I read the GMing book, and the concepts it taught me made me run games better! I enjoyed creating goal-oriented villains and liked how it coincided with Matt Coville's other videos that touched the topic. However, it seems that my players aren't as interested in maintaining and updating their goals after creation. Has anyone else found alternate ways of having players maintain their Short/Mid/Long term goals that doesn't require constant upkeep? Could be an alternate version of it, or something else