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Game Master's Laboratory

229 members • Free

46 contributions to Game Master's Laboratory
Great idea from the pointy hat.
https://youtu.be/Hg9BWF7KYqE?si=hSY00HhcOV_6yiAZ I'm definitely going to apply this into the next session. It's just about getting more movement in battles through a special mechanic in each battle, and I Absolutely love it.
2 likes • Jul 1
We don't use maps for battles but 4 zones of combat Touch, Reach, Missile, Out of range. Slow weapons like pole arms do double damage against opponents that change zones but sugfer -5 to hit when you change zones. Players and monsters can change zones but can also force others to change zones. Massive creatures can move players to other zones as a consequence of doing damage. Other dimensional beings that only manifest as tentacles don't really do any damage they just move characters up to 2 zones. dropping characters can caise fall damage. Otough and Neo-otough flop characters around like hulk attacks loki changing zones and forcing fall damge to them. Ghouls are dumb undead, but ghasts are smarter and push characters through holes on the floor. Ettins throw characters up into trees making them climb down during combat. I also change damage to make it more cinematic. Myconoids don't do any damage but infect the character with 1d4 spores with a u6 effect. the characters need to burn or scrape off the spores. Each time the u6 triggers the damage to clear the spores chabges. 1 hit per spore, 1d2 per spore, 1d4 per spore, 1d6 per spore, 1d8 per spote plus 1 cloud of new spores burst from the character, 1d10 per spore plus cloud, 1d12 per spore plus cloud and the fungus have grown to the point of making attacks difficult (-5), 1d20 per spore... Imagine Herman the thief separated from the party alone in a side cavern with 2 hitpoints left luckily he has 1 healing potion and a 1d12 growth on his thigh... I use these things both like Tucker's Kobalds to make mundane creatures more of a threat and to scale down tougher opponents. An iron golem might do 2d10 damage and push anyone 2 zones away instead of doing 4d10 damage. Don't be afraid of doing things a little different. But telegraph to your players they can do unusual things too. Push ghasts into those holes into the floor. Lead the iron golem into a corridor where it cans swing that massive sword. (Throw that dead rust monster at the iron golem...)
1 like • Jul 1
@Danel Vladimir its all theatre of the mind, describe the room, characters describe where they are. Players declare "I'm moving into touch range."
Pre-game Rituals
I've go a couple hours before my Session Zero with my players, and it made me think. What are some of the things you do to prepare for a session? Music? Review your notes? Stare into the void for more inspriation?!
3 likes • May 5
My sessions are remote over discord. For 99% of sessions I show up 30 minutes early and load up reference pdfs and open my paper notebook. I'm playing with adding an AI tool but do far I load it up but havd yet to use it beyond generating a list if NPC names. Then I start up the discord golf game and as the players arrive they might join the golf game or they might have questions about their character and we can go through those. Once everyone is online we finish the golf round and start. One thing I used to do but stopped is session recaps. I just ask if anyone wants to recap the story so far and let them talk it through either in character or out. I don't correct their recap I just listen to thier interpretation and answer direct questions. This is a gold mine for ideas and roleplay opportunities. Where they think (or want) the story to go.
Magical fluctuations
I have added a massive magical chaos event to my campaign. The players clearly want a significant increase in the amount of magic in the world so I created 3 factions that are at the core of the shifting magical powers. One is responsible for the status quo with low levels of magic. While the other two are plotting to unleash different magical outcomes. While the group could resolve this and have the world permanently changed I had a late night thought. This could be a catalyst for a Torg like reality going forward. With gates to different times and realities. Travelling through the rifts/gates/phenomenon could lead to entirely different worlds represented by entirely different games. This could start a meta campaign where stepping through a gate could transform the characters into shadowrun, MERP, white hack, 13th age, etc. Effectively creating a wheel of campaigns. Do you think this sounds fun?
Free RPG day approaches
I am hoping to run introduction sessions for new players at free RPG day this year. But I am running into one huge hurdle beyond the usual planning a logistics. Vendor support is non existent. I would like to use a system like Shadowdark or Black Hack that is super simple and easy to learn but both have no vendor support programs. As I mentioned last year Black Hack doesn't even have a bulk purchase or vendor discount program. So for the vendor to have the game on the shelf is prohibitively expensive. Shadowdark promises something for vendor support but nothing ready for this year. I won't run 5e which does have the vendor support - so I am not certain what I plan to do. Maybe something like Nimble will bridge the gap. Anyone have plans for Free RPG day?
Too many inputs!
I am running a pretty combat heavy Old School Essentials campaign and last session was a real drag. The zone had the following creatures - rust mosters - to frighten and weaken the tanks. - campaign specific carrion crawler like insects that act as "wood and leather monsters" to do the same for the ranged and thieves. - a mold based trap area to give combat and specifically casting debuffs - large numbers of undead fodder all leading to the end encounter 4 ghouls and 1 ghast that appear to be maintaining a ritual I thought it would be a fun evening with the preliminary encounters weakening the party enough to make the final battle a real challenge and making the party use out of the box cooperation. It was a disaster. The party completely bypassed the rust monsters but had accumulated a mess of buffs and debuffs I had not anticipated. In the final confrontation: One half the party had -3 to hit and +5 to AC for 300+ rounds The other half had +3 to hit and -5 to AC for 300+ rounds each had +1 or +2 to damage for 300+ rounds Each had a -2 to hit for 2d6 rounds (ranging from 3 to 7) The ghouls and ghast had a save vs stench or -2 to hit A magical chaos effect had a d12 roll with special effects on 1 or 12 for the two casters and the cleric The cleric accumulated a 10% chance of special effect on casting. It was a disaster to track and manage. It was like we were playing excel simulator for an hour. I don't like the power shift of advantage and disadvanatage but it would be better than this mess. I might simplify buffs and debuffs to get rid of all this math. 2+ buffs = advantage 1 buff = +5 1 debuff = -5 2+ debuffs = disadvantage My only concern is this is a significant power boost for things like bless to go from +1 to +5. Any advice or feedback on my self imposed/created difficulties?
1-10 of 46
Shane K
4
46points to level up
@shane-k-6055
software tester, designer and developer, UX geek, online and tabletop game player, father, nerd and husband

Active 88d ago
Joined Aug 11, 2024
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