the game comes from so called **Musts** category - if an item from this category is not done HP decreases. Decreasing HP below zero results in losing in the game. ๐—ฃ๐—ฟ๐—ผ๐—ฑ๐˜‚๐—ฐ๐˜๐—ถ๐˜ƒ๐—ถ๐˜๐˜† ๐—ฆ๐˜†๐˜€๐˜๐—ฒ๐—บ - Musts reminds constantly about doing annoying activities - Dailes installs new habits - Quests and Achievements encourage you to make progress in given domains ๐—ฃ๐—ฟ๐—ผ๐˜€ - Good way to install new habits - Very pleasurable game for people who finds levelling and hitting new milestones motivating - Easy to understand; doesn't require difficult computations ๐—–๐—ผ๐—ป๐˜€ - Not for people who don't find leveling game technique motivating - Low complexity can lead to different abuse of the system (e.g. doing only one particular type of activity at the cost of others)
0 likes โ€ข Feb 16
@Faith Adebayo I guess this is about selecting Bullet Journaling form because or neverending proposals in Pinterest? I would set a timer (e.g. 1 hour) to select one scheme go with it for 2 weeks. Then adjust or change.
0 likes โ€ข Feb 17
@Faith Adebayo They are designed there to be pretty - otherwise nobody would publish it. Most people don't have such nicely done journals so they don't post about it.
Todoist BuJoRPG
One more experiment with Bulleted Journal RPG. This time I selected the Todoist app that I subscribe to. The app allows you to create labels for Musts, Dailies, Achievements and Quests and there is a description property where I can set how many HP/XP will I gain/lose when doing/not doing a given task. There is also one recurring "task" that is actually the Player info - current level, HP, XP etc. This approach is a total gamification for me - so I not only track my work but also other important activities. Hopefully this time the burden of preparing a game every day will be greatly decreased.
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Todoist BuJoRPG
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Wojciech Rembelski
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@wojciech-rembelski-9546
Since many years interested in gamification of life. Owner of Games of Life Engine community.

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Joined Dec 12, 2024
Warsaw, Poland