@Daniel Kendall what would you like to know? It’s not a d20 based system. Your skill level is represented by die types, unskilled is d4-2, you’re bad at it d4, you’re the best in the world d12. Same for skills and atteubutes Not an ‘attrition’ system, barring extra edges and magical effects, characters of all levels have 3 wounds. From freshly created to the most advanced armored cyber knight, 3 wounds. (Monsters follow slightly different rules due to size, you gain wounds with size) Exploding dice mechanic. They call it Acing. If you roll the highest number on the die, roll it again and add it, forever!! D4’s are known to roll 20’s. It’s more story driven. Combat typically isn’t the only thing to do, so the sessions seem to be more story driven. Typically the Target Number (DC) is 4. There are things that will add bonuses and negatives, but it’s based off a TN of 4. Exception are Opposed Rolls, and melee combat (your target number is their Parry). Critical Rolls- crit fail is anytime your attribute die and wild die roll 1’s. Bennie’s cannot be spent to reroll crit fails. Bennie’s- generally each player starts the session with 3 (edges can effect this). Bennie’s can be used for many things, typically for rerolls and soak rolls (a chance to negate damage). Also to ‘influence the story’ and get a new initiative card. There is more, I’m just blanking and this has turned into an essay. Ask anything, I’ll try to answer for find the answer.