Mechanics to encourage RP etc
Just checked out Tristan's video on a proactive character sheet for 5E. (Note: I have no idea what "proactive playstyle" means- never come across the term in 40 years of gaming 🤪so I clearly missed something 🤣). Just made me think on games I've played that use mechanics to encourage certain playstyles. Some examples: Warhammer FRP gives out Xp for Personal and Group goals, short term and long term. Once those are achieved :kaching: Forbidden Langs give out Xp for characters when their Dark Secret comes into play somehow - it could be a character flaw, like Greed, or an enemy nobody knew about that starts messing with the party, or some shameful background element being revealed. Mutant: Year Zero gives out Xp when the PC has risked or sacrificed something to protect an NPC they have to protect, and also when they risk/sacrifice something to mess with an NPC their character hates. Also these extrinsic rewards work really well, I find. Don't know if they'd translate well to 5E with milestone Xp, though.