Moving away from Pass/Fail skill checks
Hey folks,
I've got the chance to start running games again and I'm looking for advice on moving away from binary pass/ fail skill checks. I have tried toward the"Yes, but" style of managing a failed check, but coming up with consequences has been difficult and taxing on my working memory if lots of checks happen. Do you have any methods to prep ahead of time or make snap decisions?
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6 comments
Allison Entecott
4
Moving away from Pass/Fail skill checks
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