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πŸ” Senior Environment Generalist – Film VFX, LiDAR & USD Pipelines - Bengaluru, India
🏒 Company: Astra Studios 🌍 Location: Bengaluru, India (On-site) πŸ’» Type: Full-time πŸ’Έ Pay: Not specified πŸš€ Apply: Please comment below, You'll receive the link / contact via DM 🚨 This is to fight spammers & AI bots and protect indie hiring teams / clients in this community πŸ› οΈ Skills and requirements: - Strong expertise in Autodesk Maya and Houdini for environment creation - Experience handling LiDAR workflows (point cloud cleanup, alignment, scan-to-mesh) - Familiarity with tools like RealityCapture, MeshLab, and DCC-based LiDAR processing - Ability to build multi-resolution assets for animation, lookdev, and final rendering - Advanced rendering experience (Arnold, RenderMan RIS/XPU) - Strong understanding of ACES, OCIO, and linear color workflows - Experience working with USD pipelines (Solaris, LOPs, scene graph management) - Ability to create large-scale environments (interiors, landscapes, terrains) - Procedural scattering experience using Houdini (vegetation, debris, assets) - Strong PBR texturing workflows and use of tools like SpeedTree - Ability to optimize environments for performance while maintaining fidelity - Experience collaborating across layout, animation, and lighting teams - Strong eye for composition, scale, and photoreal detail - Bonus: Experience in feature films or high-end episodic VFX - Bonus: Troubleshooting color pipeline issues across DCC tools Lead Id: 15880
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πŸ” Lead Environment Artist – AAA Unreal Engine Worlds - Tokyo, Japan
🏒 Company: AREA 35 🌍 Location: Tokyo, Japan (On-site) πŸ’» Type: Full-time / Contract / Visa Sponsored πŸ’Έ Pay: Not specified (performance-based + bonuses) πŸš€ Apply: Please comment below, You'll receive the link / contact via DM (This is to reduce spammers & bots for indie hiring teams / clients) - 8–10+ years experience in environment art for games or real-time projects - Strong Unreal Engine expertise (level building, lighting, optimization) - Ability to design and build high-quality environments supporting gameplay and narrative - Strong understanding of composition, spatial design, and visual storytelling - Experience creating modular assets for scalable environment systems - Expertise in lighting, atmosphere, and mood creation - Advanced material and shader creation for real-time rendering - Proficiency in Maya, Blender, Substance Suite, ZBrush or similar tools - Experience optimizing environments (LOD, texture atlasing, performance profiling) - Strong portfolio showcasing environments, props, and gameplay-ready levels - Ability to collaborate across design, engineering, and production teams - Experience mentoring and leading junior artists - Familiarity with modern pipelines and version control systems - Interest in AAA game production and Japanese game development culture - Bonus: Japanese language skills or willingness to learn Lead Id: 15871
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πŸ” UI/UX Designer – Immersive AR/VR & Spatial Interfaces - Hyderabad, India
🏒 Company: Spatial Grid 🌍 Location: Hyderabad, India (On-site) πŸ’» Type: Full-time πŸ’Έ Pay: Not specified πŸš€ Apply: Please comment below, You'll receive the link / contact via DM (This is to reduce spammers & bots for indie hiring teams / clients) πŸ› οΈ Skills and requirements: - 2–5 years in UI/UX or product design - Strong portfolio demonstrating UX thinking and visual design - Proficiency in Figma for wireframing and high-fidelity UI - Experience designing complex workflows (B2B / enterprise systems) - Strong understanding of UX research methods and usability principles - Experience designing end-to-end user journeys and interaction flows - Ability to simplify complex systems into intuitive interfaces - Collaboration with Unity/Unreal developers and 3D teams - Understanding of spatial UX: gestures, controllers, immersive dashboards - Experience building and maintaining design systems - Exposure to AR/VR/MR, gaming, or simulation-based interfaces - Bonus: Knowledge of gesture-based UI and spatial interaction patterns - Bonus: Familiarity with Unity or Unreal workflows - Bonus: Interest in AI, digital twins, and simulation platforms Lead Id: 15869
