Jan 12 (edited) โ€ข Basics
Real Life Rewards - Granularity Property
One type of rewards that are frequently present in games we focus on in this community are things/actions we allow ourselves to do as a result of doing desired actions (e.g. working on a project or going to the gym). It can be for example eating something sweet or watching some movie. Let me review some important things about this subject.
Today's ๐—š๐—ฟ๐—ฎ๐—ป๐˜‚๐—น๐—ฎ๐—ฟ๐—ถ๐˜๐˜† property.
Best if rewards can be easily granularized - chunked into smaller portions. If reward has no such property then it's more difficult to use it in a gamified scenario.
Very good granular reward is time spent on the internet - you can just set how many minutes you can use it and stop when the timer says the time passed.
Generally time-based rewards are great - there are so many options to split time.
Now consider watching some movie series on Netflix. It's a slightly worse reward as it's not that rewarding (motivating) to watch 20% of the movie. Or drink half of the coffee.
There are even rewards that aren't granular at all - for example buying yourself some expensive gift.
There are a few ways to make nongranular rewards more granular.
You can use in-game ๐—ฟ๐—ฒ๐˜€๐—ผ๐˜‚๐—ฟ๐—ฐ๐—ฒ to buy a real-life reward. For example you need to have 1000 coins to watch an episode in Netflix so you need to "earn" in-game money to spend it on this reward.
Another way is to use ๐—ฐ๐—ผ๐—น๐—น๐—ฒ๐—ฐ๐˜๐—ถ๐—ผ๐—ป ๐˜€๐—ฒ๐˜ game technique. For example, to watch an episode on Netflix you need to gather some game cards A, B, C, D and E and you can win them by doing desired actions. You have to have them all to be able to watch an episode.
๐‘‡โ„Ž๐‘–๐‘  ๐‘๐‘œ๐‘ ๐‘ก ๐‘ค๐‘–๐‘™๐‘™ ๐‘๐‘’ ๐‘Ž๐‘‘๐‘‘๐‘’๐‘‘ ๐‘Ž๐‘ก ๐‘ ๐‘œ๐‘š๐‘’ ๐‘๐‘œ๐‘–๐‘›๐‘ก ๐‘ก๐‘œ ๐‘กโ„Ž๐‘’ ๐‘๐‘œ๐‘ข๐‘Ÿ๐‘ ๐‘’. ๐ผ๐‘“ ๐‘ฆ๐‘œ๐‘ข โ„Ž๐‘Ž๐‘ฃ๐‘’ ๐‘ ๐‘œ๐‘š๐‘’ ๐‘Ž๐‘‘๐‘‘๐‘–๐‘ก๐‘–๐‘œ๐‘›๐‘Ž๐‘™ ๐‘กโ„Ž๐‘œ๐‘ข๐‘”โ„Ž๐‘ก๐‘  ๐‘œ๐‘› ๐‘กโ„Ž๐‘–๐‘  ๐‘ก๐‘œ๐‘๐‘–๐‘ ๐‘œ๐‘Ÿ ๐‘ฆ๐‘œ๐‘ข ๐‘‘๐‘œ๐‘›'๐‘ก ๐‘Ž๐‘”๐‘Ÿ๐‘’๐‘’ ๐‘ค๐‘–๐‘กโ„Ž ๐‘ ๐‘œ๐‘š๐‘’๐‘กโ„Ž๐‘–๐‘›๐‘” - ๐‘๐‘™๐‘’๐‘Ž๐‘ ๐‘’ ๐‘ค๐‘Ÿ๐‘–๐‘ก๐‘’ ๐‘Ž ๐‘๐‘œ๐‘š๐‘š๐‘’๐‘›๐‘ก ๐‘Ž๐‘›๐‘‘ ๐‘™๐‘’๐‘ก'๐‘  โ„Ž๐‘Ž๐‘ฃ๐‘’ ๐‘Ž ๐‘‘๐‘–๐‘ ๐‘๐‘ข๐‘ ๐‘ ๐‘–๐‘œ๐‘› ๐‘Ž๐‘๐‘œ๐‘ข๐‘ก ๐‘–๐‘ก.
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1 comment
Wojciech Rembelski
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Real Life Rewards - Granularity Property
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