Gamifying Life - How Do You Want to Play the Game?
Saying that ๐ด๐ฎ๐บ๐ถ๐ณ๐ถ๐ป๐ด ๐น๐ถ๐ณ๐ฒ is about using techniques known from computer and board games in "real life" isn't very explanatory because it doesn't convey many important details. In this post let me tackle first distinction: how do you want to play the game. ๐๐ฎ๐บ๐ถ๐ณ๐ถ๐ฐ๐ฎ๐๐ถ๐ผ๐ป ๐๐ฝ๐ฝ๐ฟ๐ผ๐ฎ๐ฐ๐ตes There are two approaches how to "gamify life": ๐ฆ๐ถ๐บ๐๐น๐ฎ๐๐ถ๐ผ๐ป๐ถ๐๐ ๐๐ฝ๐ฝ๐ฟ๐ผ๐ฎ๐ฐ๐ต and ๐๐ฎ๐บ๐ถ๐๐ ๐๐ฝ๐ฝ๐ฟ๐ผ๐ฎ๐ฐ๐ต. ๐ฆ๐ถ๐บ๐๐น๐ฎ๐๐ถ๐ผ๐ป๐ถ๐๐ ๐๐ฝ๐ฝ๐ฟ๐ผ๐ฎ๐ฐ๐ต - it's the mindset of playing a game with your life. You just mentally imagine you are playing a game with your life and "act like a hero of the game". In order to play this game you need to have some vision of yourself (hero) and you can execute (simulate) actions of this imagined hero in "Real Life". This is to some extend similar to visualization exercises (like the famous people council from Napoleon Hill's "Think and Grow" book) or make-believe games that children are playing. ๐๐ฎ๐บ๐ถ๐๐ ๐๐ฝ๐ฝ๐ฟ๐ผ๐ฎ๐ฐ๐ต - you have a accountability tool that you use to gamify your life. This can be a custom-written software, spreadsheet, Power Point, Notion, Habitica or similar and last but not least: classic pen & paper. With gamist approach the system (or "tool", or "game") have some underlying goal (and it's not equivalent to the "real life" goal). So for example you can have a goal to lose weight and you use a game tool where there are "weight points" and the goal is to collect 1000 points in 90 days - by meeting the game goal, you will also meet the "real life" goal (if the game rules are designed well, obviously). I am personally much more interested in Gamist Approach. ๐โ๐๐ ๐๐๐ ๐ก ๐ค๐๐๐ ๐๐ ๐๐๐๐๐ ๐๐ก ๐ ๐๐๐ ๐๐๐๐๐ก ๐ก๐ ๐กโ๐ ๐๐๐ข๐๐ ๐. ๐ผ๐ ๐ฆ๐๐ข โ๐๐ฃ๐ ๐ ๐๐๐ ๐๐๐๐๐ก๐๐๐๐๐ ๐กโ๐๐ข๐โ๐ก๐ ๐๐ ๐กโ๐๐ ๐ก๐๐๐๐ ๐๐ ๐ฆ๐๐ข ๐๐๐'๐ก ๐๐๐๐๐ ๐ค๐๐กโ ๐ ๐๐๐๐กโ๐๐๐ - ๐๐๐๐๐ ๐ ๐ค๐๐๐ก๐ ๐ ๐๐๐๐๐๐๐ก ๐๐๐ ๐๐๐ก'๐ โ๐๐ฃ๐ ๐ ๐๐๐ ๐๐ข๐ ๐ ๐๐๐ ๐๐๐๐ข๐ก ๐๐ก.