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Mini Apps Competition

65 members • Free

6 contributions to Mini Apps Competition
Do you already know what you're building? 👇
The Mini Apps Competition community is growing, and the earlier you’re in, the more time you have to find your idea, test it, and show up on July 6 ready to build and ship. Curious where everyone is at right now. Vote below!
Poll
11 members have voted
0 likes • 18h
@Bjorn van der Schaaf did you try one of these vibe coding tools?
Show of your idea
I am building a PvP game based on Rock-Paper-Scissors mechanics. Instead of making it a simple luck-based game, I'm designing it to be more skill-based through strategy, prediction, weapon passives, and ultimate abilities. Progress Update ⚔️ The core combat system is now implemented with 4 unique weapons, each featuring its own Passive Ability and Ultimate Skill to create different playstyles and strategies. Weapons currently available: ⚔️ Sword – Momentum stacking & Blade Rush 🪓 Axe – Critical strikes & Berserk mode 🔱 Spear – Prediction-based counter gameplay 🧙 Staff – Healing, sustain, and buff removal Combat is based on a Rock-Paper-Scissors style system: 🛡 Guard beats Slash ⚔️ Slash beats Counter ⚡ Counter beats Guard Counter victories deal higher base damage, while weapon passives and ultimates can dramatically change the outcome of each round. Next step: polishing battle flow, matchmaking, and Nimiq Mini App integration. ---wish me luck, im just using claude lol ;v
Show of your idea
1 like • 19h
Actually avoiding the smell of gambling is not as easy as I thought it would be. As far as I can see a legal definition of gambling includes: 1. The award of a prize (something of value is offered as a reward). 2. Paid-in consideration (players must pay or wager something of value to participate). 3. An outcome determined by chance (the result depends on luck rather than skill or strategy). Since we are supposed to do something which includes real crypto tokens, choosing gaming with a reward system based on real Nimiq always puts a checkmark on the first point. So we need to make sure 2 and 3 don't apply.
Describe your Mini App idea using only emojis 👇
The most creative reply gets a follow back from the official Mini Apps Competition X account. Make sure you’re following us. 👀 🔗 https://x.com/miniappscomp
1 like • 19h
🤖 🧑‍🏫 🌫️ 📈 🔍 🧭 ✨
Technical Integration from Web app into the Nimiq Pay app
I just finished my first full implementation pass. Nothing polished to show yet, but I went through the whole cycle: gameplay, game logic, and Nimiq Mini App support. The biggest thing I learned is probably worth sharing, especially for people like me who are new to Android/iPhone-style app development. I started by building the game idea on desktop with Codex/GPT. That felt natural: browser, mouse, keyboard, local dev server. Mini App support was the last step in my plan because I treated it mostly as a competition requirement. After implementing it, I think I would reverse that order next time. The Nimiq Pay Mini App path is not just a checkbox at the end. It defines the real competition runtime: your web app runs inside the Nimiq Pay mobile app/WebView. That means the critical path is phone-first: touch controls, small screen layout, safe readable text, mobile viewport behavior, local-network testing, and Nimiq Pay’s connection/approval flow. The app can still be a normal web app on desktop, but if the competition target is Mini Apps, then the Mini App runtime should probably be tested early, not late. For a beginner, the trap is easy: you build a game on desktop using mouse and keyboard, everything feels fine, and then a few days before the deadline you realize the actual judged experience is a touchscreen phone flow. That could turn into a lot of unexpected high-intensity work. My takeaway: Start with the Nimiq Pay Mini App integration early. Then build the gameplay inside those constraints. P.S. actually codex warned me about this quite early. Its exact words when I started to make the implementation planning "Even a tiny placeholder scene is enough. The important thing is to verify the runtime, input model, and Nimiq Pay flow before the game becomes complex."
1 like • 2d
I was reading the competition rules as "The whole point is that we use the mini app integration of Nimiq pay". The Rules https://miniappscompetition.com/rules state (at the very buttom of the page) "Integration requirement: Your Mini App must integrate with Nimiq Pay and support at least one of the following: USDT or NIM. Mini Apps that support NIM will receive bonus points, those that support neither will be disqualified. Simply displaying a Nimiq logo does not qualify as integration. Your Mini App must use Nimiq wallets, transactions, or payment infrastructure as a core part of the user experience." Yasmine Romdhane can you confirm this?
NIMHUB AI PAYMENT
We are building NimHub, an AI payment system that allows you to speak and chat with your money. In times where AI models are used for all sorts of utility. NimHub decided it will be your assistant to help you send NIM, convert NIM to local currency, pay bills, send gift cards to loved ones, and buy airtime/mobile data. This is the tip of the iceberg; this is your crypto bank and advisor in real time.
NIMHUB AI PAYMENT
1 like • 2d
@Randi Hendriawan tokens for nimiq or the ai? For nimiq Christopher already answered. For AI you could use the GEMINI API. All you need is a google account, with this you already have limited access to Gemini 3.5 Flash and Gemini 3.1 Flash-Lite https://ai.google.dev/gemini-api/docs/pricing
1-6 of 6
Jens Bernhardt
2
10points to level up
@jens-bernhardt-8215
Software Tester

Active 4h ago
Joined Jun 3, 2026
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