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Game Master's Laboratory

264 members • Free

186 contributions to Game Master's Laboratory
New Interview: Corkboards and Curiosities
Hey everyone, we’ve got a new interview to check out! https://youtu.be/Oc0LsOhj5fE?si=1DDsEVjlE3JAHHdS This week, we chat with Val from Corkboards and Curiosities about all things GMing, particularly styles of play and preferences when running the game. If you haven’t checked out her channel, I HIGHLY recommend it, she’s got some of the best production value for TRPG videos out there right now and some amazing advice.
1 like • 17h
I realize my gato doesn’t qualify as a tuxedo…
How Prep Changes
I took a trip down memory lane and looked over my old game prep notebooks. Some of them were more than fifteen years old, and the prep in those was pretty atrocious haha, lots of huge blocks of text and way way more information than I could ever use. What really surprised me is how different my prep was even just a year or two ago—the way I prepare my sessions has really changed a lot over the years, and I tend to mess around with it a lot still. These days, I tend to improvise a lot more, and most of my notes are about player goals, bullet point lists of potential challenges and complications, and a few quick notes on NPC names, goals, and traits, alongside any mechanical stuff that’s too hard to come up with in the moment (puzzles, stats, etc) How has your prep changed? What changed it? I think the biggest influences that changed my prep drastically were proactive Roleplaying, Blades in the Dark, and the videos of Matt Colville (especially his downtime video and his sandbox versus railroad video)
1 like • 2d
Hi, gang! Finally throwing in!… I went from an elaborate Mind Node and accompanying Evernote folder with gobs of files and notes, to a one-page in Google Docs. Now I have my stack of index cards that I really just look through before the game. Let’s see…. Here are some Star Wars Evernotes… and some pictures of the folder. 50 Dream Sequences / Hallucinations / Visions / repressed memories 90 Brainstorming: Star Wars Season Three Scratch Here’s the link to the GM prep one-sheet, which got laborious with a 12-game campaign: https://docs.google.com/document/d/1DWiSHjIpw8aadGYtREpmpNNU-iuwl_UllylJl3e0IWE/edit?usp=drivesdk And now I have a new set of card templates in Canva that I print off just once per campaign. CATS, setting data, all that stuff lives in a deck and I review it before the game… sometimes. 😄 https://www.canva.com/design/DAG5dJ0LrJY/X3f-DM78uoz5tXs2YQ7jIQ/edit?utm_content=DAG5dJ0LrJY&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton I’ll include a picture of what I’ve got going in “The Ether Frontier” for now, with a deck from another game (“The Chrysalis Revolver”) closes alongside it for reference.
1 like • 1d
@Tristan Fishel : Card stock out of my Ecotank. The colored index cards are a Dollar Tree purchase.
Hello all 👋,
My name is Phil and I am a long time game master. I have been playing and running for 38 years. First game I played was DnD. First game I ran was After the Bomb. I have played DnD, most Palladium Books stuff, Cyberpunk, Deadlands, and a handful of others big in the 80’s and 90’s. I am currently running three Pathfinder 2e games. One weekly ( Abomination Vaults) and one monthly (Shackled City) and as of last night one bi-weekly which we used Collaborative Campaign Design to build the world. At this time because the monthly and weekly games have just been in one area we put them as givens and they will be included in the world build on the next times they play. As of now I have 14 players across three games.
2 likes • 2d
Welcome to the fold! We’ve got a lot of wisdom, here, and we’re honored to have your experience to meld with ours in the collective. I think setting communications preferences and a gaming schedule in the session zero is a great idea. Our Fall of Delta Green game finished, and we still send silly texts to each other. 💚
Daggerheart Trilogy
All games zeroed! And game one of “The Ether Frontier”! Posting my in-person Daggerheart games in three different threads here… Please post accordingly so I know which game you’re commenting on. 🙏 One thing I’ve noticed is that emergent/proactive play is pretty streamlined in the Daggerheart system during world-building and character creation. I’m also taking some of my lessons learned from previous campaigns since reading the PARP guide and gauging ahead of time how proactive and goal-oriented the players want the campaign to be. That means these three different campaigns may have varying levels of proactive versus reactive play. Stay tuned!
0 likes • 6d
If folks want to chime in, I will happily take examples of ancient magitech relics as macguffins for the sessions. 😁 Kind of a Warehouse 13 vibe, returning to home base when they’re done, à la One Punch Man.
1 like • 2d
Session One: Our first full session opened not on the mainland as they said last time, and rather on a pirate tower at sea. Okay, fine. 🤷 Glad I didn’t prep. It ended up being a nice, tonal on-ramp before the frontier proper. The party navigated social encounters with a pirate crew and their captain, Captain Twelves (a simia with an immaculate poker face and an even better plume), ultimately booking passage toward the mainland rather than fighting their way out. Capt. Twelves required they build their own rowboat, as he’s vowed to never set foot on the mainland again. His price: Deliver a message to Queen Marzipan, a Firbolg of the northern mountains. (I’m thinking a ballerina in a music box) We closed the session on a quiet but heavy note: as the ship pulled away from land, the pirates began singing together, “something you don’t yet realize you will likely never hear again.” That moment did a lot of tonal work for later themes around silence, fear of expression, and why bards are hunted in this world. Key character hooks emerging: - ID-10T carries a key to the Spire and is beginning to feel pulled toward something he doesn’t yet understand. - Harry Bigtoes wields a warhammer forged from a fragment of the meteor known to his people as the Twin-Tailed Comet, a god that “came home” when it struck the world. - Metacomet is positioning himself as a seeker of knowledge, hopefully setting up future pressure around what knowledge costs, and who decides it matters. (That’s my big lift.) - Finnick quickly established himself as the group’s social lubricant and complication generator. It’s fun having him know someone everywhere. Player feedback was good. Worldbuilding landed. Next they’ll get to see the contrast between the Scar — rampant wilderness vs the wastes, — and the mountains beyond the forest. Next session opens with a dream for Harry, an escape from a sea monster, and landfall at Lost Lantern Cove at the last path on the road along the Scar at the beach. I’ve got reskinned scorpions on the one hand and reskinned clank skeletons on the other.
Book Recommendations
So I recently finished reading through Jonah and Tristan’s role playing book as well as Return of the Lazy DM. Both excellent reads by the way and you should check them out as a game master, but does anyone suggest other books on running games?
3 likes • Sep '25
Ah! If we’re going to mine sourcebooks for other games, I think Ken Hite’s keeper section in Trail of Cthulhu is one of the best I’ve ever read. I’ve heard great things about the wardens’ handbook for Mothership. I’ll let you know… And if you want to slingshot your GMing, listen to Fear the Boot (been going for almost twenty years), find a group with a rotating GM, and get some folks together to play Laser Kittens.
0 likes • 2d
@Martin Voncannon : Okay, I’m biting… The first book? All five of them? The blog?
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James Willetts
6
1,435points to level up
@james-willetts-2216
He/Him. Big time RPGer, sound engineer by trade, improv theater novice, cat lover, father of two, always looking to improve my GMing and PCing. ☺️

Active 12h ago
Joined Aug 10, 2024
Tucson
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