Hey everyone! Here's a quick update, I make a game for mini app
after commit to make a PvP Rock-Paper-Scissors (RPS), I changed the whole stuff, and somehow I just build a roguelite with RPS as the combat system. This is how the idea looks like : ⚔️ NIMBLADE - a roguelite dungeon crawler where every fight is built on Rock-Paper-Scissors — but with real depth and strategy. ─── #Combat — RPS With Depth Every turn, you and the enemy both pick an action: SLASH → beats COUNTER GUARD → beats SLASH COUNTER → beats GUARD Every round you get 20 energy, cap at 100 energy ─── #On top of the 3 core actions, you have: 1.WILD STRIKE (40 energy) — Guaranteed damage that ignores RPS. You still take a hit, but at 50% reduced damage. Use it when you don't want to gamble. 2.READ (50 energy) — Study the enemy to reveal their TRUE intent (more on this below). Only 3 uses per run. 3.ULTIMATE (85-100 energy) — Powerful weapon-specific finisher. Charge it by winning RPS rounds. Energy is the core resource that ties everything together — winning RPS isn't just about damage, it's about fueling your special abilities. ─── #The Intent System Before each turn, the enemy shows you an intent — what they're planning to do. But they might be lying. Every enemy has an honesty rate: - Normal enemies: ~80% honest — 1 in 5 intents is a feint - Elite enemies: ~60% honest — almost half their intents are fake A feinted intent shows one action but the enemy actually does another. So you're always asking: "Do I trust this, or is it bait?" How to deal with it: - READ — Spend 50 energy to reveal the enemy's TRUE intent. But you only get 3 per run, so use them when it matters most. - Learn their pattern — Most enemies follow a repeating attack cycle (e.g. SLASH → GUARD → COUNTER → repeat). Track the cycle and you can predict them even through feints. - Play the odds — 80% honest means the shown intent is usually real. Sometimes trusting it is the right call. ─── #WEAPON 4 Weapons, 4 Playstyles Before each run, pick your weapon class: 1.Sword — Balanced. Passive: Momentum — stack +1 dmg per win (up to +5). Ult: Blade Rush — 25 raw damage, ignores RPS.