A Frustrating Session - Session -1 Pro?
I played in a BitD session last night that was very slow and frustrating. I am not sure what the GM could have dont differently, but players were slow to respond and didn't build off one another effectively (probably on phones etc). Perhaps it is just the table getting used to each other, but it got me thinking player principles and getting over the awkwardness of new groups.
In hindsight this was a real plus of running the session -1 (needs a better name). It felt a bit awkward at the time, but some of that awkwardness was getting to know each other. It let us do that as players, separate from our PCs and then let us make PCs with some understanding of where each other were coming from. It also forced the players to each talk, before working about RPing their character at the same time.
Next thoguht experiment is back to the player principles and what I need to be doing as a player to make it easier for the other players to join in. Boy a proactive game with reactive players felt bad.
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Eric Person
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A Frustrating Session - Session -1 Pro?
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