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[Short Term Contract] πŸ” Senior Character Concept Artist – Tokyo, Japan
🏒 Company: Shapefarm 🌍 Location: Tokyo, Japan β€” must be based in Tokyo; no remote candidates πŸ’» Type: Senior Level β€” can be either short‑term contract or employee depending on mutual fit πŸ’Έ Pay: Not disclosed πŸš€ Apply: Please comment below, You'll receive the link / contact via DM (This is to reduce spam for indie hiring teams / clients) πŸ› οΈ Skills and requirements: - 5+ years professional experience in games, animation, or related entertainment industries mandatory - Deep understanding of 1980s anime aesthetics (line, colour, costume, facial stylisation) mandatory - Strong portfolio of stylised, anime/anime‑inspired character design mandatory - Exceptional draftsmanship, anatomy, gesture, and fabric rendering skills mandatory - Experience producing production‑ready turnarounds, expression sheets, and orthographic views mandatory - Proficiency in Photoshop, Clip Studio Paint, Procreate, or equivalent mandatory - Strong communication and collaboration in cross‑disciplinary teams mandatory - Lead conceptual and visual development of main cast, NPCs, and key story characters from brief to final concept package - Define style guides, character hierarchies, silhouettes, and colour logic for factions - Support marketing with splash art, promotional illustrations, and high‑res character adaptations - Bonus: Japanese studio or anime‑project experience; 3D pipeline (Maya/Blender/ZBrush) awareness; modern‑retro style adaptation; narrative‑driven character design - Must be based in or willing to relocate to Tokyo; preferred: Japanese‑language comfort and anime‑industry background Lead Id: 15805
[Profit Share] πŸ” Senior Technical Artist – Open World Exploration Game (PC & Consoles) - Remote, India
🏒 Company: Chitrakala Interactive 🌍 Location: Remote within India β€” flexible hours πŸ’» Type: Full-Time πŸ’Έ Pay: Matching industry standards + profit sharing (post-release) πŸš€ Apply: Please comment below and you'll receive the details via DM (This is to reduce spammers in the field) ⚠️ At least one shipped title from start to release is a hard requirement β€” no exceptions πŸ› οΈ Skills and requirements: - 5+ years experience as a Technical Artist in game development β€” mandatory - At least one shipped title where you were involved from start to release β€” mandatory - Experience working in a game engine β€” mandatory Excellent visual skills and strong artistic vision β€” mandatory - Experience designing and maintaining custom tools β€” mandatory - Experience authoring a wide range of particle/VFX effects (hit impacts, footsteps, water splashes, and more) β€” mandatory - Experience authoring diverse shaders (water, vegetation, clouds, sky, characters, etc.) β€” mandatory - Familiarity with terrain/foliage painting tools, scene beautification, cubemap authoring β€” mandatory - Familiarity with rendering elements: decals, material blending, triplanar texturing β€” mandatory - Familiarity with at least one 2D tool: Photoshop, Affinity Photo, GIMP, or similar β€” mandatory - Familiarity with at least one 3D DCC: Maya, Blender, 3ds Max, or similar β€” mandatory - Excellent proactive communication skills β€” critical (studio emphasised this three times) - Self-motivated, initiative-taking, and collaborative β€” mandatory - Design and maintain production pipelines for multiple asset types (characters, environment props, etc.) - Design and maintain asset integration and content authoring tools (procedural graphs, asset validation, etc.) - Create and maintain shaders for characters, vegetation, sky, water, clouds, and other world elements - Author and manage diverse VFX assets end-to-end within dedicated timeframes - Collaborate with producers, designers, programmers, and concept/3D artists across the full production pipeline - Bonus: Unreal Engine 5 experience β€” Niagara, PCG, Material Graph, and optimisation - Bonus: Deep understanding of the graphics pipeline - Bonus: Generalist profile across art and tech; wide gaming taste; interests outside games
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