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Game Master's Laboratory

381 members • Free

7 contributions to Game Master's Laboratory
Me again looking for campaign advice!
Working on developing my first campaign. Looking for general advice on how to tie it all together, have appreciate the advice I have received so far but I feel like I needed to make some sort of general plot concept to start to look into those resources more. This is long so no need to read or reply but if you have the time and interest I appreciate it! I mostly want to know if my general plot actually makes sense in some way outside my own mind! Started with Dragons of Stormwreck Isle DnD starter set with the idea of having a time portal appear at the end. PC’s include Paladin Aasimar-goal is to find his grandfather (or more likely information) who was allegedly carried away from the island by a dragon a long time ago Tabaxi Rogue-No clear goal yet but following the will of Bast, ((ancient Egyptian goddess of home, domesticity, fertility, childbirth, and protection)) was suggested here to help her find a powerful form of catnip Sword-wielding human Wizard-being chased by a Wizards guild because they don’t like him pursuing training in sword fighting etc. Guild is called The Trust of the Song Warlock with a patron called the Deity Moander, which I’m just learning is an actual deity in DnD materials. Warlock wants to find some dirt on his patron so he can no longer be manipulated by him. How can you find dirt on a deity? Or am I missing something? Can they just kill him in a future time period? Sorcerer-occassionally when he rolls on the wild magic table he gets pulled to the elemental plane, so he would like some type of power to stop doing this. and/or maybe learn additional wizard magic more easily. The idea is they have just defeated a dragon (in a clifftop observatory) that wanted to perform a magic ritual during a celestial event, they have gotten rumors of some type of time portal potentially opening up during this event. So the next scene would be they’re in the observatory with the dead dragon, and they see the celestial event cause the observatory and telescope to glow and they see someone appear holding a large staff. This is a wizard human named Ebeneezer holding a time staff (I found online has certain stats etc.)
3 likes • 15h
I find it make general sense to me. I recommend you don't try to tie things too much together. Leave yourself some wiggle room to adapt as you play and discover. Prepare for the next session just providing answer to a few questions and lay some breadcrumbs that potential makes them ask more questions. Not all the PCs have goals and this means they may get a goal in the future. Leave yourself some blank space so you can fit those potential goals. As for getting dirt on a deity. Look at old mythology. From what I recall, Norse and Greek mythology have lots of examples of intrigue and deities have dirt & secrets. Read up on them for inspiration.
2 likes • 3h
@Phil Hollecker In the TimeWatch rpg, there are psychic velociraptors from an alternate timeline where dinosaurs never went extinct. I could easily see them used as a rival group. Grab the idea and make them work for the system of your choice.
Gaming system question
I know Dnd 5.5e is not popular with a lot of folks, just wondering why. Also curious what systems are your favorites and why? I'm in my first year of ttrpg-ing and don't feel I can take on learning a new system yet but I'm just wondering in this group what factors influence your likes and dislikes about various systems. I have played some independent systems at conventions and enjoyed them, and I do like the combat mechanics of Pathfinder, but Dnd is really big where I live and I already have a lot of the physical materials so I'm pretty invested in it for awhile. Open to any thoughts though, thanks!
3 likes • 2d
Generally, my favourite games are whatever I'm playing or excited to play. That can change as I go through games. Currently, I'm enjoying Traveller (Mongoose 2nd edition) as I love worldbuilding a space sector and the base system is simple and there's lots of subsystems which are modular. I also enjoy that it is diegetic.Also, I'm having fun with friends exploring the space sector which I created and continue to learn. I'm enjoying Dragon Age ttrpg because I'm having fun with my friends with it. I'm enjoying Koriko: A Magical Year as it evokes Kiki's Delivery Service, a movie that I love. I enjoy D&D 4th edition as it treats combat as a fun tactical game, all the classes are written in the same format but plays completely differently. That allows the game to be easy to learn and you get a different experience for each class. I enjoy Fudge as it is a great universal system. It allows you to build a game which can be simple or one which is complex. It's great for narrative play. It's best for short campaigns as characters advance quickly (unless you slow down experience awards). I'm enjoying Star Trek Adventures since the momentum mechanic helps the team. Also, crew support is a wonderful mechanic to emulate that you are part of a crew. I enjoy Do: Pilgrims of the Flying Temple as it is create to write a story as a group. Writing is part of the mechanic as you must use keywords. I enjoy Dread since it makes great use of leading questions. Also, using a tumbling tower (aka jenga tower) is an amazing mechanic to build tension. Sentinel Comings is a wonderful superhero rpg. I love the mechanic which sets the pacing of the game. I love how you can use your most powerful abilities when things gets desperate. It has great environment mechanics as well. I could continue with more rpgs like Honey Heist, Lasers & Feelings, Call of Cthulhu, Gumshoe, Extraordinaty Adventures of Baron Munchausen, Mythic GM Emulator, etc.
