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Game Master's Laboratory

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2 contributions to Game Master's Laboratory
Player Responsibility in Moving Scenes
Ask your players, above table, to help by signalling or providing cues for when their RP moments are ready to move to the next scene. The last Stars and Wishes (feedback) discussion in my Beyond the Wall campaign was all positive and I specifically asked for negative or things I can work on. One player commented that once or twice I cut short RP a little bit to move scenes. We play online and I generally use the second pause/lull (4-5 seconds wait time) to move dicussion but in these cases it was a pause due to intensity that I did not correctly recognize. The player understood my motivation to move scenes and make sure everyone was involved. After some talks we settled in on cues being the problem and decided I should just ask for help. In the next session when the cue came up to change scenes I queitly asked "ready to move on?" and the player in a relieved voice said yes. I then mentioned that I sometimes struggle with recognizing and told the players they could help me with some form of verbal cue like "I look up to see if Snixx is back" or just breaking character voice and saying "ok". We then moved on to the next scene. It made an immediate difference and shared the table with the players in another way. I suspect that this is particularly important in our online games as so many of our societal norms for this are non-verbal. I suspect I will refine this with this group and then figure out how to write it out as one of our table norms. An aside on "Wait Time", for the non-teachers, we are really bad at this. If a teacher asks a question the students need some time to formulate the answer before responding (particularly if they couldn't anticipate the question such as what they do on their turn in combat). In general, this is a minimum of 3-5 seconds. This is a excrutiatingly long time for the teacher sitting there knowing the answer. To train teachers to leave the uncomfortable silence I have a simple exercise. Have someone with a stopwatch ask you what your name is and time how long it takes you to answer. You try to wait silently five seconds before answering without counting in your head. Most semesters in teacher training people manage to last about 2 seconds. Learning to be comfortable with the silence is really hard.
1 like • 5d
Thanks for this. I will definitely take this concept back to my table. And I feel the uncomfortable silence comment so strongly! If I am being honest with myself, that fear of silence and/or worry about how to move the scene along in a way that makes sense that causes me to look back after the session and wish I would have done things differently.
Welcome to the Game Master's Laboratory!
Welcome to the Game Master Laboratory! This is a place for people who are running (or planning) TTRPG games to brainstorm ideas with other GMs, share ideas and resources, and test their creations with each other. I recorded a short video to get you started, which you can view in this post. It's all about what we do here, but it's also about how to use Skool, so if you're new to Skool, make sure to check that out! If we haven't met you yet, we would like to. Please make a post in the "General Discussion" channel to introduce yourself and tell us... 1. Which systems you like to play/run 2. A bit about the games you're running right now Glad you're here. DM us if you have any questions.
Welcome to the Game Master's Laboratory!
2 likes • 5d
Hi everyone! I've been GM'ing for a group of 4 players — 2 of whom were "forever DMs" — for almost 2 years now. Prior to this, I had never GM'd before, and so even though I have 21 sessions under my belt, I'm still sort of a newbie. I listen to a lot of actual play podcasts — I've listened to all the Critical Role campaigns, Rotating Heroes, Stinky Dragon, Hero Club, DodoBorne, a bunch of the earlier Dimension 20 ones, etc... So while I've only been playing TTRPGs for about 2ish years, I've tried my best to expose myself to a number of GM styles. My issue is, I feel like I have hit a bit of a plateau with my abilities. I feel like I do a decent job of making sessions fun, but I really struggle with adapting when things don't go in the direction I was originally planning. I almost always let the players dictate how the session unfolds — if they make a well-thought out choice, I follow that through to conclusion — but it more often than not leaves me feeling like they steam-rolled through the session without much of a challenge. They all are great people, and I think genuinely enjoy playing with me and the other players regardless of how easy, hard, fun, etc... the session is. But I also want to ensure that they are adequately challenged from time to time. So what I'm hoping to get out of this group is a way for me to think through my planning sessions and maybe better anticipate where my party might go with my decision points so that I am less likely to "panic" and make a choice that railroads me into a line of storytelling that makes it hard for me to challenge the party.
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Dan Sage
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2points to level up
@dan-sage-8194
A dad of two, and husband of almost 20 years.

Active 3h ago
Joined Apr 19, 2026
Madison, WI
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