Activity
Mon
Wed
Fri
Sun
Oct
Nov
Dec
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
What is this?
Less
More

Memberships

Game Master's Laboratory

229 members • Free

La Orden

16 members • Free

Chess Master School

3.7k members • Free

Mystic Skool

484 members • Free

The School of Alchemy

311 members • Free

Adonis Gang

187.8k members • Free

6 contributions to Game Master's Laboratory
Great idea from the pointy hat.
https://youtu.be/Hg9BWF7KYqE?si=hSY00HhcOV_6yiAZ I'm definitely going to apply this into the next session. It's just about getting more movement in battles through a special mechanic in each battle, and I Absolutely love it.
0 likes • Jul 1
@Shane K Love this man! So you don't use maps and it's rather all descriptive? Or you dont use the metric system of the maps?
0 likes • Jul 1
@Shane K I like it man. Still I prefer maps so I don't forget how many enemies are there.
First and second session ever!!
So, I'm starting my first camping with my family (all of them fucking nerds) and it went great! Two players, Samathiel and Serbal, a woods elf sorcerer and a drown druid. Started out in a tavern (learned how boring it is and won't do it again) then the bartender look at how poor and pathetic the look so he send them in a simple paid mission to visit a granny, what the players don't know is that this man is secretly being threaten by a group of goblins to send more weak adventurers and steal their stuff. The trheath was to burn down the house of the granny if he didn't make it. Deep into the forest the goblins capture them and they see themselves obligated to fight in a coliseum against the goblin champion, Nestor, who is actually a dwarf orc, but the players, the goblins and even Nestor himself thinks that he is just a big goblin (I gave subtle cues to see if they realize he was an orc, but they didn't). Upon a fireball and a couple melle hits, Nestor fall dead to the floor, which was pretty disappointed to me. The goblins, mad as hell after Nestor's death, jump into the coliseum ready to tear off the players life's, but Serbal turned into a giant mole and take them both into safety underground. After a short rest, they find the burned down house of the granny, and she was pissed off, taking them both into a basement where she handed them an arcane bomb. This granny was an old magician who had enough of the goblins, but was too old to take care of them by herself so she trusted the two adventures to do it for her (I didnt really need to give them another reason to do it as they where also pissed off by the goblins). It started a stealth mission where they needed to infiltrate into an old dwarf temple and throw the bomb into the main hall without getting caught. Long story short, they made it, and escaped with Serbal turned into a house and Samathiel raiding him. Find the granny again, and she offer them one of her surviving magical items, but they needed to win a head/tails game or receive permanent -d4 hp (part of the NPC backstory). They win "The halfling belt" (made up item) that aumented their CHA +1 and give them the ability to re-roll any dice once per short rest.
0 likes • Jun 8
@Eric Person Hey Eric! Thank you for your feedback, really appreciate it. 1) you're absolutely right on that, trying to make it more improvised for next session. 2) Nah man, it was just a fun little secret to share. I prepared the lore just in case someone asked or find out in the middle of the campaign. Most of it was I was ready to be ignored. 3) I love that character so much. She lost everything and blames it on destiny, so if you find her and flip a coin you can lost some permanent health or gain a very cool item, using her new nihilist philosophy of "everything is by luck" Again, thank you for the feedback.
2 likes • Jun 10
@Denise Louzada Great idea! I'm going to have that in mind for next session.
Cool idea I got from one of my novels.
So I got two DnD groups. It's imposible for me to mix them both on one only campaign, so I thought to myself to try ane run two games simultaneously. The first one I already made a post, the second one still lives on my mind, and I thought to give birth to it in the form of Mutonita, one of my novels. So basically Mutonita is a novel I writte, centered around a discovered material called Mutonita, a chaos god-like conscious piece of stone that reshapes and mutates it's surrendings. In this world in the year of 2082, WWIII exploded (quite literally) with a bomb made of this material that was dropped in the center of New Lincoln, the biggest city in the continent of the US and the world. Every single person on the continent suffered from the awful effects of this material, from highly disfigured individuals to skin made out of stone for some people and others generating second conciusnes in some parts of their body, quite awful. Now the thing is that none of them actually lost their humanity, some may have become crazy, yes, but not as far as how they used to be before. So they aren't brutal monsters, the just look like one. My principal goal with this novel is to make the reader feel comfortable with the description of this creatures after time, to almost feel empathy for these creatures, in one way. Now for the game, I thought that the players may be from a third country to explore and see what the hell happened there, there are three made up clases based on the originals from D&D. •Barbarian. •Front (fighter) •Head (paladin) •Sniper (Ranger) •Medic (cleric) •Rogue. All of them with their own abilities and competences. Tell me if you want me to expand in anything. Mostly I wanted to see what do you think of this idea. Is it very complex for a first timer? Let me know.
1
0
Stealing Daggerheart Death Mechanic
Haven't had a chance to play it yet, but I absolutely love the concept of the death mechanic in daggerheart: when a player loses their last hit point, they choose one of three options: (1) Blaze of Glory where they get one action with an automatic critical hit and then the character is dead; (2) Play it Safe where the character is stable but out of the combat, but with a scar/consequence; or (3) Roll for It, where they have something akin to a death save. I love the player getting to choose when death fits the story and am looking at adapting this mechanic into my PF2e games.
0 likes • Jun 8
@Sam Chupp Love this idea
Introduction
I'm Vladi (you can call me Danel as well) I am a 17 yo pro fighter, or at least I was until I was diagnosed with psychosis. My therapist told to step out of fighting inmiditaly as it could worsen my state, so I did. And after crying for a couple months I find this cool little gane called dungeons and dragons. As I love writing, and reading and all of that nerd stuff I decided I'll give it a go. So basically my campaigns are mostly combat centered and I tried to give them surrealistic scenarios as that is my favorite writing style. I'll share some of them here on this thing. Lots and lots of love, see ya.
1 like • Jun 8
@Tristan Fishel Thank you brother!
1-6 of 6
Danel Vladimir
2
1point to level up
@danel-vladimir-9047
Religious cool guy (Unimaginably cool, so cool it can not be comprehensive for human brain)

Active 12d ago
Joined Jun 7, 2025
Argentina
Powered by