Looking for further thoughts on new campaign
Running my first campaign, characters have goals. Started on stormwreck isle a prewritten dnd starter set (2024 5.5 e) (I took over for someone else who started this) thought I could pivot us to collaborative campaign from there. I mentioned time travel here and a Fishel brother gave me some ideas of how to motivate the players to enter the time travel portal but just to summarize the goals:
Couple of the players have knowledge and spell goals, a warlock wants to get some dirt on his patron because he's starting to feel misused, a wizard is feeling chased by his wizard guild because he's becoming a sword expert, the tabaxi rogue just wants to follow the will of his deity (baast I think), and the paladin wants to find his long lost grandfather.
So I have the hooks to get them to continue, and to go different places from the previous advice here. I'm working on finding out the players interests and they've mentioned space and dinosaurs. So this was a long way to ask this but.... any ideas about considering space travel? I'm thinking of going into the future for some advanced spell tech or something? I have the spelljammer materials (I practically have access to everything on dnd beyond) but is there something else that might make more sense and is manageable for space travel? Also I know there are dinosaurs in dnd stuff so I could probably have them in some older setting.
I think I'm imagining that some time in the future there's some greedy wizard corporate group and maybe they've been stealing and moving around magic items different time periods, maybe the paladin's grandfather was trying to investigate them?
I guess I'm just wondering if anyone has general ideas about these specific locations and time periods, but I'm open to anything at all, I appreciate all the advice I got on the last post and am using all of it!
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Sara Gly
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Looking for further thoughts on new campaign
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