Activity
Mon
Wed
Fri
Sun
Oct
Nov
Dec
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
What is this?
Less
More

Memberships

Game Master's Laboratory

229 members • Free

11 contributions to Game Master's Laboratory
Introduction
Hello All! I'm Matt, started this journey by learning to gm for my sons when 5E first came out. Currently working on putting together my own system, not because it's needed, just because it's fun. Along side that I have a group of friends I gm for every so often. Looking forward to learning and sharing as much as I can.
1 like • 28d
Welcome Matt!
A hello from someone new!
Hello everyone! Im super excited to be apart of this community! My experience is a majority of DnD 3.5, and 5e. I have also played Pathfinder 1st edition and Vampire the Masquerade! I joined because I love DMing and any kind of advice or help is always appreciated!!!!
2 likes • 29d
Welcome to the group Chris!
Mechanics to encourage RP etc
Just checked out Tristan's video on a proactive character sheet for 5E. (Note: I have no idea what "proactive playstyle" means- never come across the term in 40 years of gaming 🤪so I clearly missed something 🤣). Just made me think on games I've played that use mechanics to encourage certain playstyles. Some examples: Warhammer FRP gives out Xp for Personal and Group goals, short term and long term. Once those are achieved :kaching: Forbidden Langs give out Xp for characters when their Dark Secret comes into play somehow - it could be a character flaw, like Greed, or an enemy nobody knew about that starts messing with the party, or some shameful background element being revealed. Mutant: Year Zero gives out Xp when the PC has risked or sacrificed something to protect an NPC they have to protect, and also when they risk/sacrifice something to mess with an NPC their character hates. Also these extrinsic rewards work really well, I find. Don't know if they'd translate well to 5E with milestone Xp, though.
0 likes • 29d
@Allison Entecott I feel that goal based leveling is definitely a positive of this form of proactive role playing. I know that this was lacking and it will help the players lean in to their goals in order to progress their characters. I feel like a lot of mechanics from several games can be applied to other games with a few adjustments to accommodate different systems.
NPC template
Okay so forgive me if it's ALL covered in the classroom, but I loved the concept of having goals for NPC's so I added it to my NPC making template. Is there anything I'm missing? - Name: - Profession/Vocation: - Appearance: - Personality: - Fears/phobias: roll d6 1 spiders 2 snakes 3 heights 4 water drowning 5 enclosed spaces 6 something oddly specific like having their back to a window, or the number 13 - Strengths: - Weaknesses: - Mannerisms: - Voice: - Short and long term goals:
1 like • Aug 28
@Phillip Mackey It’s a good way to create tension in your game.
1 like • Aug 28
To the point of specific npc’s I feel that players always surprise you with who they focus on. You can always just have random npc’s with a name and then flesh out the NPC if they receive a special player focus to be more central to your game.
Hello Chummers
Does anyone else play Shadowrun? Or is this mainly or exclusively a 5E community?
2 likes • Aug 28
I have played shadowrun in the past. Kinda miss it. It’s been a while.
1-10 of 11
Scott Brewer
3
28points to level up
@scott-brewer-5568
I have played and DMed D&D and Shadowrun from a young age and am working on reintroducing myself to the TTRPG world with 5th ed

Active 18d ago
Joined Jul 5, 2025
Austin, TX
Powered by