1 like • 2d
@James Willetts There's so many great one-page rpgs like Honey Heist. Honey Heist is fun because it's plain silly. You are trying to pull off a heist but you are just a normal bear. I have a copy of Kobolds Ate My Baby & read it. The premise is not for me. For the same system, I would play Mazes or Pigeon's Eleven.
How you gain XP?
I thought long and hard about this. And played a lot of systems. And I have to say I like it better to gain XP with bother my completing micro task to keep myself engaged in the story we are trying to tell. But at the same way I am torn by getting XP by failures. The idea getting XP by learning from your mistakes. Speaks to me. And then again I like what as a group we all level up with milestones. I know how bad it felt when one class would level up and you did not.
2 likes • 12d
Personally, I like systems where you get to make changes to the character when it makes sense. I've seen it in Sentinel Comics, Star Trek Adventures, Fate, Cortex, etc. Usually, in those systems, they emulate genres where you rarely see change to a character unless there's a development in the story.
4 likes • 11d
@Ivory Hall In Mutants in the Now, each PC player can choose to make a failure as a critical failure once a session. This causes major consequences but you get XP as well.
Jordan/Sortilege intro
Glad to meet folks here. Breakout Con starts tomorrow, I'll be running 4 sessions of Daggerheart there; if you're there, come say hi! Typically however, I'm based in Minneapolis and I'm a full-time GM, running 7-10 campaigns and various one-shots/etc. I'm the mostly-not D&D guy; currently I've been enjoying running things like Good Society, Vampire: the Masquerade, Legend of the Five Rings, Ars Magica, Daggerheart, and the D&D I have been running has been Monte Cook's Ptolus and the Historica Arcanum: City of Crescent. Through Sortilege, my company, I've also done various kinds of bespoke private client game design work, and currently I'm working on some software tools that I hope to release later this year. Got to join the session -1 for some kind of Blades in the Dark west marches prep.
2 likes • 17d
Welcome. I'll be there at Breakout Con as well. I'm playing in a Daggerheart game for the first time I know the "sortilege" is the French word for sorcery. There's also a Canadian maple whisky named Sortilege.
1 like • 13d
@Jordan Peacock Javan Wang was my GM at Breakout. I hope you had a great Breakout.
GMing for the boys vs GMing for paying patrons and such
Me and my Homies are making a pan African ttrpg. When we playtest and i gm for them, my GM style is very Samuel Jackson to put it lightly right. I mean, we have a blast, but I feel like when it comes to paying patrons ( not my patrons btw I was assigned). I’m probably gonna need to clean that up and I guess my real question is how do you speak when you gm for randos. Is a few mf acceptable? because thats how i improv I’ve been improving this whole time. I guess I do have a slight outline of where I want to go and then I just hope that they’ll rock with the language that I used to explain. As i get to that point a lot Umms and mother fucking ummms fly out as i trying to pull the Homies into the world. It makes my Homies laugh but I worry about how I’m gonna switch it up for “the public.” Please advise gang
3 likes • 17d
There's 2 places you should consult to learn what is acceptable language: - The place where you are having the public game. A convention, store, or even an online place may have their own language rules of what they deem acceptable. Usually, those rules are available way before you submit your game. You can see it and judge if it is a the right place for your game. If you find that your level of language is accepted there, I'd recommend you put a rating in the advertisement of your game. I've found that using movie rating (ie. G, PG, AA, etc.) is understandable by most people. - The second is the group you'll be running. At the start, after introductions, have a discussion with the group to determine what is acceptable language within the group. This discussion will help calibrate that specific game to the group.
1 like • 17d
As a side note, I find the English swear "fuck" hilarious as a francophone (French-speaker). It sounds like like "phoque" which is the French word for the animal, seal, which also happens to be my favourite animal. In French, all our swear words are religious in nature. If you are going to be angry, might as well invoke God.
1-7 of 7
Eric Paquette
3
30points to level up
@eric-paquette-2670
A gamer that loves hundreds of games.

Active 53m ago
Joined Mar 5, 2026
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