Activity
Mon
Wed
Fri
Sun
Oct
Nov
Dec
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
What is this?
Less
More

Owned by Ryan

Pathfinder 2E hub

5 members • Free

For people who want to play more Pathfinder 2E.

Memberships

Game Master's Laboratory

228 members • Free

The Galactic Foundry

53 members • Free

The Game Tavern

31 members • Free

Game Masters Guild

8 members • Free

Skoolers

174.8k members • Free

The Marketing Common Room

33 members • Free

AI Automation Society

144k members • Free

13 contributions to Game Master's Laboratory
How Do You Get Players Started?
I am sold on moving the games I GM to a more proactive style and I am lucky enough to have plenty of players that would like to play at my tables. My question is how do you get players on board with the proactive style? - Do you ask them to read the book? Just the first chapter? - Do you just discuss/pitch it at the table? - Do you suggest looking for players already on board or converting the players already in my orbit? Any thoughts or experiences are welcome.
2 likes • 9h
what's the desired outcome? I'm not quite sure what you're asking the players to do more of. I would say conversation is a big component to that.
Running Proactive campaigns with published worlds
Hello everyone! Excited to have found this community. I’m a new game master and loved the proactive campaign book when I read it a couple of years ago. So, when I found out a sequel was coming, I started googling and came to this site! Woohoo! I have a practical question that I’d love some collected wisdom on: how do you provide just enough information about your world to give players enough to build interesting and informed goals (as if they have been living in that world). Especially if you are using published settings like Midgard (Kobold Press) or Fearun/Forbidden Coast (D&D). Maybe this will be addressed in the upcoming book, or if this was explicitly handled in the first please let me know! Been a year or two since I last read it.
1 like • 3d
If the desired goal is to ask more about the world around them. What open ended questions can you ask? What are the players looking to achieve or are interested in? asking for feedback in a session 0 and having more dialogue helps. Having prompts that have them establish prior interactions or engagement before an adventure helps.
Dr. Dhrolin's Dictionary of Dinosaurs - Campaign Idea (PF2e)
I picked up a crazy roleplaying supplement this summer and am working up ideas on using it for a new proactive campaign. Ultimate nerd supplment: there are journal references on the creature descriptions. Anyway, so far here is the pitch ... In a desperate attempt to stop an imenent appocolypse a powerful NPC conducts a ritual to send a group back in time to stop it. Something goes wrong and the characters end up forward in time in postapocolyptic dinosaur land where they can potentially discover what happened, correct/improve the ritual, and go home to stop it (or they can stay in dinoland). My sense is that because the failed ritual is fixed (out of PC control), this should be the campaign starting point. I would give them the background that there is an impending apocolypse and a plan to correct it, that something went wrong and they end up in a strange place with strange creatures. I would not tell them about forward or back in time? The PCs would then make characters and goals from that information. I might write some ideas on clues they might find, but should focus on the factions, npcs, and locations in dinoland, and be prepared for them not to head home. Am I thinking about setup for a proactive campaign about right?
2 likes • 3d
The notion of where in the time line would be relevant if you intend to have them discover ruins/landmarks they once knew that would concrete that information. Would any of the PCs have the ritual or be stumbling across it and be perfecting it as a personal goal? It certainly would be fine as a prompt. Would their prologue be what lead up to using the ritual or do you intend to have them already in Dino world?
1 like • 3d
@Eric Person glad that y'all having fun.
PF2E
Are there players/GMs who would be interested in playing PF2E?
2 likes • 6d
@Eric Person Do let me know if it changes.
1 like • 5d
@Nick Thompson I've been getting some recent traffic in terms of interest. I will likely have an update on this soon.
When it comes to pay to play...
How much would be willing to spend/currently spend per month for one or more hobbies?
2 likes • 6d
@Phillip Mackey hobbies have a range of costs. Some get more prioritized for a number of variables. There's not a correct answer. I do expect there to be an assortment of high and low amounts even if it stems from what someone would spend vs what someone does spend.
1 like • 6d
@Eric Person In a service model, it's no different than giving a new restaurant a try. You experience it. evaluate the aspects that made up that experience. then make a conclusion. then determine if you would be willing to go back again or would not be willing to go back. For the P2P GM's, it's how they make a living. As long as they price their services fairly. If nothing else you can always reach out if they have a Free campaign to sign up for. Otherwise, it's the cost they have set. you can choose to pay it or not. Though in my experience, when folks do something that has a (reoccuring) cost they tend to be one of two things. Prioritized to provide value to the paying clients in which the GM maintains for continued revenue or if there's a lack of value then you as a client likely do what you can to stop paying for something you aren't getting out of it. I would like to inquire, when it comes to Patreon, do you support someone or are you using it to be supported?
1-10 of 13
Ryan Childs
2
7points to level up
@ryan-childs-9436
May the odds be ever in our favor.Come hangout at https://www.skool.com/the-enduring-5393

Active 7h ago
Joined Sep 11, 2025
Powered by