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Mini Apps Competition

214 members • Free

16 contributions to Mini Apps Competition
Could a shared identity layer make Mini Apps better?
One thing that's always bothered me is that every app starts from scratch. Every app needs its own profile, display name, avatar, contacts... even though it's the same user. That's why I built NimConnect. The goal is to provide a shared identity layer for Nimiq Pay Mini Apps so developers can integrate: - 🪪 @handles - 👤 Public profiles - 💸 Payment pages - 📇 Rich profile data Instead of rebuilding identity, apps can focus on what makes them unique. I'd love feedback from other Mini App developers. Would you integrate something like this? Developer docs: https://nimconnect.nimiqminiapps.com/#/about Live demo: https://nimconnect.nimiqminiapps.com/#/
0 likes • 11h
I think what is needed is a better connection in the ecosystem. It would reduce friction when interacting outside the Mini Apps, so in my opinion this identity layer makes a lot of sense.
NimJump New Update
NimJump used to be playable only inside the Nimiq Pay app — now you can play it directly on the web too We've also launched VS MODE: challenge another player, stake your Nim, and battle it out head-to-head— just you against your opponent, react fast, and take the win! One thing to keep in mind: all web rewards are earned at half rate compared to the Nimiq Pay app. Want to earn full rewards? Play through the Nimiq Pay app instead. Web is great for marketing but the app is where the real rewards are. Play now: nimjump.zetashare.com
0 likes • 2d
I played on the desktop with keyboard and on the touchscreen phone. The keyboard was much easier to use. On the phone I always got confused what action the rabbit was actually reacting at. Swiping left or right works but for me it feels strangely detached, when I don't have some UI controls I can trace back my actions. Also the rabbit falls down or goes up so sometimes my thumb can cover its movements, so I lose track of whats actually going on. This gets worse when it comes together with the rabbit leaving the right side of the screen and reappearing on the left. I would separate arena and controls. The auto jump works well, just the direction controls I would ground in a clear UI element on the lower part of the screen where it doesn't collide with area where something happens. Also the health bar is barely visible in the lower left corner. Other than that its fun to play :-) I tried it out on a Samsung s22.
0 likes • 1d
@Emre Alt What about the original doodle jump controls? I tried it out this morning, it works by tilting the phone in the direction you want to go. I had the feeling this works much better
Mini App support for full screen in landscape game mode
I try to use Codex for developing an artellerie game. In landscape mode, the Nimiq Pay status bar and URL ribbon take up a significant part of the available screen. This makes it difficult to provide a comfortable game layout, especially when touch controls and the battlefield need to remain visible simultaneously. I tested the standard browser Fullscreen API on a Samsung Galaxy S22: - In Samsung Chrome, requestFullscreen({ navigationUI: "hide" }) works correctly. - Inside Nimiq Pay, the same page reports that fullscreen is unavailable, so the Mini App cannot request it. - The game still provides a compact fallback layout, but true fullscreen would offer a much better landscape experience. Would it be possible for Nimiq Pay Mini Apps to support user-initiated fullscreen mode? The desired behavior would be: - Fullscreen can only be entered after an explicit user tap. - The Nimiq Pay URL ribbon and Android system bars are hidden while fullscreen is active. - Physical rotation between landscape and portrait remains possible. - The Android Back action or an in-app button can safely exit fullscreen. - Mini Apps without fullscreen support continue working normally. This would be useful not only for games, but also for videos, presentations, maps, and other immersive Mini Apps. Is this already planned, or is there a recommended Nimiq Pay integration that Mini Apps should use?
0 likes • 5d
I think a workable workaround for now is just rotating the game scene and stay in portrait mode with the phone rotated physically to landscape. Codex just implemented this in 5 minutes. The only downside is that the player needs to switch off rotate screen in the phone setting manually.
Test token
Good morning team, while building my product I figured I will need test tokens to try out few functions wanted to ask if the team has test tokens
Test token
1 like • 5d
You can get them from a faucet in test net. In nimiq pay hold settings for a few seconds. That will open a screen which allows you to switch to test net. When you switched to test net you get a green button to get tokens
NIMIQ-ARCADE
🚀 Hey everyone! I’d love for you to try the first demo of Nimiq Arcade: https://nimiq-arcade.vercel.app/ This is just the first version, so there’s still a lot to improve. I’d really appreciate your honest feedback: - What features are missing? - What should I improve? - What would you add? - Did you find any bugs or UX issues? The goal is to build something that’s actually fun, keeps users engaged, and helps attract more people to the Nimiq ecosystem through simple, skill-based games. There are many more features, games, rewards, and improvements planned—this is only the beginning. Every suggestion helps. Thanks for taking the time to test it! 💙
0 likes • 9d
I just played space raid. Is it supposed to be happening that you lose the power ups after a while? Also I got the impression that sometimes the power ups had no effect
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Jens Bernhardt
3
38 points to level up
@jens-bernhardt-8215
Software Tester

Active 2h ago
Joined Jun 3, 2026
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