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I am building a PvP game based on Rock-Paper-Scissors mechanics. Instead of making it a simple luck-based game, I'm designing it to be more skill-based through strategy, prediction, weapon passives, and ultimate abilities.
Progress Update ⚔️
The core combat system is now implemented with 4 unique weapons, each featuring its own Passive Ability and Ultimate Skill to create different playstyles and strategies.
Weapons currently available:
⚔️ Sword – Momentum stacking & Blade Rush
🪓 Axe – Critical strikes & Berserk mode
🔱 Spear – Prediction-based counter gameplay
🧙 Staff – Healing, sustain, and buff removal
Combat is based on a Rock-Paper-Scissors style system:
🛡 Guard beats Slash
⚔️ Slash beats Counter
⚡ Counter beats Guard
Counter victories deal higher base damage, while weapon passives and ultimates can dramatically change the outcome of each round.
Next step: polishing battle flow, matchmaking, and Nimiq Mini App integration.
---wish me luck, im just using claude lol ;v
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Murid Os